Camping costing survivors pips.
Game, low level killer. Finished 2 gens, get downed rescuing a survivor on hook. Get downed thanks to Noed and first hook is death hook thanks to camping. 2 gens down, hook rescue and I lose a pip thanks to being camped in the basement for a full 2 minutes. How does this add up? Camping is a valid strategy sure but punishing the survivors being hook camped due to a poor killer is ridiculous.
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Blame the game not the killer. He admitted defeat. Now your team can easily win and go fight a killer worth your time.
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Still climbing up ranks is hard enough after a certain point without the hidden punishment of an unsportsman like "valid" strategy. Survivors should get a bonus to points for proximity to killer while on hook. "Staring Death in the Face" or something.
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And for the record I am blaming the game for not balancing this out. Killers lose what 10-20 points for "proximity to hooked survivor" shouldnt survivors be compensated similarly?
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Climbing ranks personally is not difficult in the slightest. But for arguments sake, camping is a strategy even if a bad one. Take hag, she spends the entire half the game optimally locking down three gens and killing players off hook. In fact, that is the best strategy for a hag.
Is it bs? Sure. But how can they punish it? Honestly camping one player punishes the killer greatly in my games.
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What system do they create to reward a player that did not do anything? And no, killer usually depips and gets horrible bloodpoints by camping three hook states as long as no one falls for the bait
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I main hag when i play killer, and for the most part hag and her built in mechanics are one thing but something that any killer can take advantage of every match (whether they do or not) punishes the survivor on hook. Hag strategy allows players a chance to run, chase, unhook etc. This strategy screws everyone over in terms of pip gains, bp gains and enjoyment of the game.
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You are incorrect. Any hag player can be oppressive with their traps on hook and you will not escape those who know how to hit right off the trigger.
The survivor who is camped just has to deal with it. To be transparent, I agree with what you're saying regarding how it affects everyone but there are too many variables to redesign to fix this, and it's not just rewarding pojnts or protecting rank. And honestly, do not ever expect BHVR to ever do it. Watch the devs play their streams, you will see they don't see it as a problem to be fixed. Hell, even seen it done by them (heavily proxying as well).
You see, they admitted they aren't seeking to create a balanced game. And players are abusing the less skilled options to vent their frustrations since the incentive to play is not there. A lot of the playerbase is hardly having fun nor inspired by content. There is really no design shaking up this old game and the devs don't seem to be in touch with the community in the slightest.
So take your pip loss, bp loss, and just head to the next game. Or play killer and play it your way
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Crouch plus flashlight gg hag traps lol but i get what you're saying. I just got into this game a couple months ago and it looks like its DOA for me.
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You'll get an influx of don't care about rank it doesn't matter. While currently true there is no incentive to achieve high ranks doesn't excuse BHVR not being innovative with the ranking system. We're approaching the fifth year and they have only started to tap into the possibilities of a ranked system with mmr and rewards. People say mmr is hard to calculate in a random game like dbd but it's honestly not. Add a mmr score for baiting hits from faking vaults. Baiting a pallet drop and making the killer respect. There are hundreds of skilful interactions like this that should be the metric for high mmr players. This isn't rocket science.
As for the camping there should be some form of compensation because camping is a result of game design having no solution to the problem. If it can be done there's no reason killers won't do it.
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