Why is lag still benefitting killers?
So supposedly we have server side hit validation right? Meaning if your connection sucks, it's to your detriment. Why is it then that every lagged ass killer I/my swf come across gets complete and utter bs hits? They should be getting misses. My ping is always 57-63. I'm watching a pig that just killed me get bs hit after bs hit right as spectator. Downed a Nancy and her toolbox was 5 feet away from her on the ground due to franklins. ######### is this? Fix your game I'm tired of loser killers, and by that I mean VPN or those with bad connections (whether on lagging purpose or because their internet sucks).
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I know all killers have the same lunge, and I'm telling you for a fact that lagged killers get bs hits.
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It's not, I was playing killer and have survivors full on teleporting in and out of sight... that isn't in my favour lol. Honestly I think it's a crossplay issue, every time its questionable connection its always a crossplay player. For example I had a ghost face I couldn't reveal at all, even when hes fully take up my screen... just bad as servers and connections
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That's possible, ill start paying attention to that. Whatever the issue is it's bs tho. Some matches I'm just like dude screw this game.
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Are you on a Europe server too by any chance? But sadly if people have bad connection theres not much the game can do about it even with dedicated servers. Issue with all games tbh but you get use to it especially with DBD. You only notice it more in this game as its singular hits instead of so many bullets for example
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Whoa real nice there, whats your problem? you're completely wrong btw, go educate yourself with the several videos that bhvr has released about how hit validation works. We have servers now, welcome to 2020, and no longer rely on a peer to peer system where whatever the killers sees is reality. At least that's what it's supposed to be.
Post edited by Rizzo on0 -
It gives an advantage to ranged killers because you can't dodge their shots.
On your screen you dodge it and are nowhere near it. On their screen you just teleport on the ground when you go down.
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i don't have many problems with hit detection lately but i still notice it pretty much doesn't work against vpn killers and i really wish they would do something about it instead of ignoring the complaints.
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It goes both ways, and I've seen killers get screwed over by their lag. For example, had a Hag who teleported and pulled someone off a gen. They were down with me mere moments before they did it. They were so laggy though, that they missed multiple hits on me by miles, and I was able to pull survivors off the hook in their face because their internet was struggling so much that they just would get trapped in the trap setting animation.
It's a screwy both ways, but I will agree that it's really frustrating on both ends where you get hit through something you shouldn't (Like when I stunned a Bubba earlier, and he never even swang on my screen, but I still got hit. Even though when I had gotten hit, he was in the middle of the pallet stun animation. Or when Survivors feel like they get a vaccum pallet hit on you that lands from what feels like a lightyear away.)
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If the killer or survivor is laggy, it should be punishing to them. This game literally punishes the person with the better connection. It's not possible to tell as a killer whether youre getting bs hits, I don't think anyway I can't tell but my connection is always good. I'm on ps5 so sometimes I'll whiff a hit but I chalk that up to aim dressing not latency because it always happens in the same weird jerky way usually causing me to hit an oil drum for some reason. It is completely obvious as survivor when the killer has a bad connection and is getting bullcrap hits, and it's not just me, when my swf gets one of these guys we're a complaining, and you can tell because they have a hard time picming you up or hooking (the animation will pause for half a second) because they're so lagged, sometimes they've pushed their ck nextion so laggy that at some point in the match they lose connection. Its unacceptable.
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Maybe you are the one who is lagging.
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If the hit validation didn't give killers a lot of leniency, then no-one would ever play killer, because there's always going to be lag spikes and latency that would rob so very many hits for no good reason.
I average about 70 ping and I get them. Most survivors I go against effectively have Vault Build. Really, really fun.
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...I have a stable connection too. And I play on PC. I promise you, the game doesn't always punish the person with the better connection. It's case by case. As I said with that Hag game last night, she got punished very hard for her bad connection, because she missed easy hits, and would get literally stuck in the trap setting animation. The only plus she got was one grab that didn't matter.
Besides, if you have a stable connection, then are you sure it's really just them having a bad connection, or is it you and your buds mis-timing things? Because especially with Killers like Pig, their swings can be decieving. And it sounds more like you guys possibly just mistiming things. (Which, no shame in it. I do the same thing with Freddys constantly.)
My point is, you can tell when something is either lucky for you based on connection, or when you can get crapped out of something because of a connection. But, at least in my personal experience, it doesn't happen very often, and it's usually just a mistimed vault/pallet drop. Especially on killers like Pig or Freddy, that seem like they hit you from a mile away.
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It's always the laggy killers that are getting these hits, they stutter around, bend over and pause while picking you up, can't find you once they do down you, keep pausing while carrying you. But in a chase they are given this huge advantage. There is a definite difference between normal connection killers, you win some you lose some at vaults, questionable killers where the hits seem pretty staggered towards them but that's the only evidence I believe that's what a lot of people here are talking about but still feels like bs to me, and the really really laggy killers that either VPN or just have awful ping, these guys have no business playing killer, I wish they would implement some sort of minimum threshold of ping before you can play killer and kick them if it drops for too long below that, because the hit validation sucks.
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I call this bs, earlier this month I had internet issues without me knowing, so I got into a match and was very laggy, game did not benefit me at all since I was rubberbanding all over the place.
So I feel like you are just blaming lag.
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Well I'm not, my ping is invariably 57-63ms, never more never less. And I'm not an idiot I've got 5000 something hours in this game on both sides, some killers everything plays perfect, some killers its total trash and those happen to be the ones stuttering all over the place so I don't know what to tell you.
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Servers suck, plain and simple.
If you play both roles you’ll understand it is a problem on both sides. I don’t know how server connections really work, but for some reason it is the one thing that is hindering the enjoyment of this game.
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That and toxicity. Lol
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Honestly at this point I will take the toxicity, if it meant that server connections were going to be improved. lol
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Yeah, you can ignore toxicity, can't ignore getting screwed by another person's terrible connection
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yup. Exactly. They need to fix hit boxes and sync issues or this game will die. And I hope it does die. This issue has been going on for too long for it to be justifiable anymore.
FIX THE GAME OR REFUND
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I'd rather go back to peer to peer if it weren't for the fact that whenever a killer dodged it meant another 10 minute wait time, even with the occasional Lag switcher.
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Sorry, I may have been pissed when I typed the thing before, but yeah it might just be server issues, when I lag I do stutter everywhere
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I do have to admit, on PC whenever the killer is laggy and hence being carried by the servers, it's generally 50/50 if they're console or not. Incredibly frustrating.
My favourite lag hit is when you've vaulted a window and then run a bit more, and then they swing, such as this hit from two days ago:
This killer ended up getting a 3K purely because every hit looked like this. In fact, while I was down, I saw the exact same thing happen to the David on my team not 10 meters away.
I don't play often anymore but this is legitimately still my experience as a survivor with consistent 30 ms ping to the server, in over half of my games. it's one of the factors in me having taken a 2 month break recently. (before said break I was playing over 30 hours a week...)
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Me getting pallet stun 1 meter away
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No kidding, I know this. My point is that server side hit validation is supposed to make hits fair, so if the killer is lagging they should miss miss hits, not get hits they haven't earned. Why is this so hard for some of you?
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Unfortunately it's not a killer thing, it happens the other way around too.
I play on EU server and whenever I face people from Russia or especially from the Arabics, than that match is a complete nightmare.
Their connection is so terrible that when you play survivor you get hit like when the messed up those hitboxes.
But as killer you can literally hug the survivor and still the hit won't register.
I had a game vs a 4 man swf from the Arabics, the lowest ping was 250 while the highest went over 900 ping.
I can tell you that wasn't a fun match as most hits that should hit were a miss.
Unfortunately the idea form the devs is perfect, unfortunately the results are terrible.
They need to tweak some things in order to get it right.
For example rainbow six siege had the same problem in the first 2 years, they tweaked some things and made it way better.
People who has a terrible ping are in the disadvantage unlike in dbd unfortunately
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Naw man, it's going both ways
A couple times a night I will start a grab animation only to get pulled out of it when the server updates and tells the client I didn't get the grab.
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Keep in mind the ping indicator only shows your connection to the server not the killers. It goes like this
You > to > Server
Server > to > killer
killer > to > server
Server > to > you
It still doesn't help that hit authority will still be with Killers since they haven't migrated that entirely to the server being the authority, which hit validation only mitigates the outliers. The real issue is still the Killer having server authority since it accepts what they hit as true unless their ping exceeds the parameter before their hit validation kicks in which as we've seen before, still sucks.
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If this is how it works, which you seem to know what you're talking about, that sucks. Take me back to p2p pls lol
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How is it fair for survivors to get hit two steps after a vault because the killers internet sucks or they're using a VPN?
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Despite all of the misgivings, dedicated servers are objectively better. Both from a developer standpoint and player standpoint.
Benefits from a Developer Standpoint:
- Improved feedback and customization: It's easier to identify issues through servers since they provide a platform which can be easily adjusted.
- Allows more services to be provided with dedicated servers
I'm sure there is more but those I can think off the top of my head.
From a player standpoint its a more secure way to play since you are not connecting to another player who functions as the server, but instead insulating yourself through the dedicated server. This means your IP and possibly other information is not exposed in a way that P2P would have done. Also dedicated servers lower the average ping for matches by virtue of the service they use (AWS Gamelift).
All being said, Dedicated servers are an immense improvement to the QoL of Dead By Daylight and the only thing holding them back in this regard is ensuring all the systems are migrated from P2P to Dedicated Servers which I believe they have said they are coming close to finishing as its only a few edge cases left.
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