DS nerf will increase tunneling more
Please change the numbers and conditions. Make it like 240 seconds because some people really obsessed about tunneling. If this nerf will come live, DS is not considered anti tunnel perk. True anti tunnel perk should be more punishable to killers
Comments
-
You want your teammates to spend 240 seconds afraid to touch a gen, totem, or heal anyone? Ok.
29 -
If you are in chase 60 second is not enough. Honestly if you are able to do gens when killer doesn't chase you, you don't need DS anymore. However 60 second is really less.
4 -
I agree, I just don't see it working out for survivors in the long run. I think you'll get a lot of people who aren't being tunneled but are afraid to lose the protection anyway..
1 -
It's always been 60 seconds tho, and 60 seconds really does mean a lot in game.
1 -
Just make it pause in chase
1 -
It was 60 second before because it doesn't have condition. Now if you do anything it will canceled. 60 second is not enough 240 is fairly balanced. Maybe killer decide to leave survivor and go search others
2 -
No. That is absolutely insane.
10 -
Change was great but 60 second is not will enough. Tunnelers gonna tunnel anyway and 60 second will not be enough
1 -
yea unfortunately i play both sides evenly and hate the idea of no ds because that means im going to have to A]Face more swfs and mind you i play trapper so now im ######### gonna have to just play sweaty killers because i wont be having a fun time if i dont with how many swfs ill face and B]when i play survivor i like to play solo but wont be able to do that anymore either becauswe well no ones going to do gens they will run off and hide in a corner of the map terrified so gg to the devs and killers they have made it a 100% killer game now if facing solos and the opposite if facing a intelligent swf all i can say its going to be a high win high loss ration with swfs having a high win ratio and solos having a high loss ration devs never think this ######### through they just say ok guys lets go this is what were going to do and do it with no actual thought process lol
1 -
60s in chase already good, but what i want is actually if killer caught you beyond 60s and try to slug you, the timer will stop on slug, either killer eat ds / other survivor heals you and you lose your DS
3 -
Dude 3 minutes is wayyyy too much. You can get a gen done less than that. There is nothing wrong with the 60 second activation. Just because they added conditions mean it will mess with the 60 seconds. If you wanna not do anything for 240 seconds and still have it then sure be my guess you are just slowing the game down for your team.
1 -
You don't lose it someone else heals you.
Making it pause in chase is just healthier
1 -
I actually agree with this, it sounds like a good idea.
0 -
Did you really understand my post? If killer decide to tunnel you how 60 second is balanced ? You can do gens if you are not tunneled and it means you don't need DS. But in chase it doesn't enough
0 -
no it's not healthier, people will do body blocking let say 2 survivor body blocking you indefinetly especially in endgame, you will lose your ds if someone heal you from dying to injured state I think this will fair and decrease tunneling a lot
0 -
They slug them.
They can see body with that insane time boost.
If you slug they're not in chase so timer goes down
0 -
The only time survivors block is if there competent you underestimate how many are competent and let me tell you 90% of them arent from what ive seen i have taken downs to make sure someone survives but guess what happens whent hat happened i had a legion for example who was tunneling a claudette i took a down for her just to get face camped and me and another teammate both died because when they went to come for me guess what else the killer had oh no noed but hey lets focus on the perks that help survivors vs this kinda stuff instead of what helps a killer face camp harder lol sorry this turned into a rant more so but you should get the point its almost not worth it to even bother taking a down and rather just do a gen and let them get tunneled off and have there game ruined
0 -
Poor survivors getting tunneled off those generators
6 -
The nerf doens't make tunneling easier and the timer wasn't a problem. The problem is that if DS tries to be an anti-tunnel perk nowadays (it clearly wasn't before), it does it's job horribly. One DS stun simply doesn't help enough when you are really being tunneled
1 -
Your crazy suggestion makes no sense.
- It has always been 60 seconds.
- The change to DS doesn't alter its protective quality against tunneling at all.
- The only thing it prevents is jumping on objectives and doing them in the Killer's face.
So... let me address your hysteria properly:
6 -
You can just go inside a locker and take the DS and then start chasing if you think you are getting tunneled. If the killer decides to wait the entire 60s then he isn't doing anything else or stopping other survivors. It's pretty much like camping.
1 -
By your own logic then current DS should be buffed. Seems legit.
2 -
No i didn't say that. Anti tunnel DS need buff not invincible DS. This killer main community amazing. Only few people at least understand my suggestion
1 -
I'm a 50/50 S/K, not a "Killer main" but thanks for using that like it somehow invalidates my opinion on the matter. Fact is, you aren't meant to be immune to tunneling, DS is only there to delay it a bit. If the killer wants to tunnel you that is their right and they will do it DS be damned.
1 -
If tunneling exist then killer must be punished, lose ranks and gain only 3 or 4k BP. Also tunneled survivor needs to be rewarded. If you don't agree on this, you are biased
2 -
You are so reasonable... it brought this to my mind:
1 -
You cant be tunneled when the killer finds you after 4 minutes.
That's not tunneling. Specially when games last around 10-15 minutes.
2 -
Then your DS will be more useful.
0 -
"killer must be punished" "True anti tunnel perk should be more punishable to killers"
Using the word "punish" is making your posts come off sounding... vindictive. The phrasing alone means your suggestions don't sound healthy for the game.
This is a video game (a game, it's supposed to be fun), and it's already not very rewarding. The Bloodpoint rewards are awful considering the grind. It'd be nice to get perks on both sides that are rewarding rather than just finding new ways to punish each other. If we go in the direction you're advocating, no one will have fun.
Edited to add: Your post is talking about rewarding survivors for losing. That would be quite abusable. AFK survivors would probably benefit from that, for one thing. It would reward survivors for playing poorly; my teammates are usually bad enough as is.
Post edited by TragicSolitude on1 -
this can be abused to purposely body block.
2 -
If you are running the killer around for 60seconds then you are not being tunneled anymore.
The reason people don't like getting tunneled is cause they can't play the game.
If you can run the killer around for 60 seconds you are playing the game. That's the purpose of DS. To make sure you can reach a defence when getting unhooked.
Seriously why are you playing the game if you don't like to get chased. I would be proud of hell of myself if i kept a killer busy for an entire ds timer
7 -
How will the changes effect tunneling?
0 -
He's a troll, he made this account like a month ago to be toxic, and try to get people to fight, this post is more obvious, 240seconds? That's 4minutes xD
0 -
Honest question, if you're so overly amazing at chases that you need 4 minutes of Decisive, why do you need Decisive? It sounds like you're pretty good at looping the killer.
Also, like someone else said, rounds only last 10-15 minutes. You want DS active for 26.67-40% of the match. That's what you're suggesting. "I want almost half the match for this one perk that's anti tunnel to be active."
1 -
???
0 -
60 seconds is fine. If ds had a longer timer then you would see more complaints of survivors being slugged until they bleed out.
If you do loop the killer for more than the 60 seconds ds allows you, then maybe you should be looking at taking a different perk.
3 -
Wait why wouldn't that still be tunneling though? I'm all for the DS changes because of the way it's being used at the moment, but if you run the killer around for more than 60 seconds, and the killer is still going after you as a recently unhooked survivor I don't see why that wouldn't classify as tunneling? Is the competence of the survivor here the deciding factor whether or not going after a recently unhooked survivor is considered tunneling?
1 -
This
0 -
A minute long chase can easily ruin a killers chance at winning the game. If your chase lasts longer than a minute youve done your job tbh. Even if they're tunneling you they lose the game.
3 -
if 60 seconds isn't enough then maybe let the killer down you so you can DS him then continue? not hard to do tbh
1 -
4 minutes of useless invulnerablility seems fine to me. I'm just curious if there's an answer to my question that the OP thought up, or if they just want to spew words.
1 -
Depends on how you view tunneling i guess.
I view it as getting downed instantly after an unhook before you had a fighting chance.
I don't see how getting chased for 60 seconds is a problem? Long chases are the good games as survivors right? Why is it a problem?
So yeah i guess it still classifies as a kind of tunneling. just not the problematic kind.
Also if you get chased by a killer for 60 seconds while injured and none of your teammates attempted to take aggro even once then you can only blame your team. Tunneling can be stopped quite easilly if survivors would just remember it's a 4v1 from time to time. a single well timed bodyblock pretty much assures you can make it to a safe spot again if the killer still goes after you
2 -
I think stunning the killer for 240 sec would be too much.
2 -
The perk literally is designed to punish killers who target an unhooked survivor immediately now, how would it increase tunneling?
0 -
Please tell me you're trolling?
0