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Hex Perks that I have created. Plus, a Survivor Hex Perk!

LuluTheLion14
LuluTheLion14 Member Posts: 283

Hex: Unhidden (Not currently in any of my chapters)

At the start of trial, one dull totem will turn into a hex (This is the hex Unhidden totem). Whilst Hex: Unhidden is standing, any other hex totem will be hidden as a dull totem. Cleansing a hex that is hidden as a dull totem will still make the sound of a hex totem when cleansed and the hex perk goes. Cleansing Hex: Unhidden will result in any other hex totem hidden as a dull totem totem then light up into a hex totem after 10/15/20 seconds. (Hopefully this makes sense 😂)

Hex: Abilities Controlled (Chapter: Mannequins Of Human Flesh)

A hex that punishes survivors when destroyed. When destroyed, all survivors abilities (repair, sabotage, healing, cleansing and chest openings) will be removed for 40/50/60 seconds.

Hex: Struggling Save

A Hex rooting its power on pain. (Chapter: Bones Of The Unforgiven)

Whilst the hex is still standing, it will take an extra 2/3/4 seconds to rescue a survivor off the hook. Once the hex has been destroyed, it will take an extra 0/0.5/1 second to rescue a survivor off the hook.

Hex: Skilled Illusion (Chapter: Deadly Tales Of The Bales)

A Hex that tricks the brain. When survivors are working on a generator or healing, they will be faced against some fake skill checks. If the survivor fails the fake skill check nothing will happen, but if they succeed the fake skill check, the action they were doing will regress by 1/2/3%. Fake skill checks don’t give a noise notification before appearing. The hex persists until the totem is destroyed.

Hex: Deafness Awareness (Chapter: Once Upon A Slime)

Whilst the hex is standing, any survivors that cleanse a dull totem will be inflicted with the oblivious status effect and will not be able to hear the killers terror radius until the hex totem is destroyed. Once the hex totem is destroyed, every survivor will suffer the oblivious status effect for another 5/10/15 seconds.

Hex: Blocked Up (Chapter: The Cauldron Creation)

Whilst the hex is standing, when a survivor leaves a progressing generator. The generator will be blocked for 20/25/30 seconds. Has a cooldown of 30/25/20 seconds. The hex persists until the totem is destroyed.

Hex: Long Sighted (Killer: The Robot)

When a survivor cleanses this hex totem, you see all survivors auras for 40/50/60 seconds.

Hex: Silent Night (Forgot the name 😂)

Once the trial starts, one dull totem will turn into a hex. Whilst this hex is standing, your terror radius is reduced to 8/6/4 metres.

This is the survivor Hex Perk

Hex: Healing Grounds (Forgot the name)

Start the trial with one totem hexed, cleansing this hex totem as a survivor will result in every survivor healing for one health state. The killer can kick this hex totem and it will rebuild into a regular totem within 60/45/30 seconds. The killer and survivors do not see the aura of this hex totem. Survivors can see the aura of the totem after it has been kicked by the killer. If more than one survivor has Hex: Healing Grounds during the trial, only one will be used.

Let me know what u think!!!