http://dbd.game/killswitch
A crazy idea. Slow down.
Getting camped? Getting tunneled?
Have you considered how much you, and/or your teammates are pressuring the killer to do these things? That they might not have time for anything else if your team is chaining generators?
Robbing the killer of what they do?
I'm not saying let yourself get killed, or even hooked, mind you, but i ams saying at least pretend you don't know the map inside out. Enjoy being chased some, or something. Play like you did when you started a bit more.
Stealth a bit.
You can't really punish a killer for camping by popping generators when you've already annihilated the generators.
All I'm saying is that running the fastest trial possible is part of what gives swf a bad name. Slow down. Smell the roses.
And yeah, i know some killers are just toxic, or new and camp anyhow, but slowing down gives ammo to distract the killer, and pressure them to patrol more.
Rushing hard might go as far as to teach bad habits to killer players. They may assume every trial will be a massive rush.
They may think camping is viable because if they let the hooked person go they may not get another chance.
They may tunnel because there was only time for one chase before.
Comments
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Camping and tunneling doesn't work against competent survivors. If you put pressure on only one survivor, guess what? You're gonna have 2-3 survivors burning gens because you have no map pressure. Only bad survivors complain about tunneling/camping.
If you play the map smart and you still get gen rushed, you're likely gonna pip or black pip with more points than anyone else. Still a win in my book. If you tunnel/camp as killer blindly without tactics, you'll finish with no points and a depip because competent survivors will play around you.
Your post isn't an issue. Salty people will be irrationally mad and it's easy to sound rational when its 4 salty people against 1 killer at the end of the match.
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@iceman2kx said:
Camping and tunneling doesn't work against competent survivors. If you put pressure on only one survivor, guess what? You're gonna have 2-3 survivors burning gens because you have no map pressure. Only bad survivors complain about tunneling/camping.If you play the map smart and you still get gen rushed, you're likely gonna pip or black pip with more points than anyone else. Still a win in my book. If you tunnel/camp as killer blindly without tactics, you'll finish with no points and a depip because competent survivors will play around you.
Your post isn't an issue. Salty people will be irrationally mad and it's easy to sound rational when its 4 salty people against 1 killer at the end of the match.
A short match will limit how many people you can pressure, though.
It also eats up the ability to pressure someone.And i called tunneling, and camping bad habits for a reason. They will work from time to time, and that might be all someone needs to keep wanting to do it.
It's legal moves, but people will still complain, and don't want it to be common.
Problem is squeezing the killer hard might encourage making this common.0 -
It also happens when you don't pressure the Killer too much. I've had matches where the Killer didn't find a single person for the first 90 seconds of a match. 2 generators done, others progressed a good bit, and not a single chase has been initiated. Good Killers will find their first victim within 30 seconds or so, frequently within the first 15-20 seconds. When you haven't initiated a chase in more time than it takes a single Survivor to complete a gen, don't be upset they just gen rushed you into an early grave. This is at Rank 8 and better btw.
As much as it pains me to say it, Survivors dictate the pace of the game. If they go in hellbent on doing gens and getting out, that's what is going to happen. Unless they make a mistake. If they go in a bit more casual and want to get a "good" match in, then that is what will happen and is the best time for a Killer to get their 3-4k because there is more time for a Survivor to make a mistake.
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I dont waste time on anything but gens when i play survivor, and i pop every totem i can find.
I dont expect anyone to go easy on me if i didnt bring ruin when i kill. Just gotta get in there and do what a killer does... Chase a survivor through a bunch of pallets until they run out.
As frustrating as seeing a pallet closeby over and over again in a chase, it is very satisfying to watch the other survivors run to all the broken unsafe pallets their buddy used up.1 -
@Rebel_Raven said:
Getting camped? Getting tunneled?Have you considered how much you, and/or your teammates are pressuring the killer to do these things? That they might not have time for anything else if your team is chaining generators?
Robbing the killer of what they do?
I'm not saying let yourself get killed, or even hooked, mind you, but i ams saying at least pretend you don't know the map inside out. Enjoy being chased some, or something. Play like you did when you started a bit more.
Stealth a bit.You can't really punish a killer for camping by popping generators when you've already annihilated the generators.
All I'm saying is that running the fastest trial possible is part of what gives swf a bad name. Slow down. Smell the roses.
And yeah, i know some killers are just toxic, or new and camp anyhow, but slowing down gives ammo to distract the killer, and pressure them to patrol more.
Rushing hard might go as far as to teach bad habits to killer players. They may assume every trial will be a massive rush.
They may think camping is viable because if they let the hooked person go they may not get another chance.
They may tunnel because there was only time for one chase before.Only bad survivors complain about camping.
Tunneling is just the killer playing optimally, just like you would return to a 80% gen after being chased of by the killer.Sure, pressuring works against camping, but once you pressure the killer, he will switch to tunneling if he sees gens poping left and right.
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The issue is lack of objectives. What flowers is there to smell? Both sides try to win, survivors have 6 objectives, killers have 12. While the killer is trying to get one objective, three survivors are working on half of their objectives still.0
