Stop with the DS is overpowered
Yes DS does need nerfed but its way from overpowered, as a killer I just slug the person if they're being toxic with their DS or just take the DS which will stun you for like 5 seconds it's not a big deal especially since they will now be vulnerable for the rest of the game.
The only change DS needs Is a reduced timer or make it stop activation if you interact with a gen or are healed fully. That way if the survivor isn't being tunnelled it is not an invincibility perk while also can be used strategically as a survivor by saving it for the next time they are hooked, for example, near the gates.
But DS can easily just be ignored, and if you can down survivors quickly it's not that big of a deal cause you can just go and get someone else instead while they are on the floor. Putting pressure on the survivors!
Comments
-
If something needs a nerf, then by definition, it's overpowered.
11 -
It's just annoying. I can't count times of how much I downed a health guy who I don't even remember hooking stabbing me.
4 -
I prefer the term "broken"
4 -
I like "abusable" myself.
4 -
That works too
2 -
No
0 -
Don’t let those people get to you.
Players who understand the concept of educating yourself about a perk and how to counter it, realize it isn’t. I am often amused by the players who complain about getting stunned, right AFTER the survivor just got unhooked. Shocker 😳
Fun fact: Those same individuals who claim DS is “broken” are also the same ones who think Camping Tunneling and Slugging to an abusive level is “FINE” because it’s a ‘strat’. Even tho they are mechanics that have little to no downside available without needing to slot them as perks.
Post edited by Johnny_XMan on1