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I wish people wouldn't be on voice chat while playing

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Comments

  • Volcz
    Volcz Member Posts: 1,183
    edited January 2021

    You acting like SWF players are good enough to play w/o comms, lol.

    For the most part, they're all bad players w/o SWF and the people that defend SWF are just as bad/probably feel attacked with this, but it is what is. This is why when you do see a SWF sweat lobby, they're running DS/DH/BT/fill in whatever else filler.

    SWF is a crutch system for bad players who want to feel good about themselves.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    I'm claiming that the communication almost all SWF groups do isn't the reason why you're losing to them, and you would've lost anyway.

  • JPA
    JPA Member Posts: 1,685

    Yeah but you also exaggerated his argument by saying swf were calling out each footstep and pixel which was just a pointless strawman attack when the fact is most swfs are using some level of communication that's going to put a killer at a rather large disadvantage.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    How dare people talk with their friends.

    Truly despicable.

  • kyogul
    kyogul Member Posts: 491

    Just because you couldn't do SWFs upon launch isn't of any relevance? How the game was in its release has no bearing to how it is now. The game has changed drastically since its release, and I bet you wouldn't like a lot of things that are now in the game that would be gone if you were to "play the game as intended" such as no bloodlust, double window shack, double pallet jungle gyms, and so on.


    Please stop with this moral pedestal of how people should play the game. No one has to cater to you

  • kyogul
    kyogul Member Posts: 491

    The worst thing a SWF can do is be very coordinated and pair up on gens and strategically save/heal at the right times.

    However comms don't help in chases, even with OoO. Killers get pressure by...killing people. How fast a killer shuts down chase and hooks is dependent on both his skill and also the skill of the survivor. Comms add no value but people don't realise that.

    It would only make a difference if the entire team tried being stealthy and avoiding being chased by the killer at all costs, which comms would come in handy.

    But I do find it funny that survivor is a team role and people ######### about SWFs actually communicating, strategising, and organising in said team role. What people really mean when they are anti-SWF is that they only want you to only coincidentally be a coordinated team. But solo queue is so busted because you're meant to be coordinated and strategise in a team role but not having any viable tools to do so with the people you're paired with.

  • Xayrlen
    Xayrlen Member Posts: 329

    Truth be told, you can't help it. In any online co-op game coms will be present. It's not player's fault for using it, since playing with friends makes any game a lot more fun. Behavior just didn't see that coming in the first place, and they can't just remove swf anymore.

  • HommeBizarre
    HommeBizarre Member Posts: 423

    I don't want voicechat for the only reason that I don't want to play with or against people that use their Soundboards, no way!!

  • TicTac
    TicTac Member Posts: 2,414

    The worst thing a swf can do is to have the social pressure to actually do gens. Some people are otherwise allergic to gens.

    So when people would play serious in solo que and the matchmaking would work, swf would not be so different.

  • kyogul
    kyogul Member Posts: 491

    Yea I agree, but I do also think that survivors are meant to actually strategise and coordinate but are not given the tools to do so, whereas comms gives a team that ability. Solo queue isn't really any coordination, it's just four players individually playing single player but are coincidentally in a shared group and have the same objective.

  • TicTac
    TicTac Member Posts: 2,414

    Yh but it was never intended to loop too. The devs never intended to play like we play today. They changed the game accordingly. (Nerfed pallets etc)

    They never did something against comms. Should they? Yes, they should give solo more communication options. But when they do not do it, players can use it.

  • TicTac
    TicTac Member Posts: 2,414

    Yh its certainly a boost. It can decide a game and the devs should buff solos and killer. But its not this huge change like some say it is.

  • Pepsidot
    Pepsidot Member Posts: 1,662

    Don't blame players for playing with their friends, blame the developers for not balancing around that fact.

  • burt0r
    burt0r Member Posts: 4,160

    The problem isn't talking to friends but the fact that voice creates several completely different possible potential level for survivors. Solo is weaker than killer which is at max weaker than full swf with 2 and 3 men somewhere in between.

    In contrast to any other online game this one here is asymmetrical (and probably the only one ever to last this long). In any other online game both teams have the same size and tho opportunity to benefit the same from using voice. In dbd that's not the case survivor CAN gain a form of advantage from voice while the killer can't be compensated appropriately.

    That's why many people have already asked countless times to elevate solo queue information closer to swf so killer can be adjusted accordingly.

  • Pirscher
    Pirscher Member Posts: 608

    @TheClownIsKing Communicating cant be stopped..

    So,

    If you recognise that it is a group communicating, then change your play - slug and camp for example. Do be afraid to play tough on them and make their life hard. Like the user jdcabral said "People bought this game and they should play it as they wish as long they don't break the rules."

    Learn to recognise and then adapt your style in the match!

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    "Don't hate the player,hate the game".

    It's not the players fault if they want to play and talk with their friends

  • Marigoria
    Marigoria Member Posts: 6,090

    I've said this before. but they should buff solo Q to SWF standards (example making kindred base kit etc) and then balance killers and perks by those same standards.

  • whammigobambam
    whammigobambam Member Posts: 1,201

    I'd rather die a thousand deaths than play in swf with comms guaranteeing most gen progress. Losing matches as killer is less boring than comm wins.

  • Monarch
    Monarch Member Posts: 148

    Cowards maybe a but extreme but it's still a ridiculous advantage that exists in no other game, even more than siege.

    You know exactly where the killer is when who and what he's doing where the gens are, if he's coming for you, how good they are, trap positions, where all your team is, what gens are being worked on and their progress, if your team has a specific perk and overall allows optimal builds with object and nothing else for info DS UB on all BT on 1/2 and STILL have excess perk room, the game was not designed for an optimal swf with coordination.

    Arguing against that fact that it's a ridiculously unfair advantage is just ignorance and a show of their bias.

    Sure not all swfs are like that and I'll crush 75% of them with my even intermediate nurse but when I get a full rank 1 swf from bad MM with all that BS I might as well just facecamp to spite them it is unironically the optimal strategy if you get bad MM sweaty SWF, and even then you'll probably 0k cuz of all their BS perks.

    Y'know how facing a sweaty spirit or freddy makes you wanna jump out a window? this is 10000x worse.