What if we had Bloody Party Streamers as a perk (Blood Favour, the Blight's perk rework suggestion)
We have perk alternatives for Survivor Pudding (Barbecue & Chili) and Escape! Cake (We're Gonna Live Forever).
Why having a Bloody Party Streamers, at least its weakened version, as a perk would be a bad idea?
Here is a rework suggestion for Hex: Blood Favour, the Blight's perk that is now a very mediocre perk at best.
HEX: BLOOD FAVOUR
A hex that gains a favour from the Entity.
- Pallets and Vault locations within 8 meters from any Dull Totem are blocked by the Entity.
- Auras of Dull Totems are revealed to Survivors when within 8 meters.
- When a Survivor cleanses a Dull Totem, all Survivors and you get additional 1000/2000/3000 Bloodpoints that are only awarded post trial.
The Hex doesn't turn a random Dull Totem into a Hex Totem at the beginning of the trial. Its effects remain active for the duration of the match.
WOULDN'T IT BE A BIT TOO STRONG?
No. It is not rare when Totes spawn in a completely open area or in a dead zone, and 8 meters is quite small range. If Survivors want to escape, they don't need to cleanse all the Totems.
Would then it be a good perk for Killers to run?
Yes. 8 meters range seems to be very tiny, but If Dull Totems spawn in powerful loops like Jungle Gyms or on the second floor of the main building in the Ironworks of Misery, they would be rendered completely worthless until Survivors cleanse them. Having tasks to complete other than Generators during the early game stage is a good change in my opinion.
Also, the desire to cleanse all Totems for Survivors to get up to 15000 bonus Bloodpoints would be quite strong. There would be more Survivors wishing to break Totems, which will lead to reduced gen repair speed.
Comments
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"Just do bones" the perk. Nice
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Why not make all the bonus bloodpoint items and perks give the points after the match, like BBQ and WGLF + change No Mither to give bonus points?
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This is a pretty cool idea. I think 8m might be too small to have a huge impact, 16m would probably be just right, but that's not something you can really judge without gameplay testing.
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And make it they give way more bonus BP then what we get now for the green one (100% in a category, it should at least be 200%). The grind is already though as is.
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I would love the change where Green Offerings giving Bloodpoints in one category would give players 400% more Bloodpoints, or 32,000 Bloodpoints equivalent to Escape Cake or Survivor Pudding.
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Even better :P
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