http://dbd.game/killswitch
How to make No Mither extremely good
No Mither
After entering the injured state, you suffer the broken status effect for the remainder of the trial.
The broken status will not be revealed to the Killer.
While injured, you do not leave scratch marks or pools of blood.
Comments
-
That's decent but I'd consider something else instead
After entering the injured state, you suffer the broken status effect for the remainder of the trial. (killer isn't notified though)
Recover exhaustion 15%/20%25% faster (to combine with dead hard)
bonus action speed to all actions while injured by 5%/6%/7% (kinda like resilience)
recover from the dying state 25% faster (could be interesting with unbreakable)
Increase healing speed when healing others by 10%/15%/20%
SPECIAL: While unhooking a survivor, gain the endurance effect for the remainder of the unhook, and the effect persists for the next 5 seconds after the unhook is completed (This way David can still be altruistic and gain his W.G.L.F tokens.
Note: I'm more of a killer guy, but I genuinely do feel bad sometimes whenever I see no mither people get bullied or tunneled, David's perks should work in synergy, not against one another. I would love to see theses changes in game, and could make for some interesting games and builds, thanks for reading!
0 -
The temporary endurance while unhooking would make No Mither so much better. I love that idea
2 -
Just add 50% boost (if applicable) to any other perk while using no mither, wow no mither is suddenly really good and bad at the same time
1 -
I wonder how strong it would be if no mither gave you 4 hook states before you die
1 -
Just give No Mither a base bloodpoint bonus. Like the killer addons that give bonus points but render the killers power useless.
3 -
Yeah I've always found it annoying how in theory Davids are just supposed to deadhard in only to farm their teammates or get downed themselves (assuming u use his stock perks), and I feel like no mither should reward for helping others or at least make you stronger when trying to kinda like how Bill becomes more powerful in desperate times.
0 -
No Mither shouldn't leave blood orbs for Oni
4 -
Dude I didn't even think of that would be so good, I mean the whole point of David is high risk-high reward so I think that's pretty fair and could potentially make no mither a really powerful perk at the cost of his health, I could see a lot of gen-rushing, looping and altruistic builds suddenly forming if they added the changes I suggested along with yours dude.
0 -
Fair trade off, I like it and would run it.
2 -
Bro that sounds like killer hell dude, imagine if someone used vigil, dead-hard and no mither or head-on instead of dead-hard, they would literally be recovering their exhaustion by +70% which is just insane, it would probably still be bad for noobs, but could be god-like for pro-loopers. Again though, high-risk - high-reward because they would still be one-shot.
1 -
But to balance it out i would remove the positive effects of the perk until you are injured.
2 -
Yeah I never understood that, I really think that shouldn't be a thing honestly, I'd hope they make that change I forgot all about that lol.
0 -
By 50% I mean that it would modify the effect, not just add 50%.
Your minimum exhaustion time would be 60 seconds, which would be reduced by vigil (which is now 30%) to 42 seconds...which is actually worse for dead hard. However it would be quite ridiculous with sprint perks since they have both a timer and a movement speed bonus in them. Adrenaline would last for 7.5 seconds!
0 -
No Mither is a meme perk, nothing should be changed IMO except maybe blood points bonus as suggested above.
I use it for fun sometimes, paired with Unbreakable, Tenacity it gives you a chance to pick-up yourself faster. It also fits well with Dead Hard and Resilience or even with "This is not happening"
0 -
I agree, I guess I should of been more clear in my original suggestion, but yeah the bonuses would only apply when your injured which is what I trying to work off of, hence the whole high-risk high-reward factor!
0
