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New Animations
...are fine, I think, though it will definitely take getting used to just standing up straight while walking. But it absolutely feels like something is wrong with movement speeds. Walk feels slower, and the run speed feels even worse - and Sprint Burst feels completely broken. I saw little to no difference when Sprint Burst was supposed to be active versus regular run speed. Is anyone else seeing/feeling this? Even turning feels slower.
Comments
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I got used to all the animations after a few games. The idle standing animation is the only weird one that stands out to me.
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Yeah, I don't mind them at all. It's all of the movement speeds that are concerning to me.
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At first, kinda. After a while of just walking and running, I got used it and noticed no difference.
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I was wondering if I should do a new thread on the topic or not, but since I've already done a massive wall of text about the UI ( https://forum.deadbydaylight.com/en/discussion/225484/lets-talk-ui-and-why-the-new-one-has-problems ) I thought waiting for someone else to do the animation thread would be a good idea.
At first I was fine with the new animation, but the more I see them, the more I dislike them.
The worst, by far, is the new wounded run animation, the way the character move is just awkward (and not in the I'm moving awkwardly because I'm wounder, but in a "I'm warlking very fast with my back very straight instead of running" kind of way.
It's just jarring to watch survivors quickly walking away when you are a killer, and its even worst when that thing is stuck in the middle of your screen as suvivor.
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I do agree they are clunky. But my main concern is functional - as in, all of the survivor-sided movement speeds feel slow. I literally felt like my character was moving through molasses when she was running.
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Yeah, they really dont feel like they are running anymore, especially when wounded.
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It's easier to hide behind straight objects like trees using it.
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Yes. Something is not right about the movement speeds. At all. Running doesn't even feel like running, and Sprint Burst felt only a smidge faster, it didn't even appear to be an actual burst of speed.
Something else that worries me is I felt like ALL character sounds - breathing, injured sounds - were louder.
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I like them honestly
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I'm not sure if I can say I like them - as long as they aren't the cause of the current movement speed issues, I can certainly get used to them. The walk/run is clunky, and far less realistic (you can see it in how the rest of the character model jerks around during those movements - something's borked there). If they ARE the cause of the movement speed issue, then they need fixing ASAP.
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Yeah they need to fix movement but this animations are better
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