http://dbd.game/killswitch
Thanatophobia + Dying light
Thanatophobia + DYING LIGHT
- Default gen timer is 80 seconds
-5 % stackable gen penalty when a survivor is inured, max -20% gen penalty
20% of 80 seconds is 16 (80 seconds + 16 seconds = 96 second generator)
Dying light = -3% stackable gen penalty when you hook every survivor other than the obsession and the obsession is still alive.
Max = 27% (9 hooks)
27% + 20% of 80 is 37.6 (80 + ? = 117.6 second generator)
(80 seconds + ? = 117.6 second generator)
Max Thanatophobia + Dying light stacks = 37.6 seconds
Comments
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I just like knowing the potential of "stackable" perks.
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surely if you have 9 stacks of dying light that means you’ve killed 3 survivors, and therefore can’t have max thanatophobia?
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I know, the max stacks is 11 but is most scenarios, you aren't going to be running furtive chase or nemesis and the chances of your picking up a survivor who has DS is quite small. Also the hatch, I doubt your going to get 11 stacks.
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*opens the post*
The numbers mason, what the they mean?
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Imagine stacking perk that works only when survivors aren't healthy with a perk that makes it easier for survivors to become healthy.
Thana is better stacked with anti-heal perks like Forced Penance, which became very useful after buff.
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Math is slightly of.
20% penalty means survivors work at 0.8 charges/second
80/0.8= 100 seconds so 20 seconds more.
Max dying light is actually 11 if you can shuffle the obsession but 9 is more realistic so 27% penalty.
On it's own that would be 80/0.73= 109.5 seconds. So 29.5 seconds more
Multiple debuffs stack multiplicatively so 0.8 x 0.73= 0.584 c/s which means 80/0.584= 137 seconds so a whopping 57 seconds more but at that point you already won so meh
That does mean that you lose about 5% effectiveness by combining them but still
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