Nurse is not balanced
Sorry if this comes off a little ranty but this is after a 2 minute game on Gideon where nurse slugged us all with the third seal and infectious.
While I agree nurse requires skill to play and bugs make her annoying to play nurse she is not balanced in the slightest.
What makes killers balanced are the strengths and weaknesses. For example deathslinger has a brutal chases game but map pressure is his weakness. Another example legion has great map pressure and slowdown but lacks lethality.
Now what’s nurse’s downside.
Stealth: There are perks to counteract this and all killers bar doctor and legion get countered by it.
Gen rush: nurse has mobility to stop this as well as get to hard to reach places much faster than any killer.
Perks: No real perk helps against her but iron will and even then that’s only slightly. Dead hard can help too and is good against her but her next hit will come very soon after.
If anyone has any weaknesses nurse has I’d like to know them.
This isn’t to bash anyone who plays nurse you can main her all you want I just think her existence makes balancing killer harder
Comments
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Hey man if survivors can get 4 extremely good survivors and run meta to then destroy nearly every killer they come across then i think it is only fair that if you get good at a very very skillful killer you can the same.
It's not like people are picking her up and becoming pro nurses in a week.
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Like how these OP threads are typically based on seeing a lot of X killer. Maybe you are just annoyed seeing the same killer over and over.
Realize the current rift is Nurse and Oni. You are going to see a lot of them.
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Oh I agree she’s hard but she is a detriment to the balance of the game similar to SWF.
Difference is one is easier to tone down
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ok but the other one is WAY more common
if they do something about gen speed at the start of the game and it makes nurse almost unbeatable sure nerf her but i see no reason to do so now.
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Tbh I very rarely see nurse. Doesn’t mean I hate fighting her any less. Oni is actually one of the best balanced killers as he has an insanely strong power but he has to earn it
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I’d rather they balance killers around blight or onis power level and then nerf survivors accordingly
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This match was today so it’s unlikely but who knows. I’m just saying I don’t think its fair that a killer like nurse exists
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Then why is nurse insanely strong but frustrating to play due to bugs? This is why I want her changed
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But if spirit and nurse are insanely strong compared to the rest of the killers whys shouldn’t they be nerfed? If these killers can consistently outperform other in every map and with any perks there’s a problem
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Keep in mind Nurse has been buggy for over a year. Ever since her rework her blinks keep glitching or she doesn't go through certain terrain. The fact that this killer has had these bugs for more than a year tells you the devs don't want to touch her.
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It would be much better to just buff all the killers so that they are closer to nurse and spirit similiar to bringing solo closer to SWF
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You don’t know how to play against Nurse. She has to guess when you break out of her vision, and even when she can see you, she has to guess if you are going to run back at her or keep going. Nurse is fine.
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Nurse is the only killer that's genuinely OP. Even if most can't pick her up and play her right now, once mastered she is busted. Walls and pallets stop Spirit and Freddy but they don't stop Nurse. All you can do is wiggle and hope she misses.
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How do you balance swf?
Some people suggest removing grouping but, this would shift the balance to skilled meta killers.
SWF is a major draw for a lot of players. People like to play with their friends.
Balancing this game is a literal nightmare. Most matches either heavy lean one way or the other.
Experience can go a long way in this game, sometimes, even that isn't enough.
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I think she is balanced around a set time to kill and move around. If the nurse's skill level vs the other 4 survivors skill level is equivalent than nurse would only 2k. Note: I'm saying equivalent not equal. This is assuming both sides play at a certain level consistantly throughout the entire match.
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In game voice with the option to turn it off, is actually a good idea. We could move forward with the game balance being intended for voice communication.
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Nurse's blinks have a lot of tells. Under normal circumstances you can slightly see where she is pointing at, hear how long she is charging her blink and even see where she will land midblink. Information that you can use against her during a chase. She is strong, for sure, but isn't unbalanced per se. And Nurse chases follow basicly different rules, that's just hard to get used to. Technically she can be lightburned by a flashlight like wraith, when charging a blink, but survivors don't try that for a good reason.
Problem are more with her beeing buggy and by my experience her ability beeing more sensitive towards stuff like desync etc. But in your case I think it showed more how strong Infectious is. Especially in combination with Nurse and a small indoor map, where you can't see much of her blinks before she arrives. And yes, I said it now. Infectious needs a nerf. Of course it's meant for slugging, but I think a huge slugfest is too much. And so many much weaker killer perks have a cooldown, but not Infectious. Your game would have probably looked quite different.
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One thing to keep in mind is that most people have no idea how to play against a good Nurse, or if they do, they have very little practice at doing it. I 3/4k most games on Nurse with no perks or add ons at rank 1, but I absolutely couldn't do that against 4 good players. She's one of the few characters balanced around high tier play. I have to sweat out a 2k against the best players I know.
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Not even close, map positioning and understanding her movements go a long way in avoiding a down. Getting outplayed has so many factors that it's easy to blame design over attributing our own mistakes to the her success.
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They need to make a clear decision here. No in game chat and SWF splits the gameplay too much. Either add voice or, disable groups, one or the other.
I actually like the idea of disabling groups. I think it adds to the atmosphere of not being able to communicate and relying on solo gameplay, decisions and experience.
Unfortunately, SWF is equally appealing to players so, I think they would be better off adding in game voice option.
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You mention perks that are good against Nurse but then seem to glaze over the actual counterplay against Nurse that, if used correctly, makes it very punishing for the Nurse. Nurse is a very all or nothing killer in most regards, with only a slight second chance, that granted should be used more often, in the form of her secondary blink.
For example, one of the most basic counters to a Nurse, albeit an unreliable one against more experienced Nurses, is to run towards the Nurse since a Nurse has to commit to a blink as soon as she starts to charge one up.
Another big thing about Nurse is that while she may have the ability to go through walls and the like, if she doesn't exactly know where a survivor is she can easily whiff or otherwise overshoot/undershoot the blink entirely from clever movement on the survivor's part. While Nurse may have counterplay to this, it is equivalent to trying to pressure a survivor around a pallet to make them mess up and run into you, meaning it is usually a 50/50 of said counterplay actually working if a survivor commits or not.
I'm sure there's more that even I am not aware of but those are the main ones that come to mind immediately.
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League of Legends is pretty well designed to be played without chatting. Pings are actually enough in 99% of situations.
Enemy doesn't have flash? There's a ping for that. Want some1 to spilt push? Ping the red exclamation mark a bunch to tell them to stop leaving lane and then target the turret. Want ppl to prep for baron? Ping the baron spawn time. Want some 1 to engage with ult first? U can ping their ult for that. Want some1 to just go in first? There's a ping for that.
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I generally agree, I think it would be healthier for the game just to allow in game voice option and we can start to balance around that being status quo.
Right now the level of play is completely split and it throws any chance of balance right out the window.
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Nah you just ping the moment the enemy used their summoners. If your teammates aren't brain dead they can check the time your laner pinged.
As for pro play, most of their voice chat comms tend to be very short and concise to the point where you can get the same from pings. They literally just shout enemy champion names or say they need support/help. They usually don't use nor need more detailed instructions cuz it's expected that their teammates know how to play.
The only reason you'd need more detailed instructions is if your teammates are incompetent and need the extra handholding or you need to explain a niche/meme strategies to randoms.
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And that’s my issue. These two killers outperform the others so much that they are the only ones played at tournaments. That’s why I want them nerfed and the other buffed to the level I said
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Yeah I want them fixed as that would allow the. To finally balance her
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lmao I knew this would happen with the new tome.
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If she’s fine then why is she the only killer who can consistently 4k tournament squads?
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Completely unrelated as most nurses I fight have been playing her long before tome and are very skilled with her
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I’m talking general power level not giving everyone mobility. I know some killers like trapper will probably always be weak but I feel like evening out the roster is very important and that goes for the highs and lows
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While I like the idea of buffing all weaker killers I do want them to be like nurse and especially spirit. What makes playing against killers like blight and billy so fun is the interaction. There is equal opportunities for both sides.
Nurse and spirit don’t have this. Nurse have very little besides LOS blocking which won’t work while injured or stealth which isn’t reliable. Spirit has iron will.
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Sure,that's the main goal obviously but i don't think that will be possible with every killer.
For example Clown,you'll never be able to make his power strong enough but not too oppressive so that both sides have equal chances.
Then they nerfed billys basekit (which pretty much nobody asked for)
DbDs balancing will always be a mixed bag
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That's the point. I think the devs don't want to fix her because then they would have to balance her. I believe they are happy that she is in a powerful/buggy state and they don't want to change that because it requires more work.
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I don't think its the Nurse, but Infectious Fright that is unbalanced, i've been thinking that for a while
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Infectious is strong but nurse makes it oppressive similar to stridor on spirit
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Everyone that thinks this killer is not balanced, should just play it themselves and see how it's going for them.
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I know I’d get demolished as nurse but what happens if I get good with her? I get easy 4ks with no challenge besides bugs
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Nurse is one of the most balanced killers in the game.
The only way for her to win is to be better at her skill and decision making than you are at yours. That's it.
The problem people really have, is that they get paired against someone whose skill DOES outweigh their own as fair bit, and the problem is then that they get stomped with no chance of winning.
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My problem with nurse is her ability to ignore both pallets and windows which a core to dbd gameplay.
Tbf nurse kinda outmatches survivors of equal skill too. Especially with perks like infectious or knockout. Even spirit still has to play around pallets nurse just throws that out the window
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Lowest kill rate means, you will give up before you even scratch on the term of "good". You have no idea what it means to become good with nurse, but just complaining because you are not be able to play smart against her. Your problem, not the nurses one. Good players will still give nurse a hard time, you aren't one of these good players.
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Nurse + Ruin/Undying/Infectious Fright/I'm All Ears is easier than Spirit with Stridor, because once you get last that initial hump of learning to blink you can autopilot the extremely significant majority of trials but with Stridor Spirit you always have to play at least a little attention.
Of course, I'm going to get crucified for that one, but I no longer care.
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Think of it this way: there are very few Nurses that are capable of consistently 4k'ing at red ranks. Of those Nurses, only a small percentage will consistently 4k mid to high tier tournament teams. We're talking a small percentage of a small percentage of Nurse players. I lose maybe one game per month on Nurse in normal queues and I'm considered a low tier to mid tier at best Nurse in the competitive scene. I struggle against good teams.
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You and me both. How people can think she is balanced is beyond me
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I do know she requires skill I’m just saying a killer of her power shouldn’t exist since it makes balancing a lot harder
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Good nurses won’t have any problem 4king every game. Slap on infectious and slug to victory
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She can’t..... if you’ve seen her tournament matches, she averages 2k. Other killers average 0-1. This game is survivor favored.
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This game is survivor favoured because most survivors are bad. If they balanced around tournament squads survivors would quit. Nurse is way too strong compared to other killers deemed balanced by the community (blight oni hag).
Why does oni have a weaker power than nurse but requires a charge up to obtain it? Same with Myers. She has better anti loop than slinger and equal mobility to blight. How is this fair?
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"Ok", no sense to discuss with someone that thinks he knows all.
Cya, keep living in your bubble and don't get better at the game
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Exactly that, but that guy knows it better.
He will just argue: Not every survivor is on competetive tournament level. Guess what? THE NURSE ISN IT EITHER YOU ...
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Nurse weakness?
Don't get found. She can't do anything if she can't find you. Don't loop or play games, just be stealthy.
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