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Real points for killers when people rage quit!
Comments
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REALLY get* awesome points
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Every Rage Quit = 1 Survivor Tear
100 Survivors Tears = 1 Filled Cup
100 Filled Cups = 1 Barrel of "Water"I got 3 barrels, 20 cups and 10 tears already. Thats enough reward for me!
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You should get the hook points as if that survivor died on the hook.0
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Still hoping for Survivors to not be able to disconnect during sacrifice- & kill animations.
- It just a few seconds, you can live with those.
- Survivors won't lose their BP.
- Killer gets to show off their kill moves to the player rather than just the model after the player already DC'd.
"But then they'll just DC before getting hooked or killed."
Yeah, they would.
And that's fine cause then the Killer can either just drop the Survivor to not destroy the hook, or save the kill. (If it's a finite kills ability like Rancor or Ivory Memento Mori.)1 -
I agree that a survivor DC should give a killer the equivalent of a hook+sacrifice1
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ClogWench said:I agree that a survivor DC should give a killer the equivalent of a hook+sacrifice
"I didn't wait 5 minutes for a match and play survivor of all things. just to have a salty ######### quit after 5-10 minutes and wouldn't you know I have nothing to show for it."
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@Boss said:
Still hoping for Survivors to not be able to disconnect during sacrifice- & kill animations.- It just a few seconds, you can live with those.
- Survivors won't lose their BP.
- Killer gets to show off their kill moves to the player rather than just the model after the player already DC'd.
"But then they'll just DC before getting hooked or killed."
Yeah, they would.
And that's fine cause then the Killer can either just drop the Survivor to not destroy the hook, or save the kill. (If it's a finite kills ability like Rancor or Ivory Memento Mori.)Or perhaps when they DC, they just lose control of the survivor, and not have the survivor disappear, just an empty shell the killer can do whatever they want with. Then, DC-ing for a hatch escape becomes impossible. Similar thing when killers DC, the survivors can stick around and escape at their leisure (because they are now wasting their own time, not the killer's).
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@CoolAKn said:
@Boss said:
Still hoping for Survivors to not be able to disconnect during sacrifice- & kill animations.- It just a few seconds, you can live with those. >
- Survivors won't lose their BP. >
- Killer gets to show off their kill moves to the player rather than just the model after the player already DC'd.
"But then they'll just DC before getting hooked or killed."
Yeah, they would.
And that's fine cause then the Killer can either just drop the Survivor to not destroy the hook, or save the kill. (If it's a finite kills ability like Rancor or Ivory Memento Mori.)Or perhaps when they DC, they just lose control of the survivor, and not have the survivor disappear, just an empty shell the killer can do whatever they want with. Then, DC-ing for a hatch escape becomes impossible. Similar thing when killers DC, the survivors can stick around and escape at their leisure (because they are now wasting their own time, not the killer's).
That actually currently exists as a bug.
VERY rarely, the Survivor DCs, but their body remains.
I have had this happen 3 times in my 1900 hours, and they were always on my shoulder when it happened.
They make for a great BP punching bag.1 -
SteveyHooves said:ClogWench said:I agree that a survivor DC should give a killer the equivalent of a hook+sacrifice
"I didn't wait 5 minutes for a match and play survivor of all things. just to have a salty ######### quit after 5-10 minutes and wouldn't you know I have nothing to show for it."0