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Interaction between Hex: Haunted Grounds and Hex: No One Escapes Death
Was testing the interaction between both of these perks and found out some interesting things.
If you run both of these hex perks only, you will have two hex totems and three dull totems. When you destroy the three dull totems and leave the haunted ground totems before you finish the last gen, you have only those two hexes left. Now when the last gen is completed, noed does not proc since both totems are still lit. If you destroy one of the hex totems after all the gens are done, the other totem turns into a dull totem and noed still does not proc.
Comments
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But can one of the totems that was HG become NOED if HG was taken out before the gates are powered?
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@thesuicidefox said:
But can one of the totems that was HG become NOED if HG was taken out before the gates are powered?This i'm curious about...
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@thesuicidefox said:
But can one of the totems that was HG become NOED if HG was taken out before the gates are powered?we tested that and yes that does work. That dull totem from the HG will become the noed totem
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