Killer Suggestion: The Mutant

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Hadji
Hadji Member Posts: 11
edited June 2018 in Creations

Bio

There was a widespread belief in villages and farms, Even small towns that are surrounded by forests, About a monster straight out of folklore stories that are used to scare children from staying out after dark, But this particular story is different, Because the victims of those horrifying tales are not the children but their whole families instead.

Legends has it that when a child returns home crying and screaming, Speaking rubbish about some humanoid bat like creature, Check for wounds, If you see one, Then abandon the child, Or abandon thyself...

No one knew the cause, Some suggested it was a disease or an infection, Some believed it was a curse... But when it happens, Stay away from those who are wounded no matter who they are, Even if they are children or loved ones, They will be the cause of your death, No cure was ever found, Yet an old woman claimed she had the cure, Small bottles filled with red liquid, Some who got their hands on it say it smelled like rot itself, No one dared to drink it, No one dared to guess what it was.

Visual

The Mutant has the face of an overgrown mutated bat, It's humanoid body is small, Mixture of skin and fur can be visible on it, Two lizard like legs, Only one arm, Followed by hideous looking claws.

Terror Radius and Speed

24 Meters, 115% | 4.6m/s

Ability: Infesting Claws

Infesting Claws is a normal attack, It has the same animation and sound as it's basic attack but in addition to injuring the survivor, It also infects the survivor's blood, Infected survivors become It's eyes without them knowing, Revealing other none-infected survivors within 12 meters as an aura to The Mutant, In addition, When all Survivors are infected, The Mutant's terror radius is reduced to 0 meters.

Infected Survivors

Infected survivors have no indicator whatsoever on their screen if they are infected, No icon near their perks, No change in their looks, The only difference is that their blood becomes black rather than red, The change of their blood color doesn't happen instantly, But after a duration of 20-30 seconds. If the infected survivor is healed, There is no other definite way of knowing if the survivor is infected or not.

The Cure

There are three ways to get cured:

  1. Getting hooked, Infected blood gushes out of the body when an infected survivor is hooked.

  2. Getting hit by Infesting Claws, Too much of anything becomes nothing, When an infected survivor is hit by Infesting Claws, He is cured.

  3. Drinking from the Blood Chalice.

The Blood Chalice

The Blood Chalice spawns in the basement, Survivors can interact with it whenever they want, Infected survivors who interact with The Blood Chalice are cured, None-infected survivors who interact with The Blood Chalice become infected instead. (10 secs interact time), (10 secs base cooldown to refill)

Addons

Common:

  1. Slightly increase the range of Infesting Claws lounge attack. (Doesn't Stack)

  2. Increase the interaction time of The Blood Chalice by 5 seconds.

  3. 10 more seconds are required for the infected survivor's blood to turn black.

  4. Drinking from the Blood Chalice causes Exhaustion and Blindness for 30 seconds.

Uncommon:

  1. Moderately increase the range of Infesting Claws lounge attack. (Doesn't Stack)

  2. 20 more seconds are required for the infected survivor's blood to turn black.

  3. Increase the radius of which infected survivors reveal other none-infected survivors by 4 meters. (Doesn't Stack)

  4. Increase the Blood Chalice refill cooldown by an additional 20 seconds. (Doesn't Stack)

  5. When an infected survivor heals a none-infected survivor, The infection jumps to the none-infected survivor. (Which means that the infected survivor is cured as the infection changed hosts)

Rare:

  1. Increase the radius of which infected survivors reveal other none-infected survivors by 8 meters. (Doesn't Stack)

  2. Increase the Blood Chalice refill cooldown by an additional 30 seconds. (Doesn't Stack)

  3. When none-infected survivors heals infected survivors, The infection jumps to the none-infected survivor. (Which means that the infected survivor is cured as the infection changed hosts)

  4. Infected survivors have their own 8 meter terror radius which only other survivors can hear. (Doesn't Stack)

  5. 30 more seconds are required for the infected survivor's blood to turn black.

  6. Drinking from the Blood Chalice causes Exhaustion and Blindness for 60 seconds.

Very Rare:

  1. Increase the interaction time of The Blood Chalice by 15 seconds.

  2. Increase the radius of which infected survivors reveal other none-infected survivors by 12 meters. (Doesn't Stack)

  3. Increase the Blood Chalice refill cooldown by an additional 60 seconds. (Doesn't Stack)

  4. 60 more seconds are required for the infected survivor's blood to turn black.

  5. Drinking from the Blood Chalice causes Exhaustion and Blindness for 120 seconds.

  6. The Blood Chalice doesn't spawn in the basement, But spwans somewhere random in the map.

Ultra Rare:

  1. Increase the radius of which infected survivors reveal other none-infected survivors by 24 meters. (Doesn't Stack)

  2. Infected survivors have their own 16 meter terror radius which only other survivors can hear. (Doesn't Stack)

  3. Increase the interaction time of The Blood Chalice by 25 seconds.

  4. Drinking from the Blood Chalice causes the survivor to be unable to detect heartbeats for 60 seconds.

Perks

Raging Bloodlust

'The Mutant's lust for blood is greater than any being, Allowing it to convert it's lust into rage'

Attacking a survivor with Bloodlust I causes muscle spasm, Survivors with muscle spasm can't drop pallets or vault for 1/2/3 seconds.

While on Bloodlust II, Getting stunned by a pallet instantly destroys it, You recover from the stun 0%/0%/25% faster.

While on Bloodlust III, Attacks put survivors into the dying state automatically.

Tainted Blood

'Wounds done by The Mutant are tainted, Reducing healing speed and infecting survivors who heal them'

You gain a charge every 90/60/30 seconds with a maximum of 4 charges, Every attack consumes a charge, Survivors hit with your basic attack recieve a 30%/40%/50% penalty to self heal healing speed for 30/45/60 seconds, Other survivors who heal tainted wounds recieve the same penalty with a refreshed duration. In addition to the slow self heal penalty, At level 3, Tainted Blood resets the healing progress on survivors effected by Tainted Blood everytime they stop healing/being healed. (Infesting Claws consumes a charge as well)

Man's Greed

'The Mutant can sense a survivor's greed, Allowing it swiftly hunt preys'

When a survivor is rescued from a hook at least 24 meters away, Aura of survivors who are repairing/sabotaging/cleansing/opening a chest/opening a gate/hiding in lockers are revealed to you for 3/4/5 seconds, Survivors vision turn red if they are revealed by Man's Greed. (Screen goes red)

Note: Infesting Claws is a normal attack but with the addition of infecting survivors, Perks such as NOED, HEX: The Third Seal, PWYF, Remember Me, Sloppy Butcher and Unrelenting etc.. work on it.

Post edited by Hadji on