Killer Against SWF Not Fun

I've seen many posts about this and hope that if enough of them keep coming up, developers will provide a solution. The game is designed to not allow communications among players but SWF groups do it anyway. Why did you design game with such an easily exploitable issue? If we had a rule that everyone playing in a group gets a free Bond/Kindred perk in addition to their four, would that be fair? Of course not. But it also wouldn't be fair to just make killers more powerful overall for the sake of the solo queue players. I've heard suggestions that killers should be able to opt out of SWF groups but I think that would lead to massive queue times for SWF players which would not be fun either. I can think of two possible solutions.

Option One, give the killer a buff and/or SWF group a debuff that scales based on the size of groups. Maybe SWF players repair gens 1% slower per member of the group. The killer need not know about the group in advance because we don't want killers trying to avoid SWF groups but giving a little extra balance would be great.

Option Two, give all survivors voice chat in the same fashion that they use Discord. Provide it in the game so that survivors can easily talk to each other. With that as a given, balance the game accordingly, but don't do stuff like letting the killer overhear or something that would give players incentive to use Discord instead.

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