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"Changed transition animations in Survivor Locomotion"

Rogue11
Rogue11 Member Posts: 1,463

From today's notes: "Changed transition animations in Survivor Locomotion to make the controls feel more responsive."

I've only played a few minutes in a quick custom lobby, but it feels like they straight up removed all the transition animations? These were one of the few things I really liked about the new animations. I guess this will make spins/moonwalking easier, but is there no way to retain 360's and keep these animations? They made the movements look more fluid and natural.

I still have major problems with the quality of the idle, walking, running, and injured animations, but BHVR seems to only be focused on the movement control.

Anyone else have thoughts on these changes?

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