Rework to make Coup de Grace better
Personally, I think Coup de Grace should have a way to gain tokens without losing gens.
I would like to see it be the Killer version of Stake Out. Where you gain a stack for every 20 seconds in chase, that way if a chase is going long without a hit, you have a way to help secure the kill.
This rework would make it a viable chase perk similar to bamboozle, enduring and spirit fury. Where it changes chase interactions and Survivors have to keep on their toes all game.
Comments
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This idea sounds cool tbh.
Would you limit the amount of stacks or?
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Sounds like a good change, and one that I'd be up for that's for sure. One thing I would like however, is that you would lose a token upon any form of attack (Chainsaw, Hatchet etc) so it can't have an overwhelming synergy with stbfl.
I'd say it would need a cap of sorts. Possibly 3 or 4, although if you're reaching 3 or 4 stacks than I think you've got a problem with your chases that this perk won't help with.
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Do you know why bloodlust is hated? It's because it rewards the killer for being bad at what they're supposed to be doing which is chasing. Here's an idea for Coup de Grace to make it a killer version of Dead Hard.
For each 30/20/10 seconds not spent in chase, gain a token up to a maximum of one token.
Performing a lunge consumes a token and extends your lunge by 100%
Single use dash, just like Dead Hard
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Sounds good, specially since it's not 100% extra dash since the ptb
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I would say to lower the lunge range but make it increase it when the killer hooks a survivor. Increase every 5 meters.
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