Instakill Michael Myers
Just having a moan really as seem to keep getting him. Just had a game where I was knifed to death in the first couple of minutes from full health - seems broken to me
Comments
-
It takes forever to get it. Either you or a teammate didn't break line of sight much with him.
A few weeks ago I did Judith tombstone with infinite tier 3 to see how it was. 3 of the survivors were bullying me thinking I just wasn't good at chasing (wasn't even acknowledging I was feeding). Got tier 3 and it got really interesting. Good times.
29 -
Played a game last night using Michael's native perks
Have tombstone piece
Get tier 3 and accidentally kill my obsession
Oops
3 -
Tombstone piece is broken. Normal tombstone takes forever.
5 -
I'm curious now, what was the reaction when the halloween dlc dropped and Myers could instakill? was it outrage? or was DS so unbalanced it drowned it all out lol
8 -
Both tombstones can be hard countered by lockers besides all the other things you can do againt them. Knowing how they actually work helps a lot to counter them.
5 -
Its so funny when a tombstone myers is chasing you with the tombstone piece so you just jump into the locker and they cant do anything and did all that increased stalk for nothing.
2 -
Yeah, it was meant to be balanced by increasing the amount of stalking required, but it's still a ridiculously powerful and is a well-worth trade. If you run corrupt and ruin too, you can get one survivor out of the game before the first gen pops, and just snowball like hell from there.
3 -
Know your locker locations.
6 -
If you get it to happen before one gen pops, the survivors are the worst ones you can imagine.
3 -
The tombstone piece is very strong and is really the only thing I would say nerf on him, judith tombstone takes a long time to use but the tombstone piece and the j myers memorial combo is just ridiculous, I especially hate it when playing solo and some other survivor thinks it's funny to tbag him on the other side of the loop and not actually try to break line of sight because they don't understand what type of potential add ons he has up his sleeve and they end up dying before a gen pops
0 -
That's why I stipulated that you need corrupt and ruin.
0 -
Even with Corrupt and Ruin, the amount of time it takes to charge a tombstone piece would mean the survivors are awful
3 -
No, not if you run J Myers memorial with it.
1 -
Just like @Volfgang57 already said, even then it they must be terrible at the game when they get stalked that much, especially since a stalking myers have almost no pressure.
0 -
The point is that corrupt essentially gives you the strongest 4 gen possible, and ruin ensures that the pressure you keep up the entire time doesn't go to waste. Charging up evil within only requires line of sight, and the only other option is to run around and do nothing for 2 whole minutes.
1 -
I think what feels off to me is I am aware of not letting him stalk to build up his power but if your team don't then he just comes and kills you instantly it feels unfair - though I guess there are a lot of instances in this game where the mistakes of your team mates impact on you even if you're not making them yourself
1 -
The point of stalking Myers is to not apply pressure. It's to let the survivors feel relaxes so that you can glean as much stalk from them as you need. With the strongest 4-gen possible and ruin, survivors who stay on gens will feed you points, but if they leave the gens to break line of sight, they let the gen regress in their face. Decent survivors aren't just going to sit around for 2 minutes, so they'll be persistent and feed you a considerable amount of stalk points.
0 -
While the last part is true, Tombstone Piece simply removes the Survivor out of the game. Myers is basically stalking Survivors and the one guy who has never seen him will be dead. When he gets an Add On-Rework, Tombstone Piece will most likely go away, but there are no plans to do that yet.
And it does not require that much Evil to get to EW3 with the Tombstone Piece. The Add On is simply form another time of DBD where busted stuff like this existed.
1 -
IMHO Judith's should be buffed to allow locker and ground mori's at the cost of even higher stalk requirements and removing his ability to lunge. Judith's and Tuft requires draining 3 and a half survivors completely and a heavy movement speed reduction. Seems stupid to have it countered so easily for 2 ultra rares and 70% of the match spent stalking survivors.
I do think Tombstone Piece needs to be looked at though. Judith's Tombstone and Tuft is underpowered in my opinion.Tombstone Piece is better in every way considering you can reach EW3 pretty fast, especially if combo'd with J Myers Memorial and it has no speed reduction. This is a bit overpowered and frustrating if Myers drains the first survivor completely, 99's EW3 on the second, and pops it and insta-tombstones the third.
0 -
If you cant pressure gens fly fast and ruin/undying is completly useless. Only bad survivors let michael stalk that much before atleast 2 gens popped.
Normally you should get done atleast 3/12 - 4 gens before he reaches tier 3 then. Atleast in my SOLO matches we always get that many gems done unless my mates are COMPLETE potatos.
0 -
too broken
2 -
I think you're missing my point. You just said that if you can't pressure gens, then they fly without ruin, which is try. You then said that letting Michael stalk then is for bad survivors. It's a dichotomy between the two. Any Michael who knows what they're doing in this won't commit to chases, they'll glean as many stalk points as they can. They either break line of sight/stalk or they keep doing the gens and let him stalk the hell out of them.
I think you forgot I mentioned corrupt intervention too. Snowball killers like Michael benefit immensely from corrupt, especially with ruin.
0 -
Except it's not that easy to stalk. If you're far enough away from a survivor that they don't notice you they're going to be moving somewhere and probably breaking line of sight a lot + the further away from a survivor you are the longer it takes to charge up your Evil Within. If you get closer to charge faster then most competent survivors are going to notice you and run.
You're underestimating just how long it actually takes to fully charge a tombstone piece because it takes a lot longer than 2 minutes unless you're able to just stand right behind someone that entire time (and I mean -right- behind them)
0 -
Yes they wont go into chases, that would be stupid.
But survivors arent stupid too. If they notice whats going on (which they really should when they notice he just keeps stalking without really chasing them) they will just split up and start bashing out the gens. If they get spotted they just run a bit and then head instantly back to the gen. You cant pressure 4 gens at once, and since you arent actively chasing, hooking or injuring someone, they will get back to the gens really fast.
Of course solo q exists, but thats a other problem which should be looked into but once solo got the buff it deserves, he really wont be a problem.
0 -
Denying a kill with a locker is so satisfying tho.
1 -
That's the point; if they run away, then the gen regresses. If they don't, they contribute to charging your stalk. That's the dilemma you put them in.
As for calculating tombstone piece charge time (not considering getting out of tier I which is pretty easy), the amount of charge required to tier up is 5 points. Judith's Tombstone (I prefer tombstone piece personally but hey), increases that by 200% to 10 stalk points. The equation to calculate stalk points per seconds is .333333333 stalk points per second at max inefficiency. 10/.33333 means 30 seconds of stalking, worst case scenario, while stalking one survivor at max range and max inefficiency. That's a far cry from 2 minutes, but it can be a hassle to get. Hope that you get survivors who suck it up and let you get the stalk points.
0 -
Again, the great thing about Michael is that you don't need to chase in order to pressure. Just being close with line of sight is enough, and since 30 seconds of max distance stalking is enough to get a charge, you just have to pretty much cycle through the four gen, getting as close as possible, moving along once they try to break LoS or make distance, until you have enough charges to pop your tier III and go to town.
Forget going to town, you're taking a jet plane into downtown. Getting rid of one survivor before 3 gens is already a good omen.
0 -
It may seem busted af but it's not. It takes Myers way too long to even get to tier 3 with those add-ons to allow him to instakill. If he got it that quick then your team was legit feeding him. I mean idk what ranks you're in but it's crucial to know how to play the line of sight game with Myers to deny him stalking you. There's also ways to tell if he has tombstone and ready to kill. If his hand is open while in tier 3 or if he's taking way to long stalking to get to tier 3. If you feel like he has it or know for a fact that he has it just jump into a locker to deny him the kill and force him to hook you. Myers is a fun killer to play as and against in the game but he's honestly one of the weakest killers in the game.
0 -
Alrighty, you're a tad off with that math. With tombstone piece it takes 5 points to get from tier 1 to 2, and 12.5 points to get from tier 2 to 3. (Tombstone piece adds 7.5 points to get to tier 3). So a total of 17.5 points to be able to kill one person (Judith's tombstone adds 10 points, so 20 point total to reach tier 3). Each survivor can only be stalked for 10 points, so you have to nearly -fully- stalk 2 different survivors (remember you can only absorb from one survivor at a time, so no stacking speed there).
At max efficiency, which is 2.5 meters away, you stalk at a rate of 0.8 points per second. 17.5 / 0.8 = 21.8 seconds. 22 seconds at *2.5 meters* away. That's over 20 seconds at basically arms length behind two different survivors. Not going to happen.
At minimum efficiency (40 meters) you stalk at a rate of 0.08 points per second. 17.5 / 0.08 = 218.75 seconds (or 3.6 minutes). And again I bring up my point of breaking line of sight, movement, and having to find 2 different survivors to do so.
At 50% efficiency (~20 meters) that stalk rate would be ~0.16 points per second. That's 109 seconds, or 1.8 minutes.
This is again assuming you can find at least 2 survivors, stalk them almost entirely out of charges, and never lose sight of them.
My point is, stalking takes significantly longer than you think
1 -
Oops!
0 -
Yea, I kinda screwed myself there because I killed my obsession first, so then all of my perks were useless
0 -
Looks like I missed the digit before the first sig fig. Oops on my end.
Either way, you're not going to be stalking at maximum inefficiency for the whole time, and either way, corrupt intervention is 2 minutes long. The strongest possible four gen plus ruin is going to immediately put survivors in the conundrum of feeding the killer points or idling around for 2 minutes. Even if they mange to pop a gen, which shouldn't happen if you're sticking to stalking and gen patrol, you can glean off enough points to have enough before the second gen pops, and 1 kill at 3 gens is pretty much the border between wins and losses.
0 -
But there is zero indication of him having it or not. What if it's just a normal lvl 3 and you just gave him a free down from jumping in the locker?
0 -
Except getting a free instadown from the locker.
0 -
Which isn't a counter because you still give him a free down.
0 -
Being downed like you would have been with ew3? Or getting instakilled? Which is worse? I hope you know which one.
1 -
If his hand is opened he's instant kill. Hop in a locker, he'll hook you but a hook versus and instant kill really helps your team.
0 -
I mean, back then you could stalk multiple survivors at once and the requirement of reaching t3 with both addons wasnt as hard. Instakill Myers was literally a god toying with subjects in the early days.
DS wasnt actually that bad as you could use Enduring to counteract it and not using the skillcheck actually disabled the perk also. So as the obsession, you were literally forced to use DS the first time you were grabbed. DS was mainly to counter Iron Grasp and Agitation being too powerful, while Iron Grasp and Agitation was used because Saboteur was too powerful. And Saboteur was used because Wraith could freely camp with no punishment, Trapper could trap the hook with no punishment and Billy could also camp with no punishment.
Besides, instakill Myers and DS wasnt even the worst thing about the halloween chapter. Dying Light was.
1 -
OMG, the ocean of tears and mounds of salt were glorious. It was especially fun to hear it from people who liked to sit there in plain sight and T-Bag behind pallets without realizing that they were just feeding Michael
Back then, we got pips off points, not the emblem system. So people T-bagging at the exit gates was just guaranteed stalk points. Easiest rank 1 I ever achieved. LMAO
Michael was the highlight of the game for me in those dark times.
2 -
But what kind of alternative is that?! In what world is getting instadowned a good thing? Yeah, I know which is better but ######### are those options, dude?! If the counterplay to something that instamoris is to get instadowned, don't you see the problem with this situation?
0 -
I don't enjoy those matches cause either he fails and everyone gets poor scores/bloodpoints or he pulls it off... and everyone gets poor scores/bloodpoints. Went against one on the Trickster PTB and knew what he was going for. Locker'd his booty and he only killed one person. I may of felt a little bad, but again it was the PTB for Trickster... I wasn't on there for that type of match.
0