Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.
Idea for changes
Official_hilbert
Member Posts: 24
Dead by daylight definitely needs some work still and there a quite a few things that I think would help balance things out and would like to hear general opinions on the ideas I put forward here.
- spirit: I think spirit in my opinion is the most overpowered killer in the game. Killers and survivors have a feedback loop that can help predict what each are doing or will do, spirit however doesn’t fall into this category as the only cue to her phasing is an audio cue and even then it’s not entirely helpful pinpointing where she’s going. This is especially hard if your injured and makes it almost impossible to beat her. I think she needs some balance changes to make it easier for both sides.
- Legion: Personally I think legion is by far the worst killer in the game. Mending is a pointless mechanic as it hardly ever works in game. The timer stops in chase and a Legion in power will leave and allow survivors to heal. With the release of the new killer the Trickster I thought of a new idea for Legion. Similar to the Trickster, I feel legion should be able to hit survivors multiple times but it should take four hits to put them to injured and downed. This keeps the idea of Legion with now making it not as frustrating to play, his feral frenzy should be timer based to get as many hits as possible, if he misses or is stunned he’ll cool down like normal. Just an idea.
- Iridescent head: It baffles my mind how this is still in the game after almost 5 years. This add on needs the biggest nerf out of any in the game. The forbidden add on as it’s sometimes referred to is way too overpowered. The simple fix is to make it instant down only if hit from 15’m away. If Deathslinger needs to hit a 15m shot instant down than so should Huntress.
- Adrenaline: fundamentally this perk is extremely helpful, but I only have one problem with it that I think is a little unfair. Being healed from injured to healthy and staying that way. I personally feel this perk should heal you for about 10 seconds and give the speed boost but then return you to injured, this is how real adrenaline works and just makes sense to me, and yes I know this perk rewards you for doing your objective but as a vastly used meta perk I think it’s fair.
- Dead hard: plain and simple this perk should only activate once per injured state, I think it’s a rather annoying perk that negates hits way more often than gaining distance.
- D/C penalties: I feel like these needs some updating. A lot of the time most penalties come from games glitching, crashing or not loading in and the user receives said penalty. I feel these shouldn’t give penalties at all as it’s the fault of the game and not the user. I feel penalties should be saved for players who abandon mid match. As well as eliminating the overly applied lengths of time caused by a D/C. Why do they ban playtime for 24 hours or more? I feel at most it should only last 3 hours.
- Adept challenge changes: Surprised no one talks about this but the adept survivor and killer challenges are so vastly different in difficulty that it doesn’t seem fair. The current way to achieve adept for both sides is to only use their 3 teachable perks, however where it differs is that survivors only need to escape while killer must get a merciful to earn the trophy. This is ridiculous as it’s way harder to achieve merciless as killer especially only using their 3 unique perks. My simple fix is to for survivors to keep survivors the same but killer should only get a 4 kill to earn it.
Do those are my ideas on changing some things for the game, let me know what you think and offer other solutions that might help.
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