Why People Call Borrow Time & Unbreakable OP?
I Mean i Play Mainly Billy and Besides at End of Game Borrow Time Never Triggers at me as i dont Camp and even at the end i just chainsaw the one who unhooks down.
Also at Unbreakable i NEVER let anyone down for more then like 10 sec .
I dont see the Problem with those Perks, Maybe the Monkey Slugger/Camper Killer just need Stop Slug and Camp and Problem Solved Both perks has barely any Use.
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agreed
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It depends on your play-style really.
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Well, if you just kept the post short and simple I could agree entirely with you - Borrowed Time is a great spot right now, and although Unbreakable is actually quite overpowered to bring a full SWF team back from being brutally killed and deserving to die, it is very rare that any Killers at any rank leaves someone on the ground for over 30 seconds, unless you are Hillbilly and playing smart.
However, at the end of the post you say "Maybe the Monkey Slugger/Camper Killer just need to Stop Slug and Camp Problem Solved Both perks has barely any Use."
Sure, not slugging and camping does counter BT and Unbreakable. BUT, you are literally just repeating what the whole point of your originally short post was, but instead doing it in a way to purposefully make fun of Killers. I also assume that in your head, you think that slugging and camping is abuse and an unfair way to play. I assume that purely based on the tone of the quote. Basically, i am informing you that you can have your own thoughts, and at times share them, but this is definitely the WRONG way to share them. You should edit your post to be more respectful. I will in turn edit out this portion of my comment as it will be confusing to future readers.0 -
Because those perk literaly make teams win in tournaments
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@Dragonredking said:
Because those perk literaly make teams win in tournamentsBorrowed Time? I fully understand Unbreakable winning games in tournaments, but unless the survivors are using an exploit at the unhook I don't see Borrowed Time doing much as long as you have a smart Killer.
In advance in case you don't know, there is currently an exploit I just found out about(I am in PTB, don't know about main) where if one survivor crouches near the unhooker, it will not let you grab them off of the interaction, and your hit will be delayed to the end of the animation. This lets the unhooker still get the normal speed boost after getting hit, and walk away scott free.0 -
These two perks are fine.
Unbreakable can become Nasty when paired with perks + items + SWF tho. Such as a DS squad with Flashlights for example, that you'd have to slug, but could prove hard due to that perk.
Unbreakable is also very strong on killers such as Freddy since it also wakes you up.
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Well i NEVER had issues with one of both Perks .
And im serious i dodge 2+ Items (toolbox,flashlight) if 4 ppl have 4 Medikits,maps,keys NP NP but i dont see a Reason fight 2+ flashlight,Toolbox as i think it is also not Fair that Suvivor are allowed 4x such strong items which outbalance the round so hard there are no combination of Addons from killer which can compete 4 toolsboxes
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I don't see many people complaining about either tho'?
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Borrowed time used to be a little OP, but since the nerf I feel like it has been balanced.
I have never heard anyone complain about unbreakable.0 -
Borrowed time lost a lot of its power recently. It was supposed to apply to both the unhooking survivor and the unhooked one, though it was a one time use perk. Since many people complained about it (or devs realised it wasn't properly designed) they decided to change it, and I didn't say nerf it. Now it's unlimited use but works very differently. Therefore I don't agree with you saying it's an op perk. As for unbreakable, it is a strong perk that has potential but is a very situational perk.
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@KroolTheField said:
Borrowed time lost a lot of its power recently. It was supposed to apply to both the unhooking survivor and the unhooked one, though it was a one time use perk. Since many people complained about it (or devs realised it wasn't properly designed) they decided to change it, and I didn't say nerf it. Now it's unlimited use but works very differently. Therefore I don't agree with you saying it's an op perk. As for unbreakable, it is a strong perk that has potential but is a very situational perk.Personally I love the current design. I never really cared to use it back when it was a one time both people perk. Just didn't suit my playstyle remotely. Now I run it any time I run a hook save build just in case the killer comes running back just as I reach them. Sure I can't stop Revved Saw Leatherbilly but we can just gen rush one of those. And as killer it's not as stressful because it will generally only affect you in specific scenarios, and it's rarely a problem end game if you go for the person unhooking directly in front of you(of course they have borrowed if they're doing that)
Side note: How do you add the colors to your post? That's rather neat
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Personally, I love Unbreakable, but I don't run it because, as people have mentioned, it's quite rare you actually get to use it. If the activation time was reduced slightly, far more viable.0