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What should happen to moris?

I came back to dbd recently and last I played Moris were much more powerful (ebony was especially too powerful). Coming back though, they all seem very weak. I was wondering what yall thought about what should happened with Moris (regardless of what happens with keys). Should they stay the same, be even weaker, return to how they were, or buffed but not as strong as before?

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Comments

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited March 2021

    Personally I think they have been nerfed into the ground. I think the were too strong before (especially ebony) but now id rather run every other offering over them unless I'm doing a challenge. Having a 2 hook requirement is too much and borderline pointless to have moris at that point. I think a one hook requirement is much more reasonable for both sides. This doesn't screw over survivors never hooked and it still serves a purpose for killers

  • EldritchElise87
    EldritchElise87 Member Posts: 628

    The mori animations are generally fun and it breaks up the gameplay a little, even lore wise the entity granting the final survivor to the killer as a reward works. Could even only work if you have one alive and the gates arnt powered say.

    Also, i would probably be willing to pay for some new mori animations down the line.

  • Huge_Bush
    Huge_Bush Member Posts: 5,484

    Keep them as is but make them base kit for killers.

    Unless keys don't really get nerfed, then they should be reverted since it wouldn't be fair for one side to have the ability to end a match prematurely while the other side doesn't.

  • supersonic853
    supersonic853 Member Posts: 5,865

    Poor original 4 killers moris need reworked. *wraith grabs by leg and wacks 4 times* lol

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    Yeah id be into new moris, especially since a lot are very mehhhh.


    I still want at least a small buff to Moris though.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Mori's should stay where they are now. An offering shouldn't be a free win, and as it stands it's still much stronger than nothing because you can use them to tunnel through a DS, which isn't fair but it's better than before.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited March 2021

    They needed to be nerfed but they went way too far. They are literally worthless right now and just clog your bloodweb.

    The more equal ground change to them is to make it require every survivor to be hooked once before it can be used. This prevents him from tunneling anyone out immediately, actually guarentees the games last a decent bit longer, and gives play around options.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    Another issue with them is that they cost so much and you actually lose BP buying and using them on top of losing emblems using them and using a lot more time using a mori than 3rd hook

  • Mugombo
    Mugombo Member Posts: 509

    They should stay as they are, offerings shouldn’t impact the outcome of the game much.

    And yes the map offerings do but that’s an issue with map design not the offerings

  • supersonic853
    supersonic853 Member Posts: 5,865
    edited March 2021

    Actually id argue keys are stronger then current moris as 3 gens can get done in chase one so if say you do manage to kill 2 survivors the hatch spawns on 2 gens left. Survivors just hide till they find hatch and instaescape. Draw game from 1 item. And the amount of times i 3gen a team because they made a mistake and kill one and the other 3 escape through hatch. I shouldn't have to literally tunnel to avoid a item. Which doesn't even work since they can pick the key up. (Not to mention theres 5 chests in a match so thats a 5x chance to find a key naturally)

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    I also think the arguement that offerings shouldn't be string is flawed because survivors get items which in many cases are stronger than all offerings and the killer doesn't have the privilege of an item

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    I think moris are fine where they are. 2 hooks then kill instead of 1 hook and kill is good. A survivor shouldn't just be able to get "deleted" from the game, it just makes the game boring for them. I know many survivors deserve it, but I still don't think "something" should happen to them ngl, nether a nerf or buff is needed for them. But if they were buffed for some reason, keep the "2 hooks then kill", but the green mori allow the killer to kill 2 survivors and the yellow 1 anytime after 2 hooks and not just the last living survivor.

    Maybe also adding a purple mori that allows the killers to kill 3 survivors?

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    Make moris work as they do now, but only needs one hook against someone holding a key.

  • Pirate
    Pirate Member Posts: 427

    Remove Mori Offering from the game completly istead allow killer, when he brings the person to the hook at his 3rd stage, to descide if he wants to hook or to mori the person for segnificant boost in BP.

    This way we could see moris more often without them affecting the gameplay at all + give some extra BP for wasting time during the animation.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited March 2021

    Yellow Mori should be basekit. If this is still a contentious issue, I'd even concede that it can only be used after picking up and dropping said survivor, thus still allowing that survivor their DS attempt.

    New Yellow Mori should allow you to Kill any ONE survivor on their final hook, not including the last remaining survivor. (effectively allowing you up to 2 Kills if you use it before the final survivor is left)

    New Green Mori should allow you to Kill any TWO survivors on their final hook. (effectively up to 3 Kills if you use both of these before the final remaining survivor)

    New Purple Mori, any THREE survivors on their final hook, again, not including the last remaining, so all four in practice.

    All Mori's provide a bonus 25% additional Bloodpoints in the Sacrifice category.

  • Moundshroud
    Moundshroud Member Posts: 4,458
    edited March 2021

    Color and cost should be changed if they are going to remain the hot garbage they are now.

  • UnentitledBunnyMan
    UnentitledBunnyMan Member Posts: 313

    I wish they allow us sell addons even in half price

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,116

    Aside from the yellow Mori, no Mori should be Basekit. A free tunnel after the second Hook on one Killer (with limitations) is enough, no need to make it Basekit for every Killer. Bringing a Mori is still better than not having it.

    Furthermore, the Devs dont compare Keys and Moris, so the Community should not do that anymore as well. But Keys will be nerfed, it is already confirmed.


    @Topic:

    Devs were saying they might change Moris in the future. Personally, I hope they just stay as they are, they not have a big impact on the game.

  • th3
    th3 Member Posts: 1,885
    edited March 2021

    I'm not a fan of the idea of a singular offering just allowing the killer to eliminate a survivor from the match bypassing the normal hook/bleedout system. That's why I like Devour Hope as a survivor. It's fair and rewards killer for a certain playstyle I like. I think the nerf making them only on death hook is fair and from all indicators, they aren't done making changes.

  • Adeloo
    Adeloo Member Posts: 1,448

    i would buff Ebony mori to allow the killer to kill every survivor after he hook them all at least once.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Old Mori, even just Green Mori allow to kill a survivor on 1st hook is powerful, because Killer can just tunnel the one just off from hook, instant Mori, make the game become 3v1 early.


    My idea or Mori is to make it still powerful, but not early eliminate a survivor, give everyone a proper time to play in the trial.

    • Yellow Mori is basekit, remove from bloodweb
    • Green Mori become Yellow Mori. If everyone hooked once and 5 Gen done, allow Killer to kill a single survivor as their wish (no matter the hook)
    • Red Mori become Green Mori. If everyone hooked once, allow Killer to kill a single survivor as their wish (no matter the hook)
  • swager21
    swager21 Member Posts: 1,019

    offerings arent supposed to make the game easier, they are there to make it more convenient. they still buy you some time so you dont have to hook

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited March 2021

    Ehh that's not true. Come to think of it most actually effect gameplay which in turn makes it either easier or harder. The shrouds, fog bottles, coins, blueprints for hatch spawn, oak pieces, and luck bonuses each definetly effect the gameplay (not including maps offerings which is more debatable). Moris have even less of an impact now on a game than any of these

  • VexTheHex
    VexTheHex Member Posts: 1,009
    edited March 2021

    Lots of Bloodpoints for both the Killer and Survivors mori'd. (giving Survivors something to, so less will RQ) Balance wise, they are now where they should be. Anything more and they will be broken again.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,116

    As I said, the Devs said they dont compare them. And Moris were way stronger than Keys.

    A Mori can remove one Survivor at the start of the game and the game is over. This one Survivor did not even have a game. If multiple Survivors escape via a Key, they already did a good portion of their Objective (if not all of them). Or, because Killers like to compare Hooks with Gens:

    A Killer can get a Mori after 8% of their Objective, Survivors can get a 3 man escape after 80% of their Objective.

    Even if multiple Survivors escape with a Key, the Killer at least had a game.

  • supersonic853
    supersonic853 Member Posts: 5,865
    edited March 2021

    Hasn't it been proven time and time again though that the survivors objective is the way faster one? SInce finding first survivor hitting them twice and hooking them if the 3 other survivors all were on gens thats 3 done probably already) say 20 seconds to find survivor they loop for about 15 smack them it takes 20 seconds to catch back up because speed burst another 15 second loop then 10 second hook. All 3 gens pop and this is using average loop time some loops can take far longer on maps like gideon. So now if you kill 2 survivors its already a draw if they find hatch. A mori takes far longer as you have to do that whole process twice which could easily cost you the last two gens. A full 12 hook game if you wanna mori them all.Against a very good survivor team the key just comes into play way quicker. The devs even address the 3 gens popping at the start "the killer shouldn't expect to have 5 gens left when they hook the first survivor". The killers strongest at a 3 gen which a key can just circumvent when one survivor dies. So i just can't see a mori being faster.

  • Reinami
    Reinami Member Posts: 6,862
    edited March 2021

    Fix moris and keys:


    Moris:

    • Yellow mori becomes basekit and is left unchanged, this means the killer can mori the last survivor, this is just a "for fun" thing and would make us see the mori animations a bit more often.
    • Make ebony mori only allow 2 kills total, and have the generator furthest from the killer be repaired immediately at the start of the trial.
    • Every time you hook a survivor gain 1 token
    • Every time a generator is repaired, lose 1 token
    • You can spend 3 tokens to mori a survivor (any survivor)

    Keys:

    • Keys now have an opening animation of 10+ seconds that gets reset if interrupted (think like the character fidgeting for their car key in like every horror movie)
    • If the killer closes the hatch, they "break" the hatch, preventing it from ever reopening.
    • Keys now only allow 1 survivor to escape and the hatch immediately closes. The hatch is now unable to be reopened (either through a key or the last survivor remaining) for 60 seconds, during this time, the killer is able to break the hatch.
    • Breaking the hatch does not start the EGC and finish generators unless there is only 1 survivor remaining.
  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Mori's are in a pretty good spot now. I'm actually taking them without having to feel bad.

    If i would change something it would be to give bonus bp per mori at the end of the trail. As in outside of the normal 32000 limit.

    Hell give survivors that were morried bonus bp too

  • Negi
    Negi Member Posts: 378
    edited March 2021

    I want to be able to mori the final survivor without an offering so that the mori animation doesn't sit in limbo, forever unseen to my eyes.

  • JediWithASniper
    JediWithASniper Member Posts: 672

    What about something like this:

    Moris are basekit, but you can’t use them immediately. I’m thinking something similar to rancor. Each time a gen is completed, the mori meter fills 1 notch, up to 5 notches. As the killer you can activate it when you reach 3 notches, and you get 120 seconds to unleash your mori on anyone regardless of hook state. If you wait for two more gens, you gain an additional 60 seconds to unleash MORI’s. This way, it can be used as a progress impediment for survivors when gen 3 pops, or if you wait till gen 5, it’s an end game build.

    Then NOED and Rancor become irrelevant, and can be deleted.

  • Tizzle
    Tizzle Member Posts: 696

    You are flat out wrong with every point in your post.

    Apparently 3 Survivors can escape with a key with 3 gens done, FOREHEAD.

    Apparently 2 Survivors can escape with a key with 2 gens done, FOREHEAD again.

    Objective as Killer is commonly referred to as hook states, not health states.

    An old ebony/ivory mori removed two hook states (first version removed all three).

    An old ebony mori removed 67% of the Killer's objective not 40%.

    Implying they didn't have much of an impact on gameplay and claiming keys were stronger only shows how delusional you are.

  • Nathan13
    Nathan13 Member Posts: 6,983

    They’re not worthless you just have to put a little more effort into earning your kills.

  • Ruma
    Ruma Member Posts: 2,069

    i am not saying moris didnt deserved the nerf or that they were weaker, but keys are still EXTREMLY busted and just because moris were stronger, it doesnt justify that keys are busted.


    Also moris are completely useless now.

    I wouldnt even have a problem with that if they werent that expensive tho.

    But they are still ultra rare..

  • XombieRocker
    XombieRocker Member Posts: 324

    I say leave them where they are, gameplay wise, but give a massive increase to the BP reward for pulling them off.

    Since they no longer affect the outcome of the match very much, they should at least be worth the blood points it takes to get them.

  • NekoGamerX
    NekoGamerX Member Posts: 5,460

    just make the green or yellow base and get rid of the offerings.

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    Make them base and delete 3rd hook, same results and more visually pleasing.

  • Toblerone007
    Toblerone007 Member Posts: 598

    Moris should be removed as offerings. Yellow one is basekit and provides a bp/iri shard incentive for getting a 4k. Everyone gets refunded bp for what they spend on ebonies and ivories when they were overpowered.

  • TAG
    TAG Member Posts: 12,874

    I said "borderline worthless." The mori offerings let you skip DS if they are on death hook as well as bypass flashlight/pallet saves. That's it. They are borderline worthless.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Please, explain in great and excruciating detail what keys have to do with anything I said. Or will you actually admit you're just whattabouting and really should be complaining about keys in a thread about keys?

  • Unifall
    Unifall Member Posts: 747

    Moris are practically worthless. They are a waste of blood points as well. I rather take a survivor pudding or a small blood point offering. I think they should add moris to base kit.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    I want yellow mori basekit but they are fine as is imo.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Incomparably. There's a reason the best add-ons for most items are increased charges and not actual effects.