Spirit nerf
Comments
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This exactly, I had no problem with spirit during this brief period.
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That is not counter. If you are injured she can hear you and can see bloods. So that is not clearly counter.
And i know you will say you can use iron will and one of the perks which hiding bloods. But there is so much killers and i dont wanna waste my 2 perks for chance to get Spirit. So no that is not counter and she is still so strong. And solve is simple like i said. When you see Spirit go and get catch yourself. And ######### on hook. Easy.
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Learn to mind-game then. You can crouch, you can hide in lockers, you can fast-vault windows and slow-vault back through, you can drop pallets... seriously, how much more do you want??
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Those really only work against bad spirits. And hiding in a locker? Are you kidding me.
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Okay actually you have a point there. I was thinking in terms of a fully healthy survivor which doesn't account for when your injured. My mistake.
But while I agree you shouldn't have to bring a perk or two just in case you might get 1 killer out of 22 I still think suicide on hook is a childish solution for a team event. One person suicides early game and you've almost all but doomed your teammates. Where's the altruism.
Perhaps a small nerf should be applied as I don't currently have a counterplay for being injured but that nerf in no way should guarantee you escaping the spirit while injured. If you can escape every time she becomes a weak killer thats no fun for anyone like she used to be. The person playing the killer needs a fair (really stressing the fair part here) shot to find and down an injured survivor regardless of what killer they are playing even without perks just like you should have a fair shot at escaping regardless of which health state you're in and what perks you're using. Perks and add-ons should simply increase the success rate of the people using them.
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She has footsteps? I always sucked against spirit and I didn't even know she ever had footsteps
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She can teleport through walls and pallets and hit survivors, she completely ignores their only lines of defense but ok she was never op
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Let's just make it so where survivors can see her while she's phasing but not her seeing the survivors.
Oooh and also remove the scratchmarks so she can't see them.
Ooooh and make it where she can hear the survivors while phasing, no footsteps, no grunts of pain.
Ooooh and also make it where she can't see grass moving while phasing.
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The Spirit has that rather loud, phasing sound when she's near, that's also directional. I've found paying close attention to this and either walking/crouching or making a mess of scratch marks is a fair enough counter.
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If you're in her TR when she starts phasing, the nouse doesn't play.
Additionally, the phasing noise isn't directional. It's like Huntresses humming. You hear it but you don't know where its coming from.
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So, what you're saying is, you just want a button to outplay a good Spirit rather than actually developing the skill to outplay a Spirit yourself??
And yes, I'm completely serious. Quick & Quiet, and Dance with Me are things, y'know?
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That's strange.. I hear what you say with the first part: Thinking about the pallet mind game loops, I definitely have experienced that. However, the phasing when I've played has always been directional! Unless I am extremely lucky, I've been able to hear where it's coming from.
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I’m not running two perks to counter one killer.
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Right... because Q&Q + DWM only work against Spirit??
Well, I guess if that's the depth of thinking, there's literally no convincing people of anything other than to "git gud"
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Just balance her so the survivors have an audio and visual indication that she's using her power in chase. You know like every single other killer in the game.
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Fix spirit. Yall ruined her she was my favorite character and now she is trash. Nobody want their objective to be hit with pallets. Smh
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She’s my favorite character too. However, I’m doing just fine with her right now.
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26*
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How the days go by..
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