Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

New chapter idea - Convicted and Condemned

So I've seen a few posts over the years about a prison chapter and wanted to give my take on it. I'll be updating this as I think of stuff to add but I wanted to get some thoughts on it before I get too deep.


New chapter: Convicted and Condemned

to be based roughly in 1900-1920

New map: Disturbed Penitentiary

This map could be based on any prison, but I do think there should be an area called The Yard where the prisoners work, like 1900s style, a nice chunk of outdoor area in a mainly indoor map. Something like Midwich but bigger and not a square.

New Killer: The Warden

Backstory: Coming soon!

Base movement speed - 4.4m/s

Terror Radius - 26m

Tall

Power: Ball and Chain - A projectile that causes the hindered status effect permanently or until the Ball and Chain has been removed.

  • Start the match with 2 Ball and Chains, can be restocked at lockers
  • Hold the power button to charge throw
  • Survivors with a Ball and Chain are extra noisy, chains make.. Chain sounds
  • Survivors can only have the Ball and Chain removed from them by other survivors (20 second Remove Chain action)
  • Survivors in the dying state crawl 50% slower when they have a Ball and Chain

Special ability: Chain Gang When two survivors with Ball and Chain are within 4 meters of each other, Chain Gang activates.

  • The Ball and Chains merge into a single chain and can no longer be removed by other survivors. The chains become breakable with resistance from objects or survivors (Like Deathslingers chain but way more resistant)
  • Chains are still extra noisy
  • The Survivors cannot separate more than 4 meters from each other
  • The Survivors cannot vault obstacles or throw pallets
  • A survivor being put into the dying state by the killer will remove Chain Gang

Special ability: Detain

While standing over a dying survivor, press the active ability button to Detain survivors by handcuffing them.

  • Detaining survivors will remove Ball and Chain if it was active
  • Detained survivors bleed out 50% slower
  • Detained survivors cannot crawl
  • Detained survivors recover 50% slower
  • Before being healed by others, handcuffs must be removed
  • The detained survivor can struggle like a trapper trap by using the alternate action instead of recovering
  • When another survivor removes the handcuffs he/she will be faced with a moderately difficult skillcheck, failing the skillcheck will cause the detained survivor to scream

Perks

Coming soon!

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