Tinkerer is totally overpowered
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Tinkerer: Punishes the opponent for doing the objective and gives oneself a huge advantage (no terror radius) for doing absolutely nothing.
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Conceptually, yes. However, if you have multiple survivors on the generator, or if the killer is already preoccupied, it's worthless information. It is only OP when the killer is working in a single variable vacuum with 2 or less survivors. Throw in the fact that there are other generators to harass, tinkerer can pop multiple times at once, and that if you're in a chase, you don't want to just let the survivor get away for free, and it's really information that's just too late.
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If you're only gen rushing 1 gen at a time of course it'll seem strong. But if you split up a killer cant be 2 places at once. Tinkerer is decent at best. Its only strong with killers with mobility or paired with ruin. By itself its ok.
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