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New Unhealthy Gameplay Loop Survivor Laziness

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Comments

  • ChurchofPig
    ChurchofPig Member Posts: 2,953

    You're the kind of survivor who I definitely think should have a voice about the matter because you aren't being lazy. You're trying. I agree with what you have to say about the amount of RNG when it comes to totems. If you get stuck on an inside map, I do believe unless you're bringing Detective's Hunch you're probably going to miss 1 or 2 or maybe all totems. When playing killer I think it's more impressive if they're all broken (which I only notices as Nurse or Plague who I bring NOED on) on the inside maps. I think many of the maps need reworked totem spots. The inside maps/Swamp maps need easier spots because many of the spots are really difficult to spawn (except for a few that maybe need a little buff like the ones by the doors on The Game). I do not expect if I'm in a lobby of all solo q survivors for them all to broken. Also, I feel like if you're facing a rank 1 Spirit like in your example, it's also fair to say they aren't bringing NOED so it would be more worth your time to be doing the generators than totems like in your example. If you're facing a Wraith with no good add-ons or just no add-ons, maybe spare a minute or 2 to go totem hunting isn't a bad idea because it could be a real possibility of NOED.

    As far as Ruin + Undying, I feel like the problem is more Undying. If you get stuck on a map with good rng for totems, that combo can be much harder to face than others. You also have a point that unless you're in a comms/swf group you probably can't depend on someone to go to that totem unless someone else stumbles upon it or you were running/walking/crouching with someone when you stumbled upon it. I feel like Undying is probably hard to balance to make the combo weaker because of all the rng involved and the other factors (such as amount of totems broken). Totem spots on all maps need to be reworked honestly. That's correct.

    The fact that most maps are really easy to find totems on and then like 6 of them you can maybe find 1 to save your life is kind of hard to deal with. Especially when faced with NOED or Ruin + Undying. I almost feel like before messing with anymore hex perks they need to take a look at totem spawn points first.

  • TotemsCleanser
    TotemsCleanser Member Posts: 849

    I agree with all you've said.

    The thing about the rank 1 Spirit player is completely true. Many trials, as a survivor, you can kind of predict if the killer will have NOED or not. For example, if the killer is playing extremely well, with my friends we assume that this guy is not running NOED and decide to focus on gens because 1. sometimes killers are just SO good that you know your only chance of escaping lies at genrushing them 2. the situation has already gotten so bad that you just know that you're, most likely, not reaching the end game, so what even is the point of touching the bones lol. You can also sometimes track the killer perks, and if you manage to identify four different perks, you already know that the killer is not running NOED. This must of course be done with care, because some killer perks are tough to track sometimes (many times have I claimed "this guy definitely has Nurse's/BBQ/etc" when in fact they didn't, lmao), but sometimes you can just know like with idk R+UD+Sloppy+Tinkerer for example.

    Then many times we face a struggling Wraith, Trapper, Clown or Myers (the killers that run NOED the most, from my experience) and we just know there's a huge chance that they are running NOED. Specially if they don't seem to care too much about gens being done, or if it feels like they have no perks at all. But also if they are just bad at chases and need a little help from that perk.

    And yes, definitely, in my killer matches, totems are rarely getting done. When R+UD is up, survs definitely try and go for totems, but when there's no hex perk up, they rarely do. I don't really run NOED on any killers but Deathslinger because I'm learning to play as him and need that extra help, and also because I feel that he's the killer that can take the most advantage from this perk. Yesterday I was doing this archive about hooking people during the endgame collapse, so I picked Deathslinger and the times we actually reached the endgame collapse, NOED always lit up. And most of my matches happened in weak totem maps like Coldwind, Crotus Prenn and MacMillan if I recall correctly?? But totems were just still standing there. I wish more people actually did the bones honestly. I try to encourage every person I meet in the game to do so, but then again there's just so much that one maniac totem cleanser can do, lol.

  • Kolonite
    Kolonite Member Posts: 1,346

    I can’t believe the stupid survivors don’t think they should be forced to do every single totem on the map while wasting a major amount of time and hook states.

  • Kolonite
    Kolonite Member Posts: 1,346

    That’s not how totems work and you dumbing it down to such a degree makes you look ingenious. You need to spend time checking every totem spawn and sitting on every totem for fourteen seconds. On top of that you have to deal with the killer chasing you off totems because of the free aura reading. During all this your team will be sacrificing hook states while not making progress on the main objective because they’re being forced into doing a side objective. This also hurts solos much more than swfs. A -good- swf can handle ruin/undying fairly well.

  • lagosta
    lagosta Member Posts: 1,871

    Even when using Detective's Hunch, doing totems is not my highest priority. To optimize my chances and time, it's better to do a gen first, have the perk activate and see the general location of the totems before going for them. Often times, I need the perk to activate twice to find all totems. In the meantime, the killer is chasing, hooking, and interrupting gens bc of Tinkerer. Not infrequently, we need to fix the equivalent of 7-8 gens bc ruin undid lots of work.

    Now compare that to Pop, which is also considered a top tier perk. Killers often on this forum argue that they can get an average of 4-5 activations, that is equivalent to 1-1.25 gen regression.

    I can say that on my recent matches, if the killer lost with Ruin+Undying one of 2 scenarios happened:

    1-Extremely unlucky totem spawn.

    2-They didn't play to the strength of the perks they brought, by shooing survivors of gens.

    Suffice to say, Detective's Hunch is a staple in my builds bc if left Unchecked Ruin+Undying can be devastating. It's not only you that's losing perk slots when your totems are cleansed, I am also losing DH when I go in a trial that the killer brought no hexes.

  • bjorksnas
    bjorksnas Member Posts: 5,804

    but also remember that pop is commonly paired with corrupt, which prevents about 1 gen worth of early gen progress from stopping survivors doing a gen where they spawned + forcing them into you for early game chase + pressure

    you are comparing a 2 perk combo to an individual perk when it can just as easily be paired with more perks

  • bjorksnas
    bjorksnas Member Posts: 5,804

    you don't need to check every totem spawn because thats not how totem spawns work, generally they have a set range where if you cleansed a totem other totems spawn at a decent range away, if you check the totem spot next to where you just cleansed a totem you are just begging yourself to waste your own time

    if the killer is spending all that time chasing you off totems then they wouldn't have time to hook other survivors

    also this is exactly why we can't add a side objective because survivors will complain

    ruin undying is effectively why a side objective wouldn't work in this game, its lazy survivors

  • bjorksnas
    bjorksnas Member Posts: 5,804

    so its socialism and communism all over again but in video games

  • bjorksnas
    bjorksnas Member Posts: 5,804

    I do think this change would be nice

    but im thinking how it would go instead is

    totems take 15 seconds to cleanse, and in 5 second increments a candle below the totem is extinguished and it locks its progress there

    that way the devs have nice clean even numbers to work with

  • valvarez4
    valvarez4 Member Posts: 868

    Another killer that needs to feel superior and powerful in a video game

  • lagosta
    lagosta Member Posts: 1,871

    Bc corrupt provides map control and not regression, you cannot not reliably translate one into the other. You can argue the since they are hexes they need to be powerful, and that's true. What I am saying is that if perks alone or in combination are so powerful that you need to be pigeonholed into using or countering them, then we have a balance problem.

    Matches with Ruin+Undying are polarizing, the killer either stomps the team or the survivors get rid of half of the killer's perks 2 minutes into the game.

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704
    edited January 2021

    😂😂

    Dude instead of rebeling against killers and how "OP" they are and everything is in their favour, maybe spent a time playing killer as rank 1 for a month or so.

    No survivor, only killer.

    Bla Bla Bla yeah of course you've already done that and it is as easy af Bla Bla Bla.

    I bet, and I could be wrong even though I highly doubt that, that the only time you have played kler was maybe when you first started playing the game.

    But only a few before you switched to survivor and nothing else anymore.

    As I said, I could be wrong but I don't think I am on this one.

  • ChurchofPig
    ChurchofPig Member Posts: 2,953

    I honestly just heard a rumor that the next release patch will come with a NOED gut. They're taking away it's hex status and timing how long a survivor is exposed.

  • valvarez4
    valvarez4 Member Posts: 868

    You say “play killer at rank 1 for a month” as you feel powerful for it. I’m a surv main, but I play killer too. I don’t need to feel powerful, I play to have fun. Also I never escape against a fair killer. I’m sure you’re another try hard killer that camp, tunnel and slug for the 4k. I don’t think I’m wrong in this too

  • bjorksnas
    bjorksnas Member Posts: 5,804

    pressure is pressure, just because you can't directly tell how much because of regression doesn't mean it didn't have the same impact of creating pressure or slowing the game

    you don't need to translate it to know that its still strong

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    Yup definitely a tunneling, camping try hard killer for sure mate 😂

    Before you jump to conclusions and think I am lying when I say I play both sides, my YouTube is DennisvanEijk1980.

    You can definitely see what type of killer I am 😂

    But just looking at your comment it shows you definitely haven't hit red ranks as killer for sure.

    If you did your comment on mine would have been different and your posts and other comments would be much different too.

    But good luck I guess

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    Don't mind him.

    He has a grudge towards killers for reasons only he knows. 🤷‍♂️

  • Komodo16
    Komodo16 Member Posts: 1,488

    Wasting time on totems takes multiple minutes. You can finish half the gens before all totems are cleansed unless the survs have good map knowledge. Gens need to be slower but if you add totems the gens should go faster but if totems arent all gone the exit gates can't be opened and totems need to give objective points. If you gotta waste an extra minute or 2 on totems we need to be rewarded with incentive. Totems are only useful to cleanse for inner strength and for boldness points when a killer wont chase you. Also they are a SIDE objective with no reason to cleanse them its not laziness its sticking to the important carp. Anyone who complains about totem builds and then how hard totems are are usually not good. So why listen? Why paint every survivor like that? I only get annoyed at totems when I get multiple ruin and undying or if noed is invisible or right by the camped survivor. Or if a killer constantly protects a totem like devour because I had a Freddy do that and holy he'll every down he got he would teleport to the gen right by it and defend it so he would get two downs just to keep a totem that he didnt need.