The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Poor killer mains lol
Survivor Meta perks:
Dead hard, Sprint burst, Ds, unbreakable, borrowed time, adrenaline, OoO (swf), Iron will, Head on (kinda), Soul guard, Deliverance (Debatable) .
Killer meta perks:
Ruin (Nerf/buff) , undying (nerfed), bbq & chilli (Gen exploit), Thanatophobia (Nerfed), Pop (nerfed), discordance (Nerfed), nurses calling (slight nerf).
Comments
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BHVR isn't afraid to show its biasedness, that's for sure.
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They wanted to create an asymmetric horror game, the survivors sure are scary.
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Nurses Calling Nerf? I hope you are not talking about the Nerf which happened years ago. If you want to bring up things that got nerfed years ago, look what got nerfed on the Survivor Side.
And Discordance did not get nerfed at all, it got buffed.
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Sprint Burst, DS, Borrowed Time have all been nerfed, a lot more than killer perks.
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sure, if you believe that
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Well,they'll definetely be scary with the new animations lol
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You forgot Camping, Tunneling and Slugging.
Oh wait, they are not perks.
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Borrowed Time got nerfed. Exhaustion perks got nerfed. Balanced Landing got a [needed] change beyond the exhaustion nerf.
Mettle of Man broke the game and needed an immediate nerf, which it got, but for a short time after its release it was meta.
DS got changed, and whether or not it was made stronger or weaker with the change is something players are still debating to this day.
Discordance wasn't nerfed, but you did leave out the big nerf to BBQ which was changing lockers to block auras.
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How was sb nerfed? DS has been buffed due to many failed attempted nerfs, and BT was also buffed.
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Survivor perks are fine as is. Where survivors have been nerfed way harder than killer is in the form of the maps. Dead zones galore, useless pallets, and breakable walls have basically made it so killers are spoonfed their 4ks. Killers refuse to learn to get better and it's killing the game.
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Thanks for the comment, made me laugh.
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Sprint Burst used to be 20s and tied into exhaustion recovering while running.
DS used to be you couldn’t even hook a survivor and they would stun you.
BT used to apply to the unhooker as well.
How were any of these buffed.
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Agreed!
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You do realize those survivor perks were nerfed right DS, Sprint burst and BT were nerfed once again a whiny killer main trying to do a Killer vs survivor thread cry away. Btw I’m not a survivor main so don’t say that just because you can’t admit your wrong
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Oh dear... Perks that are so powerful a killer literally cannot counter it and it's an easy loss changed to being really good and really great when paired with a team which can still be abused btw, that is not really a nerf that is what's called balancing.
People need to learn the difference.
There is a reason there's an achievement escape 8x with no perks and not escape 1x
And why there isn't kill everyone in 1 trial with no perks achievement
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I find it funny when people bring up all the survivor nerfs over the years. The best part is that even after all the nerfs to survivor, they are still the true power role when played optimally. People actually thought infinites, god loops, and pallet vacuum were fine. I wouldn't be surprised if people still thought they were fine and that they should still be in the game.
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Killers like to feel so victimized but the truth is Killer parks are way stronger than Survivor perks in general, and survivor perks have been nerfed way more than killer perks in general.
In the Dennisreep community there are 7 S-Rank Killer Perks and 0 (yes Zero) S-Rank Survivor Perks. The ranks change every now and then but in general Killers have more S-Rank perks than Survivor perks at any given time.
Other people in this thread have pointed how many of the survivor perks newb killers think never got nerfed were nerfed ages before they even started playing (pretty obvious they're newbs because they never even knew they were nerfed).
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Survivor perks do get nerfed like the examples people have stated. Not to mention that all recent killers have been strong additions barring twins
while perks like gearhead or coup didn’t need a nerf nobody was going to use them anyway so does it matter?
Most maps have become more killer sided with the three most recent maps being the most killer sided in the game(saloon Hawkins and midwich)
Not to mention perks like ruin and tinkerer getting substantial buffs to help them.
As a red rank killer I have little trouble 4king most matches
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devs need to stop listening to survivors who are bad at the game. You also forgot Lithe, Metal of Man, Breakout, Self-care, We-ll make it
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Discordance most certainly was nerfed.. and then they changed their minds a week or so later because it was not announced in the PTB nor was it was needed
they put a range limit on it once the twins chapter went live, so it wasn't map wide
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People will scoff at your comment, and the ones that do are inexperienced players. Whether you play killer or survivor, you should understand how maps affects both sides. You didn’t outplay a killer because you got a map with 20 safe to very safe pallets. You didn’t outplay survivors because 4 gens spawned in 1/3 of the map and you just hunker down in the area. But, if the game hasn’t slowed down for you by now, you will have no idea what is being discussed
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Comment less, play the game more. Self care is too OP now? We’ll make it? Breakout? Lithe? MoM? 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
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Yup
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It's definitely on the lower threat tier list but bringing it vs not bringing it makes a difference. Well make it is strong because if the whole team or atleast 2 run it, the rate at which they can heal back up is a little overwhelming compared to how i could get there, depending on what killer at the time. Breakout you can mix with MOM and Dead Hard and can be pretty good with teams as well. Lithe is good with Resilience, just a different version of sprint burst
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if anything it needs a buff (Nurses Calling), not much got nerfed on survivor side that is to altering of being totally in survivors hands most games.
Remember when DS was balanced and then got changed back because survivors cried?
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Previously, Discordance was better at tier 1 than tier 3 because, when multiple survivors stopped working on a generator, in tier 1 the generator stayed highlighted for 8 seconds while in tier 3 it stayed highlighted for 12 seconds.
In order to unarguably make tier 1 better than tier 3, they reduced the amount of time a generator stays highlighted to 4 seconds across all tiers and instead added a range limit. Their first range limit received a lot of pushback for yes, unnecessarily nerfing the perk, so they quickly changed it to max out at 128 meters.
Back in the day, Empathy used to be unlimited, but that caused issues so it was also reduced to 128 meters.
On the wiki for Empathy it says:
It should be noted that changing Tier III's range from unlimited to 128 metres is not a nerf:
With the rare exceptions of some corner-to-corner distances on the largest Maps, no two points are further apart than that distance and the 128 metres will suffice.
https://deadbydaylight.fandom.com/wiki/Empathy
So, Discordance is not nerfed from what it used to be. It's still pretty much map-wide, and the generator only remains highlighted for 4 seconds, a huge improvement from remaining highlighted for 8 to 12 seconds.
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are u implying survivors crouching behind a gen when a killer hooks somebody is an "exploit"????? lmfaoooo
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good job at nitpicking only the nerfs for killer.
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This thread is a lot of killers who maybe started playing a year ago at most.
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Wait Nurse's Calling was nerfed?
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The old animation, when survivor try to flash me to save their teammate, they stand low as they still scared of me and afraid they will fail saving team mate.
The new one, they stand tall when they're going to flashlight, like they're about to beat me dead
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Obviously, my profile pic will tell you I'm a killer main. I have been playing Survivor all day though I have only died twice with no exhaustion perks no spine chill I will admit I have been running prove thyself even though I despise the perk as a Killer. Nonetheless I agree with what you said about the maps those three are the most killer sided maps perhaps that's why they rarely show up? The maps that spawn the most you ask? Corn, Azerov, McMillan, and Haddonfield. I might get to play on one I repeat one of those three Maps every few days.
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But survivor perks have been made specifically to counter those strategies. Could you imagine killers getting actual counters to gen rushing, early dropping pallets, etc?
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It wasn’t the only nerf it got was 2. In 2016 the range was originally 20/26/32 meters then it was nerfed to 20/24/28 meters then in 2018 it was nerfed so you no longer see auras of people snapping out of it or mending cause those were not considered healing actions. Overall the perk is the same it’s still very very strong
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I cannot stand all of the killer complaining. This game is so easy for killers at anything but the highest level of play. I guarantee the people complaining on this website are NOT playing at that level. Killer is damn near brain dead.
Survivor is harder. If you’re sick of “oh no it’s so hard as killer” switch. I play both. Killer is brain dead.
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Yeah it would be nice wouldn’t it.
I mean, If only a perk called Corrupt Intervention and Pop Goes the Weasel ...existed.
Or a perk called Spirit Fury, which unlike DS or UB would work more than once!
Yes.. if only. 😧
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BT only worked ONCE. Now you can use it as often as you want.
Killers could dribble survivors to the hook and thus avoid DS.
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Nothing is brain dead in this game despite how people keep throwing that out there the closest thing to it is tapping one key / button to avoid a basic attack. But even that takes timing. I don't know if you're just trying to get your post count up but your comment was brain-dead.
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I did not say that Nurses Calling should be nerfed, OP mentioned Nurses Calling and the only change that happened was that the Range was reduced by 4 meters in Patch 1.1.2 (!!) - so if we go back years to look for Killer Nerfs, OP should not ignore the big list of Survivor Nerfs over those years.
Ah, the "balanced" DS? Was it that DS which did not provide a Stun Time to get any distance at all? Nice to see what some people understand when they talk about "Balanced". So the Perk just has to be useless to be balanced, gotchya.
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Just a bit in the past, from 32 metres to 28 metres.
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By the way guys, I didn't mention survivor nerfs because they were always powerful. like ds, got nerfed but it's still strong. bt, got nerfed but still strong as hell. Sprint burst, I suppose in the past the cooldown was 20 seconds so I guess it's a nerf but still strong. There's others but I'm not listing all of them.
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with some killers it was harder to get away yes, but overall they still changed it back because of the outcry
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Nope, with all of the Killers. I stunned a Plague with the 3 second-variant of DS and she did not have Enduring, she was able to catch up ín no time. And being a 4,6m/s-Killer without any form of extra mobility is quite representative. From 3 second stun, around half of it is already gone with the animation, meaning a Survivor will gain around 6 meters of distance during the stun. Which is nothing.
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Check it again. Currently it's 3 survivor S perks (BT, DS, IW) and 2 killer perks (BBQ, Pop).
Also killer perks should be stronger anyway given there is 1:4 killer to survivor ratio.
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In 3seconds u should have gone further than 6m. And enduring only affects pallet stuns it was changed a while ago nerfed to the ground, no good killer is gonna use it since they can fake the pallet drop
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facepalm
Ruin in it's current state is way stronger then old ruin and more interractive to boot with the only downside that you have to work for it
Bbq and chilli doesn't have a gen exploit. That was intended from the start
Thanataphobia got buffed. Don't blindly believe what anyone says, do the math
Discordance is bassicly unchanged outside that you need tier 3 now
Nurses calling? You mean the nerf from Patch 1.1.2? Were you that desperate to find something that you had to dig to a nerf that happened years ago?
These kind of victim mentality's is the reason why some legitimate complaints aren't being taken seriously
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Ok, again: Even without Enduring (at this time, Enduring affected the DS-Stun, making it even more laughable), around half of the time will be used for the animation to get off the Killers shoulder. This equals 6 meters of distance, if the Survivor runs with 4m/s.
The time spent for the animation is still the same, but because the Stun is 5 seconds instead of 3 seconds, Survivors actually can gain distance. With 3 seconds, DS would only have an impact if the Survivor is picked up next to an open Gate.
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Soul Guard is only meta when run with unbreakable for whatever reason, I've never seen anyone other than me run it without
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Alright I will
Thanatophobia: Each injure on a survivor was 4% (Max 16% which is 12.8 increased seconds on a gen)(92.8 second gen)
Now it's 5% per injure ( Max 20% which is 16 increased seconds on a gen)(96 second gen)
Remove 16% healing reduction, I think it's a nerf.
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You forgot gearhead, the perk that got nerfed after the ptb even when it wasnt that good.
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