The antidote is seems not so useful let me explain why

Zani22
Zani22 Member Posts: 444

I know theres gonna be hella threads but in this case this a reasonably valid discussion. But anyway without further a do let me get into it.

In its current form its downsides outweigh its upsides, honestly if it was just 10% speed increse for everyone, while it would be bland as hell would not be problematic. A killer and surv going from a 115 vs 100 to a 125 vs 110 chase results in little of a difference, the problem lies with the "cure all aliments" part

Because this heavily implies that it can remove exhaustion which results in basically.. Giving a surv a possible sprint burst back which is a nono ( i don't think i need to explain why a killer making a chase longer is a bad idea)

And actually makes clown worse to play than better....if your going to go down the cure all aliments path then there needs to be something worth that comes out of it.

Like remove all ailments on a surv.. But for each one stripped you have your movement incresed by X amount

Obviously thats just a idea and we have a ptb coming so it's current state is most likely going to go but I hope you understand what i mean.

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Comments

  • chieften333
    chieften333 Member Posts: 1,554
    edited January 2021

    It should not remove debuffs, if they don't change that it will be a detriment to use in chase.

    Especially when survivors have an exhaustion perk centric meta currently.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,594

    It won't remove debuffs - it only removes the effects of the purple clouds...so if someone has used Sprint Burst and is exhausted, they're not going to get Sprint Burst back for example.

  • xEcoLog1cDuk3Xx
    xEcoLog1cDuk3Xx Member Posts: 441

    Trapper and Wraith are still laughing at the fact the Clown will still be the worst killer in the game even with an extra ability.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    If you are under the effect of the antidote while survivors are under the effect of the normal gas you close the distance almost 3 times faster then normal. How often this happens remain to be seen but in theory it seems quite potent

  • Zeon_99
    Zeon_99 Member Posts: 463

    Its just silly. Peoples biggest complaint with Clown was his non existent map mobility, yet what did the devs do? Give him a second bottle that is useless in chase because mathematically both bottles should close the same distance, using it for movement is bad because its only 4 bottles and you'll have to reload when you find someone, and now survivors can hear and see exactly where you're coming from across the map with the huge yellow cloud and bottles breaking. Just put Scott Jund and Otz in charge of every decision going forward.