http://dbd.game/killswitch
Hit Validation is total lie.
There's no way this stuff hits. I don't care that the Devs said they "fixed" it. Having a Killer with high ping should hurt them for having a bad connection not help them.
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It's even worse with long arm Freddy.
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That hit was so messy on both sides, yikes.
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Hit validation is a lie and i don't know why they announced that. People play this game and figure it out from the very first game.
Getting those hits everyday even with 30-40 ping in game.
"Better connection wins" I guess all these killers i face had better connection than me.
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Hit Validation itself is not a lie but it is so generous that it might not exist. Like, 1 out of 20 games (at best) I see a Killer going for a really ambitious swing who does not get a Hit. This mostly means that they have high Ping, but usually, I get hit by it later in the game.
So Hit Validation exists, but they way it is implemented is just wrong.
The statement "Better connection wins" however which was stated at some point is as wrong as it can be. If those Killers with 150+ Ping still get their hits despite me being at 30-50 Ping (50 Ping is bad Ping on my side already), then it shows that Hit Validation is not really doing anything.
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You did medium vault that. Not saying that should of hit but room for improvement on your play there for the future. If you fast vaulted you wouldn't of had that clip. Never rely on medium vaults like that.
As for hit validation it has done absolutely nothing. Noticed zero difference for bad ping killers before and after. Can only hope that they just go for the most logical option which is server hit calculation.
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