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New 'HEX perk change' Idea

Not_Entitled
Not_Entitled Member Posts: 14
edited February 2021 in General Discussions

I had this thought, what if HEX perks had a small tweak. What if you could "take" the hex perk off the totem and it disables, but at anytime, if there is a totem remaining, the killer can place the HEX perk on any totem. This way you can "save" HEX perks (like ruin and/or undying) for late game when it really matters. Though 1 small downfall is there's no need for this on most HEX perks but having this option could:

-Move totems to better spots

-Save perks for mid to late game

-They don't lose their perk instantly (unless you get super unlucky lol)

Curious to see what you guys think about this, not like the devs are gonna add this ever, but I wanna see how people see this!

Comments

  • Terro
    Terro Member Posts: 1,171
    edited February 2021

    I can see a few problems with this. The first is noed. It would be real weird for the killer to move it around. The 2nd is how powerful it could be if the killer devices to stack objectives. So they could move their hexes to make face camping better or move hexes near basement. They could even use it for a stronger 3 gen.


    I just thought of another. Combining ruin and pop.

  • Not_Entitled
    Not_Entitled Member Posts: 14
    edited February 2021

    True, but like I said you don't really need if for all the HEX perks TBH so noed is definitely a janky one. Another thing it promotes survivors to doing their "second objective" which slows the game down a bit. This can be good because when survivors aren't pressured it's either do gens ASAP or maybe get screwed from totems later. See survivors have the choice to do bones or not, and this adds more of a reason since it can REALLY screw them over. The camping though does sound very aids especially since a killer can move everything closer to their camp spot. But this gives more of a reason to not risk trying to save them and to play smarter. This change can change the meta a lot and makes survivors really get punished for their mistakes.

    And the ruin pop doesn't really work as is anyway. You can't pop a gen that's regressing and killers can already run them both.

  • Terro
    Terro Member Posts: 1,171

    I mean couldn't the killer remove ruin and then use their pop and then put it back down?