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Survivor Concept - Sherlock Holmes

Neutralizer
Neutralizer Member Posts: 25

I just think would be a great partner for Tapp :D


Some part of The Lore is fictional from me :)



Survivor's name : Sherlock Holmes

Possible Map :

New Scotland Yard (Indoor)


Lore Idea : 

Holmes was a renowned detective who solved and cracked a lot of important cases. From government party to rich aristocrats were served by him. Along with his best partner Dr Watson, they were unstoppable for 17 years. Well, you can say they were inseparable partner.

After a long time, Holmes decided to retire, turned his job into a bee farmer. Lived a peaceful life in his retirement life, a call of detective came out of nowhere, triggered him and Dr. Watson out of their retirement life. But the first morning he woke up to his first investigation in his first case after a while, he realized it was not the house he lived in. Dark presence lured around the atmosphere. Holmes thought he was dead, but his body was clearly unharmed and normally functional. Holmes, now trying to find a way out of this nightmare, but he knows that The Entity won't let him go easily.


Perk :

Fabricate

Holmes has a splendid knowledge in evidences, knowing every nook and cranny of how evidence works and looks. Despite it's a wrong thing to do, it is important when in dire situations.

Unlocks potential in one's Aura-reading ability.

After a generator is completed, the auras of Killer's belongings (traps, hooks, etc) are revealed to you for 10/12/14 seconds. In addition, you gain a token after a generator is completed (max to 3 tokens). Use 1 token to fabricate one of Killer's belongings, making it unusable for the entire trial. If you fabricate a hook, it will go unusable for 50/60/70 seconds. As long as the Killer's belongings auras are revealed to you, you won't trigger any of those Killer's belongings (traps, tools, etc).

"My name is Sherlock Holmes. It is my business to know what other people don't know." - Sherlock Holmes


Fake Call

Holmes has many tricks up his sleeve.

Activate-able perk.

When a generator reached 70/60/50% of it's progress, you can purposely break a generator when it is not worked on. It will appear as it's regressing with sparks for as long as it is not repaired.

  • Press the Active Ability button while near the generator to purposely break it.
  • After the break, the generator can't be kicked/damaged/repaired for 4/6/8 seconds.

Fake Call has a cooldown of 40/30/20 seconds. Fake Call can't be activated when you are in chase with the Killer.

"It’s a wicked world, and when a clever man turns his brain to crime it is the worst of all." - Sherlock Holmes


Tracker

A detective must have a good sense of footprints. Though it will be too suspicious if you come too close.

This effect applies if you are inside of the Killer's Terror Radius.

You will be able to see the Killer's special scratch mark colored yellow. Decrease your regular breathing by 25/50/75% whenever you are in the Killer's Terror Radius. If you are the Obsession, you will be able to see the Killer's special scratch mark at 12/16/20m when outside the Killer's Terror Radius. As long as you step on the Killer's special scratch mark, you walk 10% faster.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"You see, but you do not observe." - Sherlock Holmes