First hook kill
Why would you even start a match if you ######### on first hook? Can we have a punishment or try to fix this issue somehow? It ruins matches that could have been a good match for survivors if it wasn't for those guys. Any suggestions as to how to fix this? I seriously hate this mechanic and want it to be removed, force people to stay there or punish them for leaving the match early...
Comments
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As much as I hate it, you shouldn't punish people for no longer wanting to play a match.
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Hook suicides are the reason the DC penalty makes no sense. Seriously, its like a DC but they ge tto keep their BP. And the excuse is that it's thematic because the survivor is giving up, but... Isn't that what DCing is?
So... Can we have a suicide penalty?
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I would agree if matches were actually long like a dota match were you are expected to play 40 - 50 minute matches, some people here K.ill themselves on first hook not even 3 minutes into the game. If you don't feel like playing don't start a match...
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Yes please!
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This all does not address the problem, it addresses the consequences of the problem. People used to DC because the game was broken sometimes, not because they just wanted to screw their teammates. They implemented the DC penalty without doing anything with the actual reasons why people DC'd in the first place, so unfortunate solo survivors started to just let go on hook instead, because the reasons why there is sometimes no point in continuing the trial are still there. So what do you think is gonna happen if you somehow implement a "suicide penatly"? People will suddenly start to play a trial they see no actual reason to play? They will just run at the killer after every unhook or go AFK if the killer respects DS. Then what? A "penalty for being AFK"?
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People won't AFK. They'll DC and eat the penalty, then come onto the forums and rage that the penalties are stupid. Which they currently are since there's this super easy and arguably superior way to get the effect of the DC without the consequence.
The disconnect button wasn't often used because of real problems, like getting stuck in the terrain. It was used to quit. Same as suiciding. No-one does it to screw their teammates, they do it because they want to quit because they didn't like something that happened.
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That point is invalid when the person hits the que, they should be ready to play out the match, it's honestly no different than d/cing when things don't go your way. You cuck the killer, and all three teammates over, not to mention every one of them would of rather you never qued in the first place so they could get someone who actually stuck around. Sorry, but once you load into the game you absolutely should be punished if you leave early. Don't que if you don't want to play out the match.
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this is a dead horse. if you punish someone for using the in game functionality of trying to get off the hook (there is a perk to do just that 100% of the time and luck offerings to increase the chance along with another perk to increase the chance too) you punish players for playing the ######### game! you are talking as if this is the same as disconnecting, and it only is because people like you want to FIX this, FIX something that is in game.. fine here is how it will be fixed for just your account: you will get hooked, you can't even attempt to get off the hook, you can't even struggle and you can't be pulled off the hook what so ever. oh is that not fair? I'm sorry but you want to punish people for playing a game why would we care if you get punished for playing the game too?
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please tell me how to detect a hook suicide vice someone who misses the first part of struggle? please tell me! oh i bet you have a perfect, easily way to put it into the game code as well! oh please regale all of us plebs how good of a coder you are!
BAH who am I kidding, you just want to punish people for playing the game. you equate this to disconnecting because you look at it as a disconnection but there is a difference and the difference is what makes the DC penalties legitimate. 1) disconnecting is in the rules as something you can not do unless the game is untenable (bugged and NOT your version of omg i don't like this killer that is) and then it's allowed and why there is functionality. 2) suiciding on hook is using in game functionality and disconnecting is using out of game functionality.
Disconnect penalties were required by so many that decided that they just don't want to play a certain map or against a certain killer or play style when that is not what the functionality is to be used for and that is why the dc penalties have to be there even when it's a bug issue. someone didn't think things through.
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if they do that people will get punished for lag miss a button and no more blood points for you i wont be able to be a suviver any more
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Remove the manual struggle phase and make it automatic so that people can't deliberately kill themsleves. Look, problem solved.
But please do keep telling me what I think, I clearly require you to guide me. Should I bow down? Perhaps whisper a prayer to the greatness that is your superior intellect? What else do I think, oh great master? What other skills do I have and not have? What other opinions do I hold?
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no I was being sarcastic. sure remove the struggle, you'll notice didn't talk about keeping that. what you think? it's obvious you aren't thinking about people that use deliverance, slippery meat or luck offerings. becuase those things will be rendered null and void if what you propose is to happen. also it will necessitate removing a specific achievement if what you propose to change happens. so it's doubtful it will change. top on that, I don't care as long as they use an in match function to get out of the game, that's 100% fine in my book even if i loose out as player and killer. They did not exploit the system. but the question stands how will you tell the difference from someone trying to get off the hook vice someone trying to leave the match early? you can't, that is 100% unknowable because you'd have to know their mind and the game can't know that.
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What the hell do you mean?
Deliverance (And the other perks) is/are used BEFORE the struggle phase, making the struggle phase automatic doesn't change any perks' abilities (Might've overseen something but that probably means it's some useless perk no one uses anyways)
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you are 100% intentionally misconstruing anything i say. so i'll say it plainly: HOW CAN YOU DIFFERENTIATE FROM SOMEONE GOING TO UNHOOK THEMSELVES AS THE GAME ALLOWS AND "KILLING THEMSELF ON HOOK"? you can not, because the game 1) allows you to and 2) there are perks that help you do the first part.
then the struggle phase is 100% a different animal in this case, and removing the struggle phase will do nothing to this ######### on hook and make people even more upset. what needs to happen is that there should be an option IN MATCH that can be used to surrender and give up. but this also must grant any possible hook statuses remaining, any possible chase points from that survivor, and possible rescue and healing points from that survivor to the remaining players, because otherwise it's just as bad as the disconnect is.
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Removing struggle phase won't change those perks, since they have nothing to do with the struggle phase.
''top on that, I don't care as long as they use an in match function to get out of the game''
With your thinking I can play a game of league and allow myself to get killed and not suffer any consequences since I killed myself using the game mechanics even when that's gonna be detrimental to your team. If that's gonna be your attitude then don't start a match if you don't wanna play the whole thing.
but the question stands how will you tell the difference from someone trying to get off the hook vice someone trying to leave the match early?
You can most times see people going into struggle phase and not even attempting to struggle easy as that.
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I still think the second hook should operate similar to PH's cages, where you have to hit skill checks to "struggle", and if you miss them, you're at least still in the game even if your bar is going down.
This would solve the main problem while still providing survivors with a quicker way out if nobody comes to save them. A win-win for both sides.
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stop making this ONLY about the struggle phase! this discussion is about the suicide on hook issue! I made a tongue in cheek sarcastic remark about removing one person's ability to get off the hook in 1st stage and removing the struggle in 2nd statge as well as preventing just him/her from being pulled off the hook and sarcastically said see how it feels? wow.... just STOP.
so brand new players will be punished by your suggestion that anyone that doesn't try to struggle, and in the past 10 survivor games i got distracted at the point of struggle so i missed it 2 times and i was sac'd immediately. you are making a mountain out of a mole hill here, if you do not play the game what so ever and the rules prevent what you are doing ofcourse you should be penalized. how ever if there is an in match function that lets you conceede the match i don't care if you use it or not as long as it isn't able to be used to intentionally to tank someone's stats. just afk'ing is not using in match functionality to do anything. just STOP.
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The only acceptable time to suicide on hook is to open the hatch for your last surviving teammate.
Anything else is selfish cowardice.
Finish your match.
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Obioulsy not, the struggle mechanis is there to be used, if you intentionally don't use it to leave early by definition is the opposite of playing the game and we can agree to disagree on how it should be used because as it is right now it's mostly abused to quit wihout a dc penalty so nope...
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again please tell me how the game will or even the other players know it was avoided intentionally or accidentally with 100% assurity. please tell me how it will know if the player got distracted or not? you can not.. HOW EVER by contrast it takes the player hitting the ESC key then mousing over or selecting the leave match functionality which is not in the confines of the match (hitting esc takes you out of the match)
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IIt's not f you are playing the game your attention should be on the game, easy as that. if you can't commit to the game don't start the match. and you seriously need to have a single digit Iq to get distracted from pressing a single button during struggle phase #########.
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i'm sorry if i have someone knock at my door i go see what is there, if someone asks me a question in the house i answer the question, if i get a phone call i need to take i take the call. this is a GAME period end of statement. you can not know why someone did or did not struggle... period end of statement and therefor you can not know what happened.
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You can't force people to stay in a match if they don't want to.
And if you force them to stay because of a suicide penalty they'll just go AFK
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Clean your schedule when you play or don't start the macth simple as that. it's the same reason devs don't give AF when you disconnect, doesn't matter if it was because your internet went down or not, you still get penalized and it should be applied to first hook k'ills as well..
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Then don't start a match if you don't wanna play, simple...
I'm ok as long as they get penalized for ruining the game for everyone else...
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I never played Dota, but played LoL. The matches are expected to last 20-30 minutes average, but guess what? no team member is removed from the match bc the other side is playing well, or using scummy tactics, or brought iridescent addons. The games are different.
There is always the potential for a good teamfight to turn the tides in LoL, in contrast DbD is snowbally by nature. Killers often eat one stage hook by proxy camping, teammates sandbag, etc. Playing DbD is like racing against each the other side, Survivors are strongest in the beginning and need to make use of the resources that they have before the Killer can build enough pressure that basically drives sruvivors away from the main objectives.
I don't approve giving up 3 minutes into the game, but sometimes one just don't wanna play against a Iri head Huntress or a sweat squad.
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lol clear my schedule? I'll tell the police who delivered the summons to the trial of the guy that held me up in my store to JUST wait while I play a video game because some idiot named INK_EYES told me i can't do something IRL when playing this game. the reason that the dc penalty is universal and does not take into account internet drops is because that can not be determined easily without looking at logs and getting more information so the automatic system doesn't try to do so. (I am a network tech so i know how hard it is) The same applies here... you do not tell me how to play, the rules put forth by behavior do, and by suiciding on hook i am using in match functionality that was put there, and then made a choice to NOT struggle or i missed the key, i pressed too slowly, I pressed to quickly, I had to go rescue my 2 year old from being strangled by their clothing as they tried to clime out of the crib..... i will also tell that 2 year old that they can't need me while I play i've been told to clear my schedule. wow you are arrogant aren't you?
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I have had people disconnect because they don't like their match up, so it can be the same. and same thing applies here, it's a team game, you dont disconnect when we havent even gotten 3 minutes into a macth leaving 3 people with 5 gens, it makes it extremely hard to come from that situation and you sc'rew your team over, if you wanna leave then levae but there hsould at least be a penalty for doing so.
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If you know you can't comit to a match dont play a team based game, play something you can do solo easy as that...
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So you're ok with them going AFK just as long as they don't suicide on the hook
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I agree with you that when one hits the queue, one should be ready to play whatever match comes and I often report who does so. But you need to factor in that some aspects of the game are rather frustrating. Not everyone queues thinking "what an amazing time to face a camping Bubba, or an Iri Huntress, or a Coxcombed Wraith, or a Pinky Clown, or even better to see my teammates auras while they urban evade through the map/self care in a corner/hook bomb without BT". Most people just wanna have an average game.
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Nope, i said if people do it then they should at least be a pennalty for the ones that do, because as it is people just kill themselves on first hook to avoid a dc pennalty, understand before you post your brilliant memes.
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how the hell will i know when the police would show up with a summons? or that a child is endangered? should I ignore the emergency and play a game to satisfy you? ######### NO. your arguments are easily countered and getting more and more ludicrous. i've told you before just STOP. the devs acknowledge that real life pops up, emergencies pop up. so you know what? it works just fine as is, there is a way that gives people a chance to save you on that first hook as it takes 3 tries minimum to get off, and if you don't struggle the killer still gets sacrifice and staging points. this is in the game, you can go stick it when you tell me i can't answer the door, stop the lunch i'm cooking from burning, the child that i have from hurting themselves, or what ever comes up in real life. if I sign up for a tournament of dbd then I should clear my schedule to play in the tournament . but if i'm just playing for the fun of it i'll play my way within the rules and attempting to get off the hook and choosing to not struggle is also within the rules so it doesn't matter. this should not be changed.
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That's why I report them and encourage you to do so.
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I do but that sometimes does nothing...
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I did not miscontrue anything you said, I simply pointed out a wrong statement. Changing the struggle mashing to automatic does not remove viability of any perks like deliverance. I never even brought up the differentiation of suiciding on hook and accidently letting go of *Insert Struggle Key Here*. So why do you? Threads are meant to discuss things, not to limit topics, unless it's a way different topic that should just become its own post.
Also when did we say "remove the struggle phase"? We said make it automatic, not entirely remove it.
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Somehow you have enough time to argue here uninterrupted but not enought time to play a match LOL
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because i'm doing something other than playing dead by daylight, you too have enough time to come here and spout nonsensical things so i doubt you're playing dead by daylight lol. I do other things and play other games i don't play dbd only if you do well i'm sorry.
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i never said that the perks were involved with the struggle mechanic which is what YOU MISCONSTREWED.. I was talking about what happens in the first stage WHERE the game ALLOWS you to try to get off. if i am hooked and i need to suddenly go somewhere i'll either 1 afk and go do it which once i hit 2nd stage it automatically sac's me because i'm not there to struggle. if i try to get off the hook and then i am distracted well doesn't matter i'm automatically sac'd because i'm not there to hit the button. why would you equate my comments about perks and first stage to be talking about the struggle phase? lol you are the one misconstrewing what i'm talking about so either bring it back to topic in your reply or don't reply at all, because i just showed you once again what i was talking about and you refuse to see it.
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"no I was being sarcastic. sure remove **the struggle**, you'll notice didn't talk about keeping that. what you think? it's obvious you aren't thinking about people that use deliverance, slippery meat or luck offerings. **because those things will be rendered null and void if what you propose is to happen**."
Nope. You were talking about the struggle phase, 100% and said removing it would render those perks useless.
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You are the one spruting nonsense you are basically arguing in favor of people disconnecting with no pennalties because that's what the first hook k'ill is used for most of the times by losers like you.
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I am not, you are making it so, i am differentiating the two. one is done using in match functionality which is allowed and still gives credit to the killer and you can still be rescued unlike disconnecting. so no it is not the same, just because you think it is doesn't mean a damn thing just as it doesn't mean a damn thing i think I should be able to drive faster than the speed limit. you're done now that you've admitted to making a mountain out of a molehill that didn't need to be disturbed. It is not and confirmed by the devs to be the SAME THING.
point out where i was only talking about the struggle phase. wait let me do your job for you: "fine here is how it will be fixed for just your account: you will get hooked, you can't even attempt to get off the hook, you can't even struggle and you can't be pulled off the hook what so ever. oh is that not fair?" notice that the first part of this talks about "you can't even attempt to get off the hook".... then i even made it so that there was no struggle but no one could rescue them.... this is what sarcasm is.... making things completely and utterly silly and this is what you are talking about not anything else... but since you won't go find the quote this is what you're referring to and won't show me what we're talking about and i want to see the whole post not just a tiny word or two quote.
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There's already a DC penalty which is so stupid I still cannot believe it. All it does is give killers a few more BBQ stacks since you can indeed (and many people do) ######### on first hook. If I run a killer for LITERALLY two and a half minutes and not a single gen pops, and then when I'm finally downed I see only one person is even working on one? I'm out. I'm not wasting my time in a game like that. If I have to stay in that game, I'm done playing DBD. Great for queue times, having less people play a game.
You can't force people to play the game the way you want them to play it.
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The idiot who thinks exceeding the speed limit is ok, with complete disregard for others, No wonder we are having this conversation, I was right about you having a single digit IQ.
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sure disconnect all you want, enjoy your time out. sorry you don't enjoy the game time for a new game then. Really so you get so irritated that the killer chased you for 2.5 minutes and no one does gens? that's all that it takes to get you to dc? that's amazing as it shows you have not the tollerance to play this game let alone other multiplayer games. That is exactly what I got from your post. the dc penalty is working just fine and because you threw a temper tantrum and QUIT means you should be penalized, honestly I think the dc penalty system they have is too lenient. sure you can't force players to play, but they can force you to not play by blocking your ability to play anymore because you keep flaunting the rules. just because the game didn't go your way is not a reason to disconnect.
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Finally some sense coming from you....
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lol the one that can't understand sarcasm. now you are making attacks on my intelligence? how old are you now 10? 15? you are the one that can't get it into their head that disconnecting and being sacrificed on the first hook is NOT the same ( even when the player does it themselves). The DEVS have said that it is not the same or even considered the same.
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Your last post made sense and now this, it's like I'm talking to 2 different people here #########
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Well I'm sorry I didn't read all of your posts that don't make sense and have horrible grammar.
So I read it all, sadly and saw that YOU were the one suggesting a horrible change that you can't attempt to unhook yourself. Then the guy proceeded to suggest ONLY an "automatic struggle phase instead of manual" and you were saying to him that he doesn't care about people using deliverance? Like what.
Honestly @Ink_Eyes Let's ignore him, he doesn't know what the language English is and what the game "Dead By Daylight" is.
You can respond Freki, but your arguments are just terrible and phrased horribly, just horribly. You put words in people's mouths like it's McDonald's selling words on a busy sunday.
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your post still makes no sense. since my position has not changed you are the one that can't get things right. #########?
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