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Is Ghostface OP, Balanced, or Trash

WishIcouldmain
WishIcouldmain Member Posts: 4,082

Let's go more. Yeah he's balanced. What puts him above other Stealth killers is he can do damage while being in stealth. Michael looses undetectable in tier 2. Pig and Wraith have to come out of Stealth first with a noise notification. Ghostface has better control able to put people into exposed at ease. But still a M1 and can be taken out of Stealth.

Is Ghostface OP, Balanced, or Trash 44 votes

OP
2%
RK67 1 vote
Balanced
72%
AdelooBlueberryTapeKnotElikPennosukeTaigaCritical_FishFilledPizzaLordRegalTDZ_LukeDeagle0105tacticThicc_Boi_MyersSteahCrowmanTotemsCleanserAsssblasster625DerZuntorFobbostargazer9 32 votes
Trash
25%
GibberishMat_SellaDemiurgLeonardo1itaMrPenguinfakeAwkward_FiendMadLordJack[Deleted User]TrashmasterMissMayluna 11 votes

Comments

  • horrortale_sans
    horrortale_sans Member Posts: 651
    Balanced

    he has a power that can be took away but a one shot if suvivors don't pay attention

  • horrortale_sans
    horrortale_sans Member Posts: 651
    Balanced

    or with stbfl and nemesis you dont need his stalking

  • Karao_Ke
    Karao_Ke Member Posts: 1,221
    Balanced

    His Night Shroud being exposed is very clunky, but besides that, he's pretty balanced. He's the superior stealth killer in the game imo

    Oh yeah, and he can tbag. Can't get more balanced than that.

  • Leonardo1ita
    Leonardo1ita Member Posts: 2,354
    Trash

    Against really really good players is just trash. simply

  • MadLordJack
    MadLordJack Member Posts: 8,814
    Trash

    Slow startup and little momentum without some serious mistakes on the survivors end. I would call him trash per se, but he's kinda weak at the moment.

  • SOMENINJANAME
    SOMENINJANAME Member Posts: 294
    Balanced

    Fun, but Night Shroud should either have a quicker recovery(without the add-ons). Or he should have some slight advantage in Chase while Night Shroud is inactive.

  • LordRegal
    LordRegal Member Posts: 1,551
    Balanced

    The only thing I would change is a quicker recovery of his power (and nerf the recovery add ons as a result) or make it so a successful hit doesn't knock him out of his power (and makes him immune to being broken out of it for a moment so the hit survivor can't insta-break him)...I dislike feeling like I'm being punished for doing well, which his power kind of feels like.