Whats the point of hexes?
I think im done using them. They are supposed to be really strong and alot of them dont even do much and they are usually gone in 30 seconds and even with undying. They are kinda pointless
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To get broken five seconds into the game.
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Ruin and devour hope are both really good
Haunted ground is a decent option
Retribution is underrated
undying is still very strong
The third seal is niche but okay
Humtress lullaby needs synergy but is okay
toth is pretty bad
blood favour is trash
Noed is quite good.
A lot of these perks require a downside to be fair hence they hex part. Bad spawns will never be fixed and people will always learn spots or bring perks to find them
Nit like you have to run them anyway
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Damn it,i wanted to write the same exact thing 🤣
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Maybe I would use them if I could find some survivors that refuse to do bones. Sadly I only see them on the forum. Hexes are just what you pick when you think 4 perks are to much for an entire match.
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To play Devour Hope Trapper and make the survivors miserable.
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The point of hex perks is that they're high risk/high reward. They give you much more powerful benefits than regular perks but can be cleansed to remove those benefits.
If you don't like them that's totally fine. Play without them. That doesn't make them pointless though.
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D hope: I think is the only hex with high risk high reward
Ruin: ....Its really only good on like 3 killers? (old ruin was better for all killers)
Retribution: is a little niche and again only works on a few killers.
Undying: I dont know what they nerfed I cant exactly remember but I agree its a pretty good hex perk (actually wouldnt mind it being based in killer kit, would force survivors to do bones!)
Third Seal: yeah its niche but....not a good niche probs one of the worst hex perks in game.
Trashness Lullaby: 2nd worst hex in game.
Thirll of the hunt: Now thats a niche perk but yeah I agree its not too good (more annoying than anything else)
Blood favour: I wouldnt say trash but not good either pretty meh hex hardly worth running when you have Undying and D hope and to some extent ruin.
Noed: This perk is quite tricky (disclaimer I have no issues with this perk I think its fine) I only really see this perk being used around the 20-12 ranks so yeah Killers who are new to the game or just straight up bad (or camping killers but thats not the perks fault) On one hand it is a pretty good hex on the other hand though you really dont want to use it cause well you've been playing with 3 perks all game and with how easy totems are to find this perk just ends up like every other hex, broken before you even get to use it. (ive noticed that if survivors see a pretty bad killer they do bones to avoid the noed)
Haunted Ground: Really only see Spirit run this perk nobody else. Wouldn't mind seeing it more its an alright perk.
Sorry for the wall of text but just wanted to give my thoughts on it!
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Hexes are meant to offer a high-risk high reward. Yes, they need to be reworked. OhTofu made a video with an excellent suggestion, go check it.
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No problem and I agree with some.
Old ruin was actually bad against most good survivors(could you imagine it with the smooth skillchecks now)
Third seal counter object and kindred both pretty strong perks as well as blood amber for keys. Again kinda niche but definitely not bad
huntress lullaby needs like 6 other perks to be effective but new undying helps a bit.
retributions 10 aura read on everyone is very good on all killers since that Information can be invaluable to strategic play
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Fair points!
Old ruin was very easy to counter if you were good at skill checks so I will agree with you on that!
Third seal: I actually forgot kindred was a perk so my bad! But with OoO thats iffy almost no one runs that perks out side of memes or 4 man SWF and if its a swf that third seal isnt gonna do much.
If retribution kept the stacks of the hex that just broke then yeah Lullaby would be a bit better but sadly that isnt the case :(
Retribution sounds good on paper but in actual play (just from personal experience going against it so im bias!) ive only seen it work for stealth killers and well it really only works on someone like Wraith and maybe Pig (if they are good at pig that is) Aura reading is pretty good but I don't think as good as other aura reading perks killers have. Discordance, Surveillance, Zanshin tactics, Bitter murmur, BBQ and finally Nurses.
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They're awesome. The absolute carnage & panic when devour hope hits 3rd hook is hilarious. A lot of survivors sprint like headless chickens to find it, therefore being easier to track & coming off gens.
As a killer, if you're concerned about losing your hex at the start of the game then just head straight for it at the start and work the gens from there.
I was against Nurse in Hawkins yesterday and she killed us all with Devour Hope (paired with Thrill of the Hunt). Each time someone tried to cleanse, she'd be there to give you a right good telling off & a slap. As a solo survivor it was tough but oh so beautiful to watch
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Well ideally they should be powerful perks that you bring with the risk that they can get broken.
However most of the hexes simply aren't strong enough for their downside.
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Im saying alot of them are not even that strong. At least make them a little bit strong because its gonna go away in 30 seconds anyway.
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Ya if your lucky enough to get 5 devour hope tokens then ya its carnage and awsome. But the odds of that are slim.
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Then don't run them.
I know everybody and their cousin's dog like to run ruin, but I only ever run it if I have nothing else decent to run on the killer I"m using.
Frankly, I'd rather have 4 good perks than 3 good ones and 1 powerful one may be gone before the first gen pops. (and people should be grateful for that. Huntress Lullaby on a Doctor is the most annoying thing you could possibly face. I get soooooo much hate every time I meme and run that)
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LMAO
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If a hex isn't downright broken and able to be maintained throughout the match like with old undying then killers are pretty quick to just label hexes as trash.
Hexes, for the most part, are meant to be high risk high reward with the exception of some which are unique (eg. Undying and Retribution) or others which are genuinely trash like Blood Favor.
If you don't like the high risk high reward play style then go use different perks instead of complaining about wanting survivors to do side objectives and then complain when they do bones and dispel hexes lol
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Would be nice to have a side objective that didnt take two seconds.
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Hexes are a huge RNG field in this game. When they work they are great. When they don't they don't.
Hexes in general are a huge 'win more' perk. To really make the use of them you need to be a strong killer who can put so much pressure on the game that survivors don't have time to do totems.
Weak players can't really make use of them because they don't put enough pressure to keep survivors off the bones.
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But they don't. It takes 14 seconds to cleanse a totem and if the Survivor is interrupted progress goes back to 0.
Furthermore one could run Thrill of the Hunt to slow it down even more and be notified when someone starts cleansing it.
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I played with third seal yesterday. In 6 matches they cleansed it once on match start, and once on match end. All the rest of my matches they didn't touch it.
Had a fun game on game map, when they all were blind and couldn't find a hook, so 2 guys died struggling for whole second stage.
I know third seal is not the best perk even for hex, but I like it anyway.
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It depends on what you are using them for. I often run Thrill of the Hunt with Ruin and sometimes even a third Hex simply because I want to find the Survivors fast and the audible give me the right direction to go in the first twenty seconds. In fact, I can usually get there before they even cleanse it. Think of them as bait.
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If you have access to Undying, use it with hex perks. Undying is honestly way better than before now that you can use it with a larger variety of perks, and hell, Ruin Undying is still very good. Lullaby, Retribution and Devour Hope are also very good hex perks.
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Sooooo don't use them?
I'd why you make a thread about this...if you don't want to take the risk for the reward then dont
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Actually just going to say retribution, haunted grounds, and maybe infectious fright on a good nurse would be really good. So the aura reading can be useful if used in conjunction with other effects to maximize value.
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I have not been using them. Just wanted some opinions. would be cool if the risk wasn't that it could be gone at the very start of the game.
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