http://dbd.game/killswitch
Make DbD bright again
And I'm not only talking from killer perspektive ,but also from survivor perspektive. As survivor I loved the old one even more, now I can't even see a claudette who is working with at a gen sometimes.
https://youtu.be/ouFi-lI1RbsComments
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Wait #########... if you have his prestige weapon equipped it makes his traps prestige too?
I've had Trappy boy at P3 for the longest time now and haven't known that lol. Been using the machete.
0 -
I wouldn't mind if the lighting was random per match. Kind of like an unpredictable weather, you never know if there's going to be a clear sky or a storm brewing above you.
1 -
This would probably kill the fps of most if us, look how bad it's already optimized already after each update it's getting worse. But the idea would be really good, but not with these devs..Silas said:I wouldn't mind if the lighting was random per match. Kind of like an unpredictable weather, you never know if there's going to be a clear sky or a storm brewing above you.
0 -
@AnotherRandy said:
Silas said:I wouldn't mind if the lighting was random per match. Kind of like an unpredictable weather, you never know if there's going to be a clear sky or a storm brewing above you.
This would probably kill the fps of most if us, look how bad it's already optimized already after each update it's getting worse. But the idea would be really good, but not with these devs..
With the revenue they're raking in from the new chapters and cosmetics, hoping for better graphics and optimization isn't too far-fetched. If not applied in a later update, something with climate change and unpredictable weather (sometimes influenced by offerings) would be great to see in a sequel.
0 -
I had a huge problem after the graphic upgrade as well. My monitor has a tendency to take dark screens and auto-dim itself for some reason. Made playing this game almost impossible for about a week. Only way I could address it is go into the Nvidia control panel and override the monitor's hardware and turn up the brightness 20% >_<
0 -
The hell, this looks so good
0 -

I cant even see myself as survivor, how is the killer supposed to see me?
0 -
@Silas said:
Wait #########... if you have his prestige weapon equipped it makes his traps prestige too?I've had Trappy boy at P3 for the longest time now and haven't known that lol. Been using the machete.
the traps are not prestiged or something like that, he used the tar bottleon them, so they are way darker than usual. the red shining you see is the usual red aura the traps have for the trapper, so he can spot them from around the map.
0 -
killers have a brighter vision than the survivors. most of the time, when a survivor thinks he is hidden perfectly, the killer can easily spot them, due to his brighter vision.
1 -
@AnotherRandy said:
I loved the old graphics back in the days, anyone else want this brightness as standard? I hate the new one, it's so dark it's hurting my eyes + flashlights burn even more my eyes now cuz of the adapting to the darkness.
And I'm not only talking from killer perspektive ,but also from survivor perspektive. As survivor I loved the old one even more, now I can't even see a claudette who is working with at a gen sometimes.turn up your brightness? i have no problems at all, so i guess its on your part. or maybe you use different graphic settings. do NOT use designer for this game. DO NOT DO IT.
0 -
@Mister_xD said:
killers have a brighter vision than the survivors. most of the time, when a survivor thinks he is hidden perfectly, the killer can easily spot them, due to his brighter vision.
I am a killer main and I know how good claudettes blend into the environment, if you deny this fact then I cant help ya
2 -
@Mister_xD said:
@AnotherRandy said:
I loved the old graphics back in the days, anyone else want this brightness as standard? I hate the new one, it's so dark it's hurting my eyes + flashlights burn even more my eyes now cuz of the adapting to the darkness.
And I'm not only talking from killer perspektive ,but also from survivor perspektive. As survivor I loved the old one even more, now I can't even see a claudette who is working with at a gen sometimes.turn up your brightness? i have no problems at all, so i guess its on your part. or maybe you use different graphic settings. do NOT use designer for this game. DO NOT DO IT.
There are no graphic settings in DBD
1 -
download ReShade, activate AdaptiveFog and play with the rest of the settings to your desire.





1 -
@DeadByFlashlight said:
@Mister_xD said:
killers have a brighter vision than the survivors. most of the time, when a survivor thinks he is hidden perfectly, the killer can easily spot them, due to his brighter vision.
I am a killer main and I know how good claudettes blend into the environment, if you deny this fact then I cant help ya

they do, but they are far from being impossible to spot

@DeadByFlashlight said:
@Mister_xD said:
@AnotherRandy said:
I loved the old graphics back in the days, anyone else want this brightness as standard? I hate the new one, it's so dark it's hurting my eyes + flashlights burn even more my eyes now cuz of the adapting to the darkness.
And I'm not only talking from killer perspektive ,but also from survivor perspektive. As survivor I loved the old one even more, now I can't even see a claudette who is working with at a gen sometimes.turn up your brightness? i have no problems at all, so i guess its on your part. or maybe you use different graphic settings. do NOT use designer for this game. DO NOT DO IT.
There are no graphic settings in DBD
i was talking about your PC...
0 -
Omg it´s so beautiful. I can finally see.
Yes, please, I want this so much!
Maps are way to dark right now. Darkness is supposed to make the game feel a little scarier. But it´s only frustrating for killers.@Mister_xD said:
killers have a brighter vision than the survivors. most of the time, when a survivor thinks he is hidden perfectly, the killer can easily spot them, due to his brighter vision.
Killers DON`T have a brighter vision than survivors. At least i don´t have a brighter vision.
Here are some Freddy screenshots, i made to complain about how dark Freddys vision is.
0 -
@Mister_xD said:
mmmh... 3rd party software is a dangerous thing in this game... you might get a perma bann for that
https://steamcommunity.com/app/381210/discussions/0/1700542968204193109/
PlsDontPlayClown Moderator 14. Feb. um 23:36 Uhr
It's whitelisted by EAC. You're good to go.^ Forum Moderator
&
Post edited by trappa on1 -
@Tsulan said:
Omg it´s so beautiful. I can finally see.
Yes, please, I want this so much!
Maps are way to dark right now. Darkness is supposed to make the game feel a little scarier. But it´s only frustrating for killers.@Mister_xD said:
killers have a brighter vision than the survivors. most of the time, when a survivor thinks he is hidden perfectly, the killer can easily spot them, due to his brighter vision.
Killers DON`T have a brighter vision than survivors. At least i don´t have a brighter vision.
Here are some Freddy screenshots, i made to complain about how dark Freddys vision is.

well... freddy is... special... lets put it like that.
tbh, freddys vision sucks xD its darker and more foggy than for other killers, so... yeah.
im pretty sure any other killer has a brighter vision.0 -
@trappa said:
@Mister_xD said:
mmmh... 3rd party software is a dangerous thing in this game... you might get a perma bann for that
https://steamcommunity.com/app/381210/discussions/0/1700542968204193109/
PlsDontPlayClown Moderator 14. Feb. um 23:36 Uhr
It's whitelisted by EAC. You're good to go.^ Forum Moderator
&
oh okay
didnt know that ^^
thanks for the info though
0 -
@Mister_xD said:
@Tsulan said:
Omg it´s so beautiful. I can finally see.
Yes, please, I want this so much!
Maps are way to dark right now. Darkness is supposed to make the game feel a little scarier. But it´s only frustrating for killers.@Mister_xD said:
killers have a brighter vision than the survivors. most of the time, when a survivor thinks he is hidden perfectly, the killer can easily spot them, due to his brighter vision.
Killers DON`T have a brighter vision than survivors. At least i don´t have a brighter vision.
Here are some Freddy screenshots, i made to complain about how dark Freddys vision is.

well... freddy is... special... lets put it like that.
tbh, freddys vision sucks xD its darker and more foggy than for other killers, so... yeah.
im pretty sure any other killer has a brighter vision.I don´t think this is much better...
1 -
I was already using ReShade, if I remember correctly my whole gamescreen turned white ingame after activating AdaptiveFog. U know any solution to that?trappa said:download ReShade, activate AdaptiveFog and play with the rest of the settings to your desire.





0 -
@trappa said:
download ReShade, activate AdaptiveFog and play with the rest of the settings to your desire.





Giving that a try now.
Can you recommend a tutorial how to install this properly? Not sure if I did that correctly and I cant tell a difference ingame (probably messed it up
)0 -
U can get all informations on ReShade.meDeadByFlashlight said:@trappa said:
download ReShade, activate AdaptiveFog and play with the rest of the settings to your desire.





Giving that a try now.
Can you recommend a tutorial how to install this properly? Not sure if I did that correctly and I cant tell a difference ingame (probably messed it up
)0 -
@AnotherRandy said:
DeadByFlashlight said:@trappa said:
download ReShade, activate AdaptiveFog and play with the rest of the settings to your desire.
Giving that a try now.
Can you recommend a tutorial how to install this properly? Not sure if I did that correctly and I cant tell a difference ingame (probably messed it up
)U can get all informations on ReShade.me
I cant see a proper explanation at this webside.
I assumed that the proper patch is steamstuff / DBD / Binaries / Win64
Guess thats correct so far, but how do I know what stuff I have to install, I dont see proper explanation anywhere
0 -
@AnotherRandy said:
I was already using ReShade, if I remember correctly my whole gamescreen turned white ingame after activating AdaptiveFog. U know any solution to that?
thats one downside. if you turn it up too high then if you go into the menu it gets really bright. it also gets very bright with a slight delay whenever you open up the left HUD like chosing characters etc. just hit the hotkey to disable and enable when in-game or leave it unchecked
0 -
@DeadByFlashlight said:
I assumed that the proper patch is steamstuff / DBD / Binaries / Win64
Guess thats correct so far, but how do I know what stuff I have to install, I dont see proper explanation anywhere
the path is right. when installing reshade, you need to browse to the DeadByDaylight-Win64-Shipping.exe.
then hit DirectX10+ and it should download all the available shaders. then in-game hit Shift+F2 and a UI should pop up.
0 -
Honestly, we shouldn´t be forced to use a third party program to play properly without damaging our eyesight.
1 -
Yet I didn't find any solution to get a blackscreen instead of a whitescreen if I get blindedTsulan said:Honestly, we shouldn´t be forced to use a third party program to play properly without damaging our eyesight.
0 -
@Tsulan said:
@Mister_xD said:
@Tsulan said:
Omg it´s so beautiful. I can finally see.
Yes, please, I want this so much!
Maps are way to dark right now. Darkness is supposed to make the game feel a little scarier. But it´s only frustrating for killers.@Mister_xD said:
killers have a brighter vision than the survivors. most of the time, when a survivor thinks he is hidden perfectly, the killer can easily spot them, due to his brighter vision.
Killers DON`T have a brighter vision than survivors. At least i don´t have a brighter vision.
Here are some Freddy screenshots, i made to complain about how dark Freddys vision is.

well... freddy is... special... lets put it like that.
tbh, freddys vision sucks xD its darker and more foggy than for other killers, so... yeah.
im pretty sure any other killer has a brighter vision.I don´t think this is much better...

idk, it looks brighter for me...
might be wrong though...0 -
Can u share the exact preset of AdaptiveFog? For me for example some hair gets transparent like from the Spirit or Jake, but when I try to fix that the whole effect is not impressive like in ur Screenshots heretrappa said:download ReShade, activate AdaptiveFog and play with the rest of the settings to your desire.





0 -
I always thought it was too bright and I miss the moon offerings... guess it's just me T.T
0 -
@AnotherRandy said:
Can u share the exact preset of AdaptiveFog? For me for example some hair gets transparent like from the Spirit or Jake, but when I try to fix that the whole effect is not impressive like in ur Screenshots here
loads of lines ahead, open with care:
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HighPassLightIntensity=1.000000
HighPassViewSharpMask=0[HSLShift.fx]
HUERed=0.750000,0.250000,0.250000
HUEGreen=0.250000,0.750000,0.250000
HUEOrange=0.750000,0.500000,0.250000
HUEYellow=0.750000,0.750000,0.250000
HUECyan=0.250000,0.750000,0.750000
HUEBlue=0.250000,0.250000,0.750000
HUEPurple=0.500000,0.250000,0.750000
HUEMagenta=0.750000,0.250000,0.750000[TiltShift.fx]
BlurMultiplier=6.000000
Line=0
Axis=0
Offset=0.050000
BlurCurve=1.000000[Layer.fx]
Layer_Blend=1.000000[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000[ReflectiveBumpMapping.fx]
iRBM_SampleCount=32
fRBM_LowerThreshold=0.100000
fRBM_BlurWidthPixels=100.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ReliefHeight=0.300000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.300000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000[Levels.fx]
BlackPoint=0
WhitePoint=225
HighlightClipping=0[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=1
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0
fLightDoF_ManualFocus=0.000000[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_FADE_DEPTH_END=0.400000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0[LumaSharpen.fx]
sharp_strength=3.000000
pattern=1
sharp_clamp=0.045000
offset_bias=1.000000
show_sharpen=0[Monochrome.fx]
Monochrome_preset=0
Monochrome_conversion_values=0.210000,0.720000,0.070000
Monochrome_color_saturation=0.000000[Prism.fx]
Aberration=6
SampleCount=8
Curve=1.000000
Automatic=1[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000[DPX.fx]
Strength=0.250000
RGB_Curve=8.000000,8.000000,8.000000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=2.000000
Colorfulness=2.500000[Vignette.fx]
Type=0
Ratio=1.000000
Center=0.500000,0.500000
Radius=2.000000
Amount=-1.000000
Slope=2[Tonemap.fx]
Defog=0.000000
Bleach=0.000000
Gamma=1.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000[ASCII.fx]
Ascii_spacing=1
Ascii_font_color=1.000000,1.000000,1.000000
Ascii_font=1
Ascii_font_color_mode=1
Ascii_invert_brightness=0
Ascii_background_color=0.000000,0.000000,0.000000
Ascii_dithering=1
Ascii_swap_colors=0
Ascii_dithering_intensity=2.000000
Ascii_dithering_debug_gradient=1[Chromakey.fx]
Color=0
Pass=0
Threshold=0.100000
CustomColor=1.000000,0.000000,0.000000[Technicolor2.fx]
Saturation=1.000000
ColorStrength=0.200000,0.200000,0.200000
Brightness=1.000000
Strength=0.500000[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.200000[/spoiler]I only have these shaders installed (deleted the rest to avoid them loading in every boot up)
- AdaptiveFod
- AdaptiveSharpen
- Clarity
- Vignette
- Tint
- Technicolor
- Technicolor2.
In the screenshots I had used all except for Vignette & i think Tint.
My AdaptiveFog makes the Menu and campfire transparent too, i assume it will do the same with Spirits hair, i do not own her so I can't tell.afterall, if you seek to play with AdaptiveFog and have no trade-offs, i think we both are clueless. because it comes with certain pay-offs in esthetics. i usually have it turned off.
0 -
@AnotherRandy said:
Can u share the exact preset of AdaptiveFog? For me for example some hair gets transparent like from the Spirit or Jake, but when I try to fix that the whole effect is not impressive like in ur Screenshots here
[spoiler]
Effects=AdaptiveFog.fx,AdaptiveSharpen.fx,Clarity.fx,Technicolor.fx,Technicolor2.fx,Vignette.fx,Sepia.fx
Techniques=AdaptiveFog,AdaptiveSharpen,Clarity,Vignette,Tint,Technicolor2,Technicolor
TechniqueSorting=AdaptiveFog,AdaptiveSharpen,Clarity,Vignette,Tint,Technicolor2,Technicolor[Nostalgia.fx]
Nostalgia_palette=0
Nostalgia_color_5=0.000000,0.800000,0.333333
Nostalgia_color_13=0.666667,1.000000,0.400000
Nostalgia_color_0=0.000000,0.000000,0.000000
Nostalgia_color_12=0.466667,0.466667,0.466667
Nostalgia_color_1=1.000000,1.000000,1.000000
Nostalgia_color_11=0.200000,0.200000,0.200000
Nostalgia_color_2=0.533333,0.000000,0.000000
Nostalgia_color_3=0.666667,1.000000,0.933333
Nostalgia_color_10=1.000000,0.466667,0.466667
Nostalgia_color_4=0.800000,0.266667,0.800000
Nostalgia_color_6=0.000000,0.000000,0.666667
Nostalgia_color_15=0.733333,0.733333,0.733333
Nostalgia_color_7=0.933333,0.933333,0.466667
Nostalgia_color_14=0.000000,0.533333,1.000000
Nostalgia_color_8=0.866667,0.533333,0.333333
Nostalgia_color_9=0.400000,0.266667,0.000000[Border.fx]
border_width=0.000000,15.000000
border_ratio=2.350000
border_color=0.000000,0.000000,0.000000[Splitscreen.fx]
splitscreen_mode=0[Clarity.fx]
ClarityRadius=1
ClarityBlendMode=2
ClarityOffset=1.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityViewBlendIfMask=0
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0[CinematicDOF.fx]
UseAutoFocus=1
ManualFocusPlane=10.000000
UseMouseDrivenAutoFocus=1
AutoFocusPoint=0.500000,0.500000
FNumber=5.600000
FocalLength=50.000000
HighlightGainFarPlane=0.000000
ShowOutOfFocusPlaneOnMouseDown=1
OutOfFocusPlaneColorTransparency=0.700000
OutOfFocusPlaneColor=0.800000,0.800000,0.800000
FocusPlaneColor=0.000000,0.000000,1.000000
FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
FarPlaneMaxBlur=2.000000
NearPlaneMaxBlur=1.000000
BlurQuality=5.000000
PostBlurSmoothing=0.000000
HighlightEdgeBias=0.000000
HighlightThresholdFarPlane=0.000000
HighlightGainNearPlane=0.000000
ShowNearCoCBlur=0
HighlightThresholdNearPlane=0.000000
ShowDebugInfo=0[3DFX.fx]
DITHERAMOUNT=0.500000
DITHERBIAS=-1
LEIFX_PIXELWIDTH=1.500000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000[AdaptiveFog.fx]
FogColor=0.999990,0.999993,1.000000
FogCurve=1.500000
MaxFogFactor=0.200000
FogStart=0.200000
BloomPower=20.000000
BloomThreshold=10.000000
BloomWidth=0.200000[Depth3D.fx]
Divergence=25.000000
Depth_Map=0
Depth_Map_Adjust=7.500000
ZPD_GUIDE=0
Offset=0.000000
ZPD=0.010000
Depth_Map_View=0
Auto_Depth_Range=0.000000
Depth_Map_Flip=0
Weapon_Scale=0
Weapon_Adjust=0.000000,2.000000,1.500000
Stereoscopic_Mode=0
Anaglyph_Desaturation=1.000000
Perspective=0.000000
Eye_Swap=0
Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000[AmbientLight.fx]
alAdaptBaseMult=1.000000
alDebug=0
AL_DirtTex=0
alInt=10.150000
alThreshold=15.000000
AL_Adaptation=1
AL_Dirt=1
alAdapt=0.700000
alLensThresh=0.500000
alAdaptBaseBlackLvL=2
AL_Vibrance=0
AL_Adaptive=0
alDirtInt=1.000000
alLensInt=2.000000
alDirtOVInt=1.000000
AL_Lens=0[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=0.700000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
L_compr_high=0.334000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000[HQ4X.fx]
s=1.500000
k=-1.100000
mx=1.000000
max_w=0.750000
min_w=0.030000
lum_add=0.330000[Sepia.fx]
Tint=0.999990,0.999990,1.000000
Strength=0.150000[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000[FilmicPass.fx]
Strength=0.850000
Linearization=0.500000
Fade=0.400000
Contrast=1.000000
Bleach=0.000000
Saturation=-0.150000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000[Colourfulness.fx]
colourfulness=0.300000
lim_luma=0.700000[MultiLUT.fx]
fLUT_LutSelector=0
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=2
fBloomSaturation=0.800000
bAnamFlareEnable=0
fBloomThreshold=0.800000
fLensdirtSaturation=2.000000
fBloomAmount=0.800000
fLensdirtIntensity=0.400000
fBloomTint=0.700000,0.800000,1.000000
fFlareLuminance=0.095000
bLensdirtEnable=0
iLensdirtMixmode=1
bLenzEnable=0
fLensdirtTint=1.000000,1.000000,1.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fFlareIntensity=2.070000
fChapFlareSize=0.450000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000[CRT.fx]
Amount=1.000000
ScanlineGaussian=1
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0
MonitorGamma=2.200000
ScanlineIntensity=2
CurvatureRadius=1.500000
CornerSize=0.010000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1[SurfaceBlur.fx]
BlurRadius=1
DebugMode=0
BlurOffset=1.000000
BlurEdge=0.500000
BlurStrength=1.000000[Curves.fx]
Mode=1
Formula=4
Contrast=0.650000[Daltonize.fx]
Type=0[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1
Grain=0.006000[Denoise.fx]
NoiseLevel=0.150000
LerpCoefficeint=0.800000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000[PerfectPerspective.fx]
FOV=90
Borders=1
Vertical=0.618000
Type=0
ResScale=1.000000
Color=0.027000,0.027000,0.027000,0.902000
Debug=0
Zooming=1.000000[DepthHaze.fx]
EffectStrength=0.900000
FogStart=0.200000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=1
DOF_FARBLURCURVE=2.000000
DOF_MOUSEDRIVEN_AF=0
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.500000
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=1.000000
DOF_MANUALFOCUSDEPTH=0.020000
DOF_FOCUSSAMPLES=6
bADOF_ShapeApertureEnable=0
DOF_NEARBLURCURVE=1.600000
DOF_FOCUSRADIUS=0.050000
fRingDOFFringe=0.500000
bGPDOFPolygonalBokeh=1
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=15.000000
iRingDOFSamples=6
fADOF_BokehCurve=4.000000
iRingDOFRings=4
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=27.000000
bADOF_ShapeCurvatureEnable=0
fRingDOFBias=0.000000
iMagicDOFBlurQuality=8
bADOF_ImageChromaEnable=0
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6
iGPDOFPolygonCount=5
fADOF_ShapeRotation=0.000000
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
bMatsoDOFChromaEnable=1
fADOF_SmootheningAmount=1.000000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2
iADOF_ShapeQuality=17
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0
bADOF_ShapeDiffusionEnable=0
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0
iADOF_ShapeChromaMode=3
iADOF_ImageChromaHues=5
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000[EyeAdaption.fx]
fAdp_Speed=0.100000
fAdp_BrightenCurve=1.000000
bAdp_BrightenEnable=1
fAdp_BrightenThreshold=0.200000
fAdp_BrightenBlack=0.500000
fAdp_DarkenCurve=0.500000
bAdp_DarkenEnable=1
fAdp_BrightenMax=0.100000
fAdp_BrightenDynamic=0.500000
fAdp_BrightenSaturation=0.000000
fAdp_DarkenThreshold=0.300000
fAdp_DarkenMax=0.400000
fAdp_DarkenDynamic=0.500000
fAdp_DarkenWhite=0.500000
fAdp_DarkenSaturation=0.000000[Emphasize.fx]
FocusDepth=0.026000
FocusRangeDepth=0.001000
Sphere_FocusVertical=0.500000
FocusEdgeDepth=0.050000
BlendColor=0.000000,0.000000,0.000000
Spherical=0
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
BlendFactor=0.000000
EffectFactor=0.900000[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98
MaxSearchStepsDiagonal=16
CornerRounding=0
DebugOutput=0[FakeMotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000[MagicBloom.fx]
fBloom_Intensity=1.000000
f2Adapt_Clip=0.000000,1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Speed=0.100000
fAdapt_Sensitivity=1.000000
iAdapt_Precision=1076677837
iDebug=0[FilmGrain.fx]
Intensity=0.500000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=6[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000[Glitch.fx]
Amount=1.000000
bUseUV=0[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000[HighPassSharpen.fx]
HighPassSharpRadius=1
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0
HighPassBlendIfDark=0
HighPassBlendMode=1
HighPassBlendIfLight=255
HighPassSharpStrength=0.400000
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassViewSharpMask=0[HSLShift.fx]
HUERed=0.750000,0.250000,0.250000
HUEGreen=0.250000,0.750000,0.250000
HUEOrange=0.750000,0.500000,0.250000
HUEYellow=0.750000,0.750000,0.250000
HUECyan=0.250000,0.750000,0.750000
HUEBlue=0.250000,0.250000,0.750000
HUEPurple=0.500000,0.250000,0.750000
HUEMagenta=0.750000,0.250000,0.750000[TiltShift.fx]
BlurMultiplier=6.000000
Line=0
Axis=0
Offset=0.050000
BlurCurve=1.000000[Layer.fx]
Layer_Blend=1.000000[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000[ReflectiveBumpMapping.fx]
iRBM_SampleCount=32
fRBM_LowerThreshold=0.100000
fRBM_BlurWidthPixels=100.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ReliefHeight=0.300000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.300000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000[Levels.fx]
BlackPoint=0
WhitePoint=225
HighlightClipping=0[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=1
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0
fLightDoF_ManualFocus=0.000000[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_FADE_DEPTH_END=0.400000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0[LumaSharpen.fx]
sharp_strength=3.000000
pattern=1
sharp_clamp=0.045000
offset_bias=1.000000
show_sharpen=0[Monochrome.fx]
Monochrome_preset=0
Monochrome_conversion_values=0.210000,0.720000,0.070000
Monochrome_color_saturation=0.000000[Prism.fx]
Aberration=6
SampleCount=8
Curve=1.000000
Automatic=1[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000[DPX.fx]
Strength=0.250000
RGB_Curve=8.000000,8.000000,8.000000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=2.000000
Colorfulness=2.500000[Vignette.fx]
Type=0
Ratio=1.000000
Center=0.500000,0.500000
Radius=2.000000
Amount=-1.000000
Slope=2[Tonemap.fx]
Defog=0.000000
Bleach=0.000000
Gamma=1.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000[ASCII.fx]
Ascii_spacing=1
Ascii_font_color=1.000000,1.000000,1.000000
Ascii_font=1
Ascii_font_color_mode=1
Ascii_invert_brightness=0
Ascii_background_color=0.000000,0.000000,0.000000
Ascii_dithering=1
Ascii_swap_colors=0
Ascii_dithering_intensity=2.000000
Ascii_dithering_debug_gradient=1[Chromakey.fx]
Color=0
Pass=0
Threshold=0.100000
CustomColor=1.000000,0.000000,0.000000[Technicolor2.fx]
Saturation=1.000000
ColorStrength=0.200000,0.200000,0.200000
Brightness=1.000000
Strength=0.500000[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.200000[/spoiler]i have installed:
AdaptiveFog
AdaptiveSharpenn
Clarity
Vignette
Tint
Technicolor2
TechnicolorI deleted the rest to avoid them loading upon every boot up.
afterall, if you seek to play with AdaptiveFog without any esthetic trade-offs then i guess we are both clueless.
My hud and campfire turn transparent too, i assume spirits hair will do the same.
I usually don't play with it as it bothers me too much.0 -
@AnotherRandy said:
Can u share the exact preset of AdaptiveFog? For me for example some hair gets transparent like from the Spirit or Jake, but when I try to fix that the whole effect is not impressive like in ur Screenshots here
[spoiler]
Effects=AdaptiveFog.fx,AdaptiveSharpen.fx,Clarity.fx,Technicolor.fx,Technicolor2.fx,Vignette.fx,Sepia.fx
Techniques=AdaptiveFog,AdaptiveSharpen,Clarity,Vignette,Tint,Technicolor2,Technicolor
TechniqueSorting=AdaptiveFog,AdaptiveSharpen,Clarity,Vignette,Tint,Technicolor2,Technicolor[Nostalgia.fx]
Nostalgia_palette=0
Nostalgia_color_5=0.000000,0.800000,0.333333
Nostalgia_color_13=0.666667,1.000000,0.400000
Nostalgia_color_0=0.000000,0.000000,0.000000
Nostalgia_color_12=0.466667,0.466667,0.466667
Nostalgia_color_1=1.000000,1.000000,1.000000
Nostalgia_color_11=0.200000,0.200000,0.200000
Nostalgia_color_2=0.533333,0.000000,0.000000
Nostalgia_color_3=0.666667,1.000000,0.933333
Nostalgia_color_10=1.000000,0.466667,0.466667
Nostalgia_color_4=0.800000,0.266667,0.800000
Nostalgia_color_6=0.000000,0.000000,0.666667
Nostalgia_color_15=0.733333,0.733333,0.733333
Nostalgia_color_7=0.933333,0.933333,0.466667
Nostalgia_color_14=0.000000,0.533333,1.000000
Nostalgia_color_8=0.866667,0.533333,0.333333
Nostalgia_color_9=0.400000,0.266667,0.000000[Border.fx]
border_width=0.000000,15.000000
border_ratio=2.350000
border_color=0.000000,0.000000,0.000000[Splitscreen.fx]
splitscreen_mode=0[Clarity.fx]
ClarityRadius=1
ClarityBlendMode=2
ClarityOffset=1.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityViewBlendIfMask=0
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0[CinematicDOF.fx]
UseAutoFocus=1
ManualFocusPlane=10.000000
UseMouseDrivenAutoFocus=1
AutoFocusPoint=0.500000,0.500000
FNumber=5.600000
FocalLength=50.000000
HighlightGainFarPlane=0.000000
ShowOutOfFocusPlaneOnMouseDown=1
OutOfFocusPlaneColorTransparency=0.700000
OutOfFocusPlaneColor=0.800000,0.800000,0.800000
FocusPlaneColor=0.000000,0.000000,1.000000
FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
FarPlaneMaxBlur=2.000000
NearPlaneMaxBlur=1.000000
BlurQuality=5.000000
PostBlurSmoothing=0.000000
HighlightEdgeBias=0.000000
HighlightThresholdFarPlane=0.000000
HighlightGainNearPlane=0.000000
ShowNearCoCBlur=0
HighlightThresholdNearPlane=0.000000
ShowDebugInfo=0[3DFX.fx]
DITHERAMOUNT=0.500000
DITHERBIAS=-1
LEIFX_PIXELWIDTH=1.500000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000[AdaptiveFog.fx]
FogColor=0.999990,0.999993,1.000000
FogCurve=1.500000
MaxFogFactor=0.200000
FogStart=0.200000
BloomPower=20.000000
BloomThreshold=10.000000
BloomWidth=0.200000[Depth3D.fx]
Divergence=25.000000
Depth_Map=0
Depth_Map_Adjust=7.500000
ZPD_GUIDE=0
Offset=0.000000
ZPD=0.010000
Depth_Map_View=0
Auto_Depth_Range=0.000000
Depth_Map_Flip=0
Weapon_Scale=0
Weapon_Adjust=0.000000,2.000000,1.500000
Stereoscopic_Mode=0
Anaglyph_Desaturation=1.000000
Perspective=0.000000
Eye_Swap=0
Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000[AmbientLight.fx]
alAdaptBaseMult=1.000000
alDebug=0
AL_DirtTex=0
alInt=10.150000
alThreshold=15.000000
AL_Adaptation=1
AL_Dirt=1
alAdapt=0.700000
alLensThresh=0.500000
alAdaptBaseBlackLvL=2
AL_Vibrance=0
AL_Adaptive=0
alDirtInt=1.000000
alLensInt=2.000000
alDirtOVInt=1.000000
AL_Lens=0[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=0.700000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
L_compr_high=0.334000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000[HQ4X.fx]
s=1.500000
k=-1.100000
mx=1.000000
max_w=0.750000
min_w=0.030000
lum_add=0.330000[Sepia.fx]
Tint=0.999990,0.999990,1.000000
Strength=0.150000[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000[FilmicPass.fx]
Strength=0.850000
Linearization=0.500000
Fade=0.400000
Contrast=1.000000
Bleach=0.000000
Saturation=-0.150000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000[Colourfulness.fx]
colourfulness=0.300000
lim_luma=0.700000[MultiLUT.fx]
fLUT_LutSelector=0
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=2
fBloomSaturation=0.800000
bAnamFlareEnable=0
fBloomThreshold=0.800000
fLensdirtSaturation=2.000000
fBloomAmount=0.800000
fLensdirtIntensity=0.400000
fBloomTint=0.700000,0.800000,1.000000
fFlareLuminance=0.095000
bLensdirtEnable=0
iLensdirtMixmode=1
bLenzEnable=0
fLensdirtTint=1.000000,1.000000,1.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fFlareIntensity=2.070000
fChapFlareSize=0.450000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000[CRT.fx]
Amount=1.000000
ScanlineGaussian=1
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0
MonitorGamma=2.200000
ScanlineIntensity=2
CurvatureRadius=1.500000
CornerSize=0.010000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1[SurfaceBlur.fx]
BlurRadius=1
DebugMode=0
BlurOffset=1.000000
BlurEdge=0.500000
BlurStrength=1.000000[Curves.fx]
Mode=1
Formula=4
Contrast=0.650000[Daltonize.fx]
Type=0[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1
Grain=0.006000[Denoise.fx]
NoiseLevel=0.150000
LerpCoefficeint=0.800000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000[PerfectPerspective.fx]
FOV=90
Borders=1
Vertical=0.618000
Type=0
ResScale=1.000000
Color=0.027000,0.027000,0.027000,0.902000
Debug=0
Zooming=1.000000[DepthHaze.fx]
EffectStrength=0.900000
FogStart=0.200000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=1
DOF_FARBLURCURVE=2.000000
DOF_MOUSEDRIVEN_AF=0
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.500000
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=1.000000
DOF_MANUALFOCUSDEPTH=0.020000
DOF_FOCUSSAMPLES=6
bADOF_ShapeApertureEnable=0
DOF_NEARBLURCURVE=1.600000
DOF_FOCUSRADIUS=0.050000
fRingDOFFringe=0.500000
bGPDOFPolygonalBokeh=1
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=15.000000
iRingDOFSamples=6
fADOF_BokehCurve=4.000000
iRingDOFRings=4
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=27.000000
bADOF_ShapeCurvatureEnable=0
fRingDOFBias=0.000000
iMagicDOFBlurQuality=8
bADOF_ImageChromaEnable=0
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6
iGPDOFPolygonCount=5
fADOF_ShapeRotation=0.000000
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
bMatsoDOFChromaEnable=1
fADOF_SmootheningAmount=1.000000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2
iADOF_ShapeQuality=17
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0
bADOF_ShapeDiffusionEnable=0
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0
iADOF_ShapeChromaMode=3
iADOF_ImageChromaHues=5
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000[EyeAdaption.fx]
fAdp_Speed=0.100000
fAdp_BrightenCurve=1.000000
bAdp_BrightenEnable=1
fAdp_BrightenThreshold=0.200000
fAdp_BrightenBlack=0.500000
fAdp_DarkenCurve=0.500000
bAdp_DarkenEnable=1
fAdp_BrightenMax=0.100000
fAdp_BrightenDynamic=0.500000
fAdp_BrightenSaturation=0.000000
fAdp_DarkenThreshold=0.300000
fAdp_DarkenMax=0.400000
fAdp_DarkenDynamic=0.500000
fAdp_DarkenWhite=0.500000
fAdp_DarkenSaturation=0.000000[Emphasize.fx]
FocusDepth=0.026000
FocusRangeDepth=0.001000
Sphere_FocusVertical=0.500000
FocusEdgeDepth=0.050000
BlendColor=0.000000,0.000000,0.000000
Spherical=0
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
BlendFactor=0.000000
EffectFactor=0.900000[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98
MaxSearchStepsDiagonal=16
CornerRounding=0
DebugOutput=0[FakeMotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000[MagicBloom.fx]
fBloom_Intensity=1.000000
f2Adapt_Clip=0.000000,1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Speed=0.100000
fAdapt_Sensitivity=1.000000
iAdapt_Precision=1076677837
iDebug=0[FilmGrain.fx]
Intensity=0.500000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=6[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000[Glitch.fx]
Amount=1.000000
bUseUV=0[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000[HighPassSharpen.fx]
HighPassSharpRadius=1
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0
HighPassBlendIfDark=0
HighPassBlendMode=1
HighPassBlendIfLight=255
HighPassSharpStrength=0.400000
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassViewSharpMask=0[HSLShift.fx]
HUERed=0.750000,0.250000,0.250000
HUEGreen=0.250000,0.750000,0.250000
HUEOrange=0.750000,0.500000,0.250000
HUEYellow=0.750000,0.750000,0.250000
HUECyan=0.250000,0.750000,0.750000
HUEBlue=0.250000,0.250000,0.750000
HUEPurple=0.500000,0.250000,0.750000
HUEMagenta=0.750000,0.250000,0.750000[TiltShift.fx]
BlurMultiplier=6.000000
Line=0
Axis=0
Offset=0.050000
BlurCurve=1.000000[Layer.fx]
Layer_Blend=1.000000[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000[ReflectiveBumpMapping.fx]
iRBM_SampleCount=32
fRBM_LowerThreshold=0.100000
fRBM_BlurWidthPixels=100.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ReliefHeight=0.300000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.300000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000[Levels.fx]
BlackPoint=0
WhitePoint=225
HighlightClipping=0[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=1
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0
fLightDoF_ManualFocus=0.000000[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_FADE_DEPTH_END=0.400000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0[LumaSharpen.fx]
sharp_strength=3.000000
pattern=1
sharp_clamp=0.045000
offset_bias=1.000000
show_sharpen=0[Monochrome.fx]
Monochrome_preset=0
Monochrome_conversion_values=0.210000,0.720000,0.070000
Monochrome_color_saturation=0.000000[Prism.fx]
Aberration=6
SampleCount=8
Curve=1.000000
Automatic=1[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000[DPX.fx]
Strength=0.250000
RGB_Curve=8.000000,8.000000,8.000000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=2.000000
Colorfulness=2.500000[Vignette.fx]
Type=0
Ratio=1.000000
Center=0.500000,0.500000
Radius=2.000000
Amount=-1.000000
Slope=2[Tonemap.fx]
Defog=0.000000
Bleach=0.000000
Gamma=1.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000[ASCII.fx]
Ascii_spacing=1
Ascii_font_color=1.000000,1.000000,1.000000
Ascii_font=1
Ascii_font_color_mode=1
Ascii_invert_brightness=0
Ascii_background_color=0.000000,0.000000,0.000000
Ascii_dithering=1
Ascii_swap_colors=0
Ascii_dithering_intensity=2.000000
Ascii_dithering_debug_gradient=1[Chromakey.fx]
Color=0
Pass=0
Threshold=0.100000
CustomColor=1.000000,0.000000,0.000000[Technicolor2.fx]
Saturation=1.000000
ColorStrength=0.200000,0.200000,0.200000
Brightness=1.000000
Strength=0.500000[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.200000[/spoiler]i have installed:
AdaptiveFog
AdaptiveSharpenn
Clarity
Vignette
Tint
Technicolor2
TechnicolorI deleted the rest to avoid them loading upon every boot up.
afterall, if you seek to play with AdaptiveFog without any esthetic trade-offs then i guess we are both clueless.
My hud and campfire turn transparent too, i assume spirits hair will do the same.
I usually don't play with it as it bothers me too much.0 -
@AnotherRandy said:
Can u share the exact preset of AdaptiveFog? For me for example some hair gets transparent like from the Spirit or Jake, but when I try to fix that the whole effect is not impressive like in ur Screenshots here
[spoiler]
Effects=AdaptiveFog.fx,AdaptiveSharpen.fx,Clarity.fx,Technicolor.fx,Technicolor2.fx,Vignette.fx,Sepia.fx
Techniques=AdaptiveFog,AdaptiveSharpen,Clarity,Vignette,Tint,Technicolor2,Technicolor
TechniqueSorting=AdaptiveFog,AdaptiveSharpen,Clarity,Vignette,Tint,Technicolor2,Technicolor[Nostalgia.fx]
Nostalgia_palette=0
Nostalgia_color_5=0.000000,0.800000,0.333333
Nostalgia_color_13=0.666667,1.000000,0.400000
Nostalgia_color_0=0.000000,0.000000,0.000000
Nostalgia_color_12=0.466667,0.466667,0.466667
Nostalgia_color_1=1.000000,1.000000,1.000000
Nostalgia_color_11=0.200000,0.200000,0.200000
Nostalgia_color_2=0.533333,0.000000,0.000000
Nostalgia_color_3=0.666667,1.000000,0.933333
Nostalgia_color_10=1.000000,0.466667,0.466667
Nostalgia_color_4=0.800000,0.266667,0.800000
Nostalgia_color_6=0.000000,0.000000,0.666667
Nostalgia_color_15=0.733333,0.733333,0.733333
Nostalgia_color_7=0.933333,0.933333,0.466667
Nostalgia_color_14=0.000000,0.533333,1.000000
Nostalgia_color_8=0.866667,0.533333,0.333333
Nostalgia_color_9=0.400000,0.266667,0.000000[Border.fx]
border_width=0.000000,15.000000
border_ratio=2.350000
border_color=0.000000,0.000000,0.000000[Splitscreen.fx]
splitscreen_mode=0[Clarity.fx]
ClarityRadius=1
ClarityBlendMode=2
ClarityOffset=1.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityViewBlendIfMask=0
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0[CinematicDOF.fx]
UseAutoFocus=1
ManualFocusPlane=10.000000
UseMouseDrivenAutoFocus=1
AutoFocusPoint=0.500000,0.500000
FNumber=5.600000
FocalLength=50.000000
HighlightGainFarPlane=0.000000
ShowOutOfFocusPlaneOnMouseDown=1
OutOfFocusPlaneColorTransparency=0.700000
OutOfFocusPlaneColor=0.800000,0.800000,0.800000
FocusPlaneColor=0.000000,0.000000,1.000000
FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
FarPlaneMaxBlur=2.000000
NearPlaneMaxBlur=1.000000
BlurQuality=5.000000
PostBlurSmoothing=0.000000
HighlightEdgeBias=0.000000
HighlightThresholdFarPlane=0.000000
HighlightGainNearPlane=0.000000
ShowNearCoCBlur=0
HighlightThresholdNearPlane=0.000000
ShowDebugInfo=0[3DFX.fx]
DITHERAMOUNT=0.500000
DITHERBIAS=-1
LEIFX_PIXELWIDTH=1.500000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000[AdaptiveFog.fx]
FogColor=0.999990,0.999993,1.000000
FogCurve=1.500000
MaxFogFactor=0.200000
FogStart=0.200000
BloomPower=20.000000
BloomThreshold=10.000000
BloomWidth=0.200000[Depth3D.fx]
Divergence=25.000000
Depth_Map=0
Depth_Map_Adjust=7.500000
ZPD_GUIDE=0
Offset=0.000000
ZPD=0.010000
Depth_Map_View=0
Auto_Depth_Range=0.000000
Depth_Map_Flip=0
Weapon_Scale=0
Weapon_Adjust=0.000000,2.000000,1.500000
Stereoscopic_Mode=0
Anaglyph_Desaturation=1.000000
Perspective=0.000000
Eye_Swap=0
Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000[AmbientLight.fx]
alAdaptBaseMult=1.000000
alDebug=0
AL_DirtTex=0
alInt=10.150000
alThreshold=15.000000
AL_Adaptation=1
AL_Dirt=1
alAdapt=0.700000
alLensThresh=0.500000
alAdaptBaseBlackLvL=2
AL_Vibrance=0
AL_Adaptive=0
alDirtInt=1.000000
alLensInt=2.000000
alDirtOVInt=1.000000
AL_Lens=0[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=0.700000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
L_compr_high=0.334000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000[HQ4X.fx]
s=1.500000
k=-1.100000
mx=1.000000
max_w=0.750000
min_w=0.030000
lum_add=0.330000[Sepia.fx]
Tint=0.999990,0.999990,1.000000
Strength=0.150000[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000[FilmicPass.fx]
Strength=0.850000
Linearization=0.500000
Fade=0.400000
Contrast=1.000000
Bleach=0.000000
Saturation=-0.150000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000[Colourfulness.fx]
colourfulness=0.300000
lim_luma=0.700000[MultiLUT.fx]
fLUT_LutSelector=0
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=2
fBloomSaturation=0.800000
bAnamFlareEnable=0
fBloomThreshold=0.800000
fLensdirtSaturation=2.000000
fBloomAmount=0.800000
fLensdirtIntensity=0.400000
fBloomTint=0.700000,0.800000,1.000000
fFlareLuminance=0.095000
bLensdirtEnable=0
iLensdirtMixmode=1
bLenzEnable=0
fLensdirtTint=1.000000,1.000000,1.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fFlareIntensity=2.070000
fChapFlareSize=0.450000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000[CRT.fx]
Amount=1.000000
ScanlineGaussian=1
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0
MonitorGamma=2.200000
ScanlineIntensity=2
CurvatureRadius=1.500000
CornerSize=0.010000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1[SurfaceBlur.fx]
BlurRadius=1
DebugMode=0
BlurOffset=1.000000
BlurEdge=0.500000
BlurStrength=1.000000[Curves.fx]
Mode=1
Formula=4
Contrast=0.650000[Daltonize.fx]
Type=0[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1
Grain=0.006000[Denoise.fx]
NoiseLevel=0.150000
LerpCoefficeint=0.800000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000[PerfectPerspective.fx]
FOV=90
Borders=1
Vertical=0.618000
Type=0
ResScale=1.000000
Color=0.027000,0.027000,0.027000,0.902000
Debug=0
Zooming=1.000000[DepthHaze.fx]
EffectStrength=0.900000
FogStart=0.200000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=1
DOF_FARBLURCURVE=2.000000
DOF_MOUSEDRIVEN_AF=0
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.500000
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=1.000000
DOF_MANUALFOCUSDEPTH=0.020000
DOF_FOCUSSAMPLES=6
bADOF_ShapeApertureEnable=0
DOF_NEARBLURCURVE=1.600000
DOF_FOCUSRADIUS=0.050000
fRingDOFFringe=0.500000
bGPDOFPolygonalBokeh=1
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=15.000000
iRingDOFSamples=6
fADOF_BokehCurve=4.000000
iRingDOFRings=4
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=27.000000
bADOF_ShapeCurvatureEnable=0
fRingDOFBias=0.000000
iMagicDOFBlurQuality=8
bADOF_ImageChromaEnable=0
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6
iGPDOFPolygonCount=5
fADOF_ShapeRotation=0.000000
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
bMatsoDOFChromaEnable=1
fADOF_SmootheningAmount=1.000000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2
iADOF_ShapeQuality=17
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0
bADOF_ShapeDiffusionEnable=0
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0
iADOF_ShapeChromaMode=3
iADOF_ImageChromaHues=5
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000[EyeAdaption.fx]
fAdp_Speed=0.100000
fAdp_BrightenCurve=1.000000
bAdp_BrightenEnable=1
fAdp_BrightenThreshold=0.200000
fAdp_BrightenBlack=0.500000
fAdp_DarkenCurve=0.500000
bAdp_DarkenEnable=1
fAdp_BrightenMax=0.100000
fAdp_BrightenDynamic=0.500000
fAdp_BrightenSaturation=0.000000
fAdp_DarkenThreshold=0.300000
fAdp_DarkenMax=0.400000
fAdp_DarkenDynamic=0.500000
fAdp_DarkenWhite=0.500000
fAdp_DarkenSaturation=0.000000[Emphasize.fx]
FocusDepth=0.026000
FocusRangeDepth=0.001000
Sphere_FocusVertical=0.500000
FocusEdgeDepth=0.050000
BlendColor=0.000000,0.000000,0.000000
Spherical=0
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
BlendFactor=0.000000
EffectFactor=0.900000[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98
MaxSearchStepsDiagonal=16
CornerRounding=0
DebugOutput=0[FakeMotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000[MagicBloom.fx]
fBloom_Intensity=1.000000
f2Adapt_Clip=0.000000,1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Speed=0.100000
fAdapt_Sensitivity=1.000000
iAdapt_Precision=1076677837
iDebug=0[FilmGrain.fx]
Intensity=0.500000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=6[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000[Glitch.fx]
Amount=1.000000
bUseUV=0[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000[HighPassSharpen.fx]
HighPassSharpRadius=1
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0
HighPassBlendIfDark=0
HighPassBlendMode=1
HighPassBlendIfLight=255
HighPassSharpStrength=0.400000
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassViewSharpMask=0[HSLShift.fx]
HUERed=0.750000,0.250000,0.250000
HUEGreen=0.250000,0.750000,0.250000
HUEOrange=0.750000,0.500000,0.250000
HUEYellow=0.750000,0.750000,0.250000
HUECyan=0.250000,0.750000,0.750000
HUEBlue=0.250000,0.250000,0.750000
HUEPurple=0.500000,0.250000,0.750000
HUEMagenta=0.750000,0.250000,0.750000[TiltShift.fx]
BlurMultiplier=6.000000
Line=0
Axis=0
Offset=0.050000
BlurCurve=1.000000[Layer.fx]
Layer_Blend=1.000000[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000[ReflectiveBumpMapping.fx]
iRBM_SampleCount=32
fRBM_LowerThreshold=0.100000
fRBM_BlurWidthPixels=100.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ReliefHeight=0.300000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.300000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000[Levels.fx]
BlackPoint=0
WhitePoint=225
HighlightClipping=0[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=1
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0
fLightDoF_ManualFocus=0.000000[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_FADE_DEPTH_END=0.400000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0[LumaSharpen.fx]
sharp_strength=3.000000
pattern=1
sharp_clamp=0.045000
offset_bias=1.000000
show_sharpen=0[Monochrome.fx]
Monochrome_preset=0
Monochrome_conversion_values=0.210000,0.720000,0.070000
Monochrome_color_saturation=0.000000[Prism.fx]
Aberration=6
SampleCount=8
Curve=1.000000
Automatic=1[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000[DPX.fx]
Strength=0.250000
RGB_Curve=8.000000,8.000000,8.000000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=2.000000
Colorfulness=2.500000[Vignette.fx]
Type=0
Ratio=1.000000
Center=0.500000,0.500000
Radius=2.000000
Amount=-1.000000
Slope=2[Tonemap.fx]
Defog=0.000000
Bleach=0.000000
Gamma=1.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000[ASCII.fx]
Ascii_spacing=1
Ascii_font_color=1.000000,1.000000,1.000000
Ascii_font=1
Ascii_font_color_mode=1
Ascii_invert_brightness=0
Ascii_background_color=0.000000,0.000000,0.000000
Ascii_dithering=1
Ascii_swap_colors=0
Ascii_dithering_intensity=2.000000
Ascii_dithering_debug_gradient=1[Chromakey.fx]
Color=0
Pass=0
Threshold=0.100000
CustomColor=1.000000,0.000000,0.000000[Technicolor2.fx]
Saturation=1.000000
ColorStrength=0.200000,0.200000,0.200000
Brightness=1.000000
Strength=0.500000[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.200000[/spoiler]i have installed:
AdaptiveFog
AdaptiveSharpenn
Clarity
Vignette
Tint
Technicolor2
TechnicolorI deleted the rest to avoid them loading upon every boot up.
afterall, if you seek to play with AdaptiveFog without any esthetic trade-offs then i guess we are both clueless.
My hud and campfire turn transparent too, i assume spirits hair will do the same.
I usually don't play with it as it bothers me too much.0 -
It would be nice if they could add the bouquets again
0