Can you make it so the pigs headtraps become -removable and active after all gens have been finished
Mikey11268
Member Posts: 16
As the headtraps are right now they are really weak but if they were made inactive and unremovable till the gens were done it would take a whole lot of micromanaging off the killer and give her a chance to play into the jigsaw role of make your choice (Free your self and flee or Stay and help others escape)
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I originally meant too ask it on the thread for the YouTube Q&A0