After people stop complaining about dead hard...
Which perk do you think we should complain next?
When I play killer, I find sprint burst quite annoying, can that be next?
Perks shouldn't give you advantages, they should all work like no mither. While we're talking about no mither, can we please remove the part where a survivor can get up from the ground? Kind of OP to have an infinite uses unbreakable.
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Very funny.
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Yes, it's going to be very funny when all perks are reduced to "Wake Up" and "Hangman's Trick" tier because people always find something new to cry about.
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You do realise people are complaining about dead hard because it's unfair right?
Sorry you think that "E to undo mistake" is fine for the game.
Other exhaustion perks while annoying do not come even close to how unfair and frustrating dead hard is to verse.
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They will go for Sprint Burst or Borrowed Time. Either of them.
But before, there will be a new Chapter and the tradition is that one of the Perks will be called "problematic" or "OP" (see: Desperate Measures, Soul Guard, Power Struggle, For the People, Breakout...), despite nobody using it a week after Chapter Release.
My favorite time for each Chapter :> Killer Mains thinking that we will get strong Survivor-Perks, always a good Joke.
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As long as they don't nerf Iron Will I don't care what perks they nerf.
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Honestly I stopped using dh long time ago. While I agree that it can prolong a chase when used properly at the right place by a decent survivor, I find it too situational compared to some other perks that are beneficial majority of the time.
It is a good perk but not broken. I wouldn't nerf it to the ground.
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By that logic spirit fury is also unfair since it corrects a "mistake" from the killer for being stunned. Same with enduring. Same with noed. Same with Bamboozle.
Perks are supposed to give you an advantage, that's why people use them.
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At this rate, I wouldn't be surprised people wanted that nerfed too.
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Iron Will is under the radar because killers can't tell if they got screwed by it (they didn't see the survivor).
it's not like DH which screws them over right in their face. So I think Iron Will will be relatively safe.
But like you said, I wouldn't be surprised.
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Dead Hard is a great perk to play against and with. We need more perks like Dead Hard that promote critical thinking, mindgaming, and decision making, and less perks like UB/DH/BT that give flat benefits as a band-aid fix for terrible game flow. If people complain about Dead Hard, they should be complaining more about the total balance state of the game as opposed to the perk in general.
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hmm, undying, noed, ruin, enduring, stbf;, nurses, spies, franklins, pop, thana, killer powers, come to mind when i read posts like this.
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I think it's time to take our heads of our asses and realise both sides do that, after one perk gets nerfed they immediately start complaining about another so stop acting like only killers do it.
Personnaly i stoped using dh because it felt unfair for the killer and it isn't rewarding, when i play killer it feels kinda bs when all survivors have it, but i mean let's not start putting a system where a perk can only be used by 2 survivors in a team, that would be awful.
The ONLY thing that makes me chuckle is how survivors always ######### about killers NEEDING to display skill on everything but are fine using dh on a full squad, wich is funny because that perk takes no skill to get value out of.
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None of those perks other than NOED are even remotely comparable to DH. Spirit fury can be countered, DH when used for distance cannot, enduring shaves off time off a stun and doesn't give you a free hit. I have no clue how bamboozle is seen as a perk that covers a mistake.
Imagine the shack mindgame, a killer equivalent would be a perk that gives you a free hit if you fail the mindgame. It would've been nerfed already if that existed.
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Do you realize killers don't care if you do them the "favor" and take pity on them for using a perk? Just look at matches where there is no obsession. They will tunnel. They don't care if it's unfair for you.
You know what is unfair? All these perks getting nerfed because SWF is overpowered and solo q getting crappier and crappier with every "balance" change.
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Spirit fury can be countered by not dropping pallets? Well, dead hard can be countered by baiting it out or not looping. Almost every perks can be countered by not giving it the requirements to work, which only makes it worse for the person doing so.
Spirit fury gives you a free hit more often than not as well.
You don't need to mind game at shack if you have bamboozle. It goes from a god loop to just an alright one.
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What? You pre drop the pallet to avoid spirit fury lmao. Did you think that the counter to spirit fury was not dropping pallets?
Dead hard, when used for distance, has no counter. Aside from exhaustion add ons which are slowly being deleted because apparently survivors don't like it when their crutch becomes counterable.
Mindbreakers duration is too short making it only work on a few killers under very strict circumstances and blood echo is trash.
EDIT: Also bamboozle still isn't comparable to DH.
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Like others already said.Spirit Fury by itself us really weak and only works with Enduring.
I can kind of understand Bamboozle but in my experience it's very very easy to counter as survivor because killers play very predictable with it
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No, I dont like when killers keep wanting to nerf things bc "swf so hard" and then solo players get their experience worse.
"why does everyone play swf" yea, I wonder why. Because like you said, survivors dont like their "crutch" perks to be counterable, and killers dont like to work for their 4k.
And Bamboozle is comparable, since it makes loops way shorter, the same way dead hard can make them longer.
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Bamboozle can be very predictable, but then again so can dead hard. Once you know someone has it, it's very easy to bait it. Plus, the time it actually doesn't work and the survivor just ends up exhausted on the floor.
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It's predictable outside loops but less inside them.
Most people use it to make it to another pallet/window.Which the majority of killers can't play around.
Anyway,i just want to have a decent anti exhaustion perk to deal with Dead Hard because i realize that you can't really nerf this perk without completely destroying it.
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Just because the devs don't wanna do anything to solo Q (for some reason), doesn't excuse or justify how BS dead hard is.
Also I've never brought up SWF, the core balance issues in this game come back to unfair perks and maps, not SWF. IDC if a survivor lobby is in a SWF, I just want a fair game.
Dead hard however, is not fair.
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By nerfing perks that benefit a weak and strong role, who is suffering more for it? The already weak role.
Killers have a kill rate of 70% not because they go against SWF every match, but because currently, even after kindred buffed months ago, solo q is the weaker part of the game.
No one was complaining about dead hard before the devs announced they were going to nerf DS and OoO, so how BS is it really? Not much.
Noed has been an issue since the start, and both sides complain about it and it hasnt been nerfed or at least adjusted.
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The same way survivors are not grateful if killers played according to their rules. You can play fair, get everyone on death hook, but if they escape its "GG ez, baby killer, you're trash #########", so take that into consideration. Again i play both sides and while 4 DH can be a bit bullcrap I'm NOT asking for a nerf.
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Na I've always acknowledged that dead hard was BS and unfair, it's just that other perks have been significantly more BS and unfair.
Once again, Id love a solo Q buff, but solo being weak isn't a good excuse to keep unfair perks in the game.
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I love Iron Will. But it's not supposed to make the Survivor totally silen, which it has done for me and I've seen plenty of times. Iron Will doesn't need nerfed, it just needs to be ######### fixed. Sound Is already so broken enough, I don't need an Ace that doesn't make any noise following me around.
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I kinda love it, when people mix the two uses of DH. DH for distance is mostly used planned. The same way a good looper tries to use each window and pallet in an effictive combination, they consider DH for distance in their plans. Without it, they would just loop differently. Definitively less efficient. But just differently.
Using it for dodging hits is most likely the point when they use it to fix a mistake. But even then it's not exploiting the perk. It's just using it efficient.
They are strong perks, but a For the People and Sould Guard combo is still much weaker than efficient coordinated swf groups in general. For the People comes with downsides and can't be overused. It's more like dealing with flashlight saves or sabotage. Annoying, maybe, but quite handleable.
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This dude acts like dead hard reverses time instead of being a one time use small dash when injured lmao. "Dead hard when used for distance has no counter" oh but i bet you aren't willing to use something like mindbreaker are ya?
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I mean I'm iffy on the whole Dead Hard thing, I hate Sprint Burst way more (I don't think Sprint Burst needs nerfed I think it's just an infuriating perk) but the "oh I bet you aren't willing to use insert perk here" argument is dumb. That exact same argument was used for Undying (which needed a nerf, don't get me wrong), and dis-credited most of the time.
"Oh, you'd have an easy time with it if you used Small Game, but I bet you aren't willing to use that perk huh?"
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Using small game wouldn't help much with undying that's why lmao still have to run around getting 5 totems whilst dodging killer, losing survivors and not doing gens. Where as Mindbreaker helps with all exhaustion perks with no effort, no excuse to moan about them if you don't use anything to counter it.
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The same people crying about all these perks are gonna be the same people crying when this game dies because que times are gonna skyrocket if they continue down the path they're on and people will leave the game in troves until they're forced to put real AI in the game to make up for the lack of a player base, regardless I see this game lasting another few years before they hang it up and say it's been a good run , they can't monopolize this market forever and with the recent changes they're shooting themselves in the foot because once real competition does start happening if this game isn't on point and a new game outshines them early in the making it's gonna look really bad and be a really bad day for the devs.
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That's fair, Undying was a bad example.
But how about NOED? Or Ruin? Or Devour Hope? Small Game counters those perks. "No excuse to moan about those if you don't use anything to counter it."
The argument is still dumb.
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Well I'd say if you aren't running small game or detective's hunch you can't really complain about those either, just my opinion.
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Well, I can't say you're not consistent.
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Never once in 4k hours I've said gg ez to anyone. Meanwhile, I would need 20+ hands to count the times i've been facecamped, hit on hook and nodded at by killers.
Edit: missing a word
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So more than 50% of the survivor players isn't a reason to keep a perk, that some people say it's unfair? lol alright.
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Did you know that "exploiting" is bannable? Why are people not being banned for using Dead Hard then?
God you people like to use "cheats", "exploits" and "hacks" for everything. Just the other day someone was saying people playing SWF is hacking.
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Well believe it or not solo Q doesn't need dead hard. It needs better matchmaking.
Nerfing dead hard doesn't effect the main reason why solo Q is annoying to play, that reason being lack of communication and bad MM.
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My q times at red ranks solo are instant and my team mates are also in reds. So how is it a matchmaking issue?
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Sprint burst, adrenaline and iron will. I already see them bitched about here and there.
Until they take bloodlust out of the game, dead hard and all other exhaustion perks are perfectly fine.
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Because rank doesn't equal skill and the average survivor in this game is quite bad.
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You know what else is unfair? NOED.. Bloodwarden.. VPN Killers.. Being hit after vaulting a window and getting 10 feet away from it.. being hit through a pallet.. Spirit's existence.
Are survivors not allowed to have a single strong perk?.. Besides Dead Hard doesn't even work 75% of the time.
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Nice whataboutism.
Also, a single strong perk? We just gonna ignore BT, DS, OoO, iron will, SB, adrenaline, UB being meta asf and Deli, prove thyself and spine chill also being very good perks?
Survivors have a lot of good perks, and a few unfair perks. DH being an unfair one.
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I'm happy for you, i really am, for me it was so bad i had to turn off my messages and friend requests so you can imagine how my experience was.
Now, let me say it again, i play both sides and I'm not crying for any nerf so at this point i feel like we're going in circles, maybe because we've had opposing experiences?
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And so do killers.. it goes both ways. We just gonna ignore Noed, Pop, Devour, Ruin, Corrupt, Haunted Ground, STBFL, PWYF, M&A, Tinkerer, Thrilling, Infectious, a billion tracking perks and their own unique powers? And I said "Are we not allowed to have a single strong perk" because at the rate you guys are complaining, every survivor perk will eventually be nerfed into the ground.
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And killers don't have good perks? Poor victims. I love the victim mentality.
BT is anti camping, DS and OoO are getting nerfed, dont like Iron will use stridor, SB and Adrenaline are fine, Unbreakable is fine, just dont slug.
Prove thyself and spine chill? Really? Lmao. What's next? Maybe wake up, deja vu?
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Mindbreaker is absolute trash.It's not hard to get rid of the 5 seconds exhaustion.
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DH is the easiest exhaustion perk to play around once you know a survivor has it it can no longer be used to dodge an M1 i'd say sprint burst is the most annoying if a survivor knows how to use SB theres no chasing them when its up you just have to let them go most of the time. Sorry but i feel like the same people who complain about DH are the same type of people who complain about 360.
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If Rank doesnt equal skill, why do people complain about matchmaking? If rank doesn't matter, it's fine for a rank 10 killer to go against all red rank survivor, I mean, it doesn't mean anything. Or does it only mean something when it is against killers?
And if the average survivor is bad, why are killers always crying about OP survivors?
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Having good perks doesn't justify dead hard being unfair what's your point.
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Highlight where I said that having strong perks is a bad thing, or that killer don't have strong perks.
Go on, you can't, because I never said that.
I have an issue with unfair perks, not strong perks (unless they're OP).
You're making an argument out of nothing now lmaoooooooooo.
The average survivor is bad, killers look at the games where the survivors are actually good and balance around that. When the survivors in the lobby are actually good, balance issues become much more apparent. EG: OoO. Nobody should balance around mediocre to bad players IMO, bad players can get better, while good players can't get worse.
As for ranks, it's more for the methods to get to a high rank. People can get high ranks by using overpowered perks, skill-less strats (looking at you snare spam freddy) being carried, or by getting lucky with the mm system.
A good survivor will always be rank one, but a rank one will not always be a good survivor, think of it that way.
People complain about the MM because of the drastic different skill levels shown in game, not because of the ranks. When you're a genuine good survivor and you're being paired with urban clauds, it gets tilting.
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