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DS is fine as long as
As killer, the non obsession DS user is hurting more then the obsession DS.
Honestly, this would be the easiest and laziest way to balance it and I'm pretty sure that even survivor mains will be okay with that
Comments
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Could we get the same change for Hex perks?
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Orion said:
Could we get the same change for Hex perks?
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@AnotherRandy said:
What do you exactly mean?5 perk slots so that when the Hex perk is gone, it gets replaced with something different.
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AnotherRandy said:Orion said:
Could we get the same change for Hex perks?
Hexes to be replaced with a fifth perk when cleansed.Tbh they should just add a fifth, hex only perk.5 -
Orion said:
@AnotherRandy said:
What do you exactly mean?5 perk slots so that when the Hex perk is gone, it gets replaced with something different.
But the idea is good, hex totems get destroyed way to fast and by replacing them it doesn't hurt as much as now.
However, what is ur opinion about my DS nerf idea?2 -
AnotherRandy said:Orion said:
@AnotherRandy said:
What do you exactly mean?5 perk slots so that when the Hex perk is gone, it gets replaced with something different.
But the idea is good, hex totems get destroyed way to fast and by replacing them it doesn't hurt as much as now.
However, what is ur opinion about my DS nerf idea?
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@AnotherRandy said:
Yeah but what about someone who takes all 4 perk slots as hex ?
But the idea is good, hex totems get destroyed way to fast and by replacing them it doesn't hurt as much as now.However, what is ur opinion about my DS nerf idea?
First one to get destroyed is replaced.
I think your fifth perk slot idea is bad, if the perk is to stay as it is. It's so powerful (prolongs a chase by 50%) that it needs an equally powerful drawback. Just making it so non-obsessions don't get anything from it is enough.1 -
or, if multiple ppl use it, all non obsessions will have a useless perk.
that way its a high risk - high reward perk, like its supposed to be.
i mean, us killers dont get any extra perks for an destroyed totem, so why should you survivors get a 5th one? i mean, this useless perk slot thing is nothing new for the game, at least for killers. we all know that feeling when we are playing the game with only 3 perks and the 4th one (noed) is supposed to have an effect in the end game, but hey! all totems cleansed -> we played a whole round with only 3 perks.1 -
Mister_xD said:
or, if multiple ppl use it, all non obsessions will have a useless perk.
that way its a high risk - high reward perk, like its supposed to be.
i mean, us killers dont get any extra perks for an destroyed totem, so why should you survivors get a 5th one? i mean, this useless perk slot thing is nothing new for the game, at least for killers. we all know that feeling when we are playing the game with only 3 perks and the 4th one (noed) is supposed to have an effect in the end game, but hey! all totems cleansed -> we played a whole round with only 3 perks.
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Orion said:
@AnotherRandy said:
Yeah but what about someone who takes all 4 perk slots as hex ?
But the idea is good, hex totems get destroyed way to fast and by replacing them it doesn't hurt as much as now.However, what is ur opinion about my DS nerf idea?
First one to get destroyed is replaced.
I think your fifth perk slot idea is bad, if the perk is to stay as it is. It's so powerful (prolongs a chase by 50%) that it needs an equally powerful drawback. Just making it so non-obsessions don't get anything from it is enough.1 -
@AnotherRandy said:
This would just hurt solos again, since they can't organize their perks with each other. SWFs will just outrun it by planning who takes DS. U need to think about solo survivors matePre-game chat. Use it.
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Mister_xD said:
or, if multiple ppl use it, all non obsessions will have a useless perk.
that way its a high risk - high reward perk, like its supposed to be.
i mean, us killers dont get any extra perks for an destroyed totem, so why should you survivors get a 5th one? i mean, this useless perk slot thing is nothing new for the game, at least for killers. we all know that feeling when we are playing the game with only 3 perks and the 4th one (noed) is supposed to have an effect in the end game, but hey! all totems cleansed -> we played a whole round with only 3 perks.1 -
@AnotherRandy said:
Only one person has it. The only really easy change to ds would be that only one person can use it. Everyone who takes DS has to take a 5th perk. The survivors who isn't the obsession (random) will get it replaced with the 5th perk chosen in zhe lobby.
As killer, the non obsession DS user is hurting more then the obsession DS.
Honestly, this would be the easiest and laziest way to balance it and I'm pretty sure that even survivor mains will be okay with thatThe fact that you have to do those mental gymnastics and create additioanl HUD overhead shows how broken the perk really is.
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DS is not fine at all.
You can loop for minutes and then ######### the killer over because you have a perk.2 -
Yawn
More killers thinking that hexes should only be positives, if you don't like losing perks, don't use them.
More "but my totem" yes, it's risk vs reward. Hopefully they make hexes more viable by making totems more stealthier, but stop trying to make hexes into reward + reward.
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@Orion said:
@AnotherRandy said:
This would just hurt solos again, since they can't organize their perks with each other. SWFs will just outrun it by planning who takes DS. U need to think about solo survivors matePre-game chat. Use it.
Except killers dodge if lobbies take too long because they're worried of a last second switch, but yea - just have everybody not ready up and chat about perks, that'll fix it!
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mcNuggets said:
DS is not fine at all.
You can loop for minutes and then [BAD WORD] the killer over because you have a perk.0 -
@Orion said:
@AnotherRandy said:
This would just hurt solos again, since they can't organize their perks with each other. SWFs will just outrun it by planning who takes DS. U need to think about solo survivors matePre-game chat. Use it.
So u really want to make it for solos harder, just for the sake of beeing against survivors or what? That's trashtalk tho, not everyone is typing in chat, and not every one speaks English. But yeah, ur change would be just one more reason to leave solo beside and queue up as swf. Thank you.
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AnotherRandy said:
@Orion said:
@AnotherRandy said:
This would just hurt solos again, since they can't organize their perks with each other. SWFs will just outrun it by planning who takes DS. U need to think about solo survivors matePre-game chat. Use it.
So u really want to make it for solos harder, just for the sake of beeing against survivors or what? That's trashtalk tho, not everyone is typing in chat, and not every one speaks English. But yeah, ur change would be just one more reason to leave solo beside and queue up as swf. Thank you.
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@SenzuDuck said:
@Orion said:
@AnotherRandy said:
This would just hurt solos again, since they can't organize their perks with each other. SWFs will just outrun it by planning who takes DS. U need to think about solo survivors matePre-game chat. Use it.
Except killers dodge if lobbies take too long because they're worried of a last second switch, but yea - just have everybody not ready up and chat about perks, that'll fix it!
Yeah this aswell, absolutely no sense. The goal is balance survivors without hurting solos more then swf, if that's not done, it keeps to be unbalanced af.
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@AnotherRandy said:
@Orion said:
@AnotherRandy said:
This would just hurt solos again, since they can't organize their perks with each other. SWFs will just outrun it by planning who takes DS. U need to think about solo survivors matePre-game chat. Use it.
So u really want to make it for solos harder, just for the sake of beeing against survivors or what? That's trashtalk tho, not everyone is typing in chat, and not every one speaks English. But yeah, ur change would be just one more reason to leave solo beside and queue up as swf. Thank you.
No, I want Survivors to use the pre-game chat for something other than whining or telling others to "ready/shut the ######### up". It's a problem if they don't speak your language, though.
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@SenzuDuck said:
YawnMore killers thinking that hexes should only be positives, if you don't like losing perks, don't use them.
More "but my totem" yes, it's risk vs reward. Hopefully they make hexes more viable by making totems more stealthier, but stop trying to make hexes into reward + reward.
Yeah, I don't know why it takes so long for the devs to work on the places for totems. Whatever, doesn't really have to do with DS, dunno why people bring this up here
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Can we just turn hex perks into normal perks, please?
They are not really that strong.7 -
@SenzuDuck said:
YawnMore killers thinking that hexes should only be positives, if you don't like losing perks, don't use them.
More "but my totem" yes, it's risk vs reward. Hopefully they make hexes more viable by making totems more stealthier, but stop trying to make hexes into reward + reward.
Could you name me some survivor "risk vs reward" or "high risk, high reward" perks?
Because killers can´t really destroy survivor perks.
Unlike survivors, which just have to hold m1 to remove a perk.7 -
There aren't any, because survivors don't have hex perks.
You know what killers can do though? they can remove a survivor from the match by killing them.Just because a killer has hex perks doesn't mean a survivor should as well, and even then killers would just moan about wasting time removing survivor perks.
I think because the killer can kill survivor the survivor should be able to kill the killer because you know, the survivors just can't do that and it's only fair because the killer can.
Yawn
Yea lets make devour hope non-removable
lets make noed uncounterable
lets make ruin absolute hell (good luck new survivors)
lets make haunted ground a non issue bc why break totems if hex perks are permI'm not disputing there are issues with some perks, but you're clearly not thinking about balance of the overall game if you just want hex perks to be perm, or them not to be risk vs reward.
Your totems are going to get destroyed no matter how strong they are, so regardless, deal with it.
I've had hexes last the entire game, I've had hexes last for 30 seconds, am I in here crying that I can't do anything with them? no, because it's part of the game, and until they fix totem stealth it's how it's going to be,9 -
I think only the obsession should be high-rewarded
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There's no need to make this so complicated. For DS, only the Obsession gets the drop (like it is currently), everyone else gets a 1.0/1.5/2.0 second stun without a drop. Problem solved.
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@Justicar said:
There's no need to make this so complicated. For DS, only the Obsession gets the drop (like it is currently), everyone else gets a 1.0/1.5/2.0 second stun without a drop. Problem solved.Again, this would hurt only solos, cuz ds without obsession is useless in this change. SWFs will just coordinate that one person has ds.
Guys seriously, are you all so blinded and can't understand that changes has to balance solo and swf equal?0 -
@Orion said:
@AnotherRandy said:
@Orion said:
@AnotherRandy said:
This would just hurt solos again, since they can't organize their perks with each other. SWFs will just outrun it by planning who takes DS. U need to think about solo survivors matePre-game chat. Use it.
So u really want to make it for solos harder, just for the sake of beeing against survivors or what? That's trashtalk tho, not everyone is typing in chat, and not every one speaks English. But yeah, ur change would be just one more reason to leave solo beside and queue up as swf. Thank you.
No, I want Survivors to use the pre-game chat for something other than whining or telling others to "ready/shut the [BAD WORD] up". It's a problem if they don't speak your language, though.
So stupid of you. Sometimes it takes so long till the lobby fills in. So do I have to wait like freak I'm the lobby to type and clear up things if the lobby is filled? No sorry, I just chill on youtube till the round starts, ur not efficient with ur time lol
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@Tsulan said:
Can we just turn hex perks into normal perks, please?
They are not really that strong.Besides third seal and d hope I can agree, ruin for example shouldnt be a hex perk
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SenzuDuck said:
There aren't any, because survivors don't have hex perks.
You know what killers can do though? they can remove a survivor from the match by killing them.Just because a killer has hex perks doesn't mean a survivor should as well, and even then killers would just moan about wasting time removing survivor perks.
I think because the killer can kill survivor the survivor should be able to kill the killer because you know, the survivors just can't do that and it's only fair because the killer can.
Yawn
Yea lets make devour hope non-removable
lets make noed uncounterable
lets make ruin absolute hell (good luck new survivors)
lets make haunted ground a non issue bc why break totems if hex perks are permI'm not disputing there are issues with some perks, but you're clearly not thinking about balance of the overall game if you just want hex perks to be perm, or them not to be risk vs reward.
Your totems are going to get destroyed no matter how strong they are, so regardless, deal with it.
I've had hexes last the entire game, I've had hexes last for 30 seconds, am I in here crying that I can't do anything with them? no, because it's part of the game, and until they fix totem stealth it's how it's going to be,
Each survivor has 4 unremovable perks. Totalling at 16 perks vs 4 removable killer perks. Why is the minority the weaker side? Why can the majority take away perks from the minority?
Devour Hope: finally a real incentive for the killer to leave the hook. But naaa, that's a horrible thing. Putting survivors under pressure instead of the killer.
NOED: It only halves the required hits to down a survivor. Suddenly I fear the killer and it plays like a horror game. Terrible thing... can't have that.
Ruin: it doesn't reveal your position, it doesn't hurt you it only increases the gen repair time. Something we really need in times of 3 minute matches.
Haunted Grounds is more like a patchwork. An attempt to solve the totem problem. My experience so far with it: killer gets 1 down at max from it. Hardly worth a perk slot.
New players: I can't repeat it often enough. We need more things for new players. A separate queue, a barrier that asks people if they are ready to be thrown into the shark tank, another question after 5 or 10 matches, that asks the new players if they want to stay on the normal queue or if they want to go back to noob queue.
And we need a casual mode.
Btw. F13 allowed survivors to kill the killer. Didn't really turn out into a success, did it.
DS needs a change or a limit. 4x DS is usually a lost game for the killer. Doesn't matter how he plays.Post edited by Tsulan on6 -
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Thetruth said:
@mcNuggets said:
DS is not fine at all.
You can loop for minutes and then [BAD WORD] the killer over because you have a perk.DS is fine if your getting owned like that you should give up and find a new target
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Tsulan said:Thetruth said:
@mcNuggets said:
DS is not fine at all.
You can loop for minutes and then [BAD WORD] the killer over because you have a perk.DS is fine if your getting owned like that you should give up and find a new target
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@The_Fallen_Utopia said:
Not sure why someone called the truth bothers talking about a subject like this still.In my experience, those with names like "The Truth" are never interested in truth. It's all about appearances.
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Orion said:
@The_Fallen_Utopia said:
Not sure why someone called the truth bothers talking about a subject like this still.In my experience, those with names like "The Truth" are never interested in truth. It's all about appearances.
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@The_Fallen_Utopia said:
That's true. I've noticed people with similar names on different sites who don't actually like accepting the truth.. i don't get it really. Is it some poor attempt to hide what they are really interested in? Because it doesn't work.It's all about fooling themselves, and hoping others are fooled as well, similarly to government proposals - most people do judge a book by its cover (or in this case, its name), unfortunately.
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Orion said:
@The_Fallen_Utopia said:
That's true. I've noticed people with similar names on different sites who don't actually like accepting the truth.. i don't get it really. Is it some poor attempt to hide what they are really interested in? Because it doesn't work.It's all about fooling themselves, and hoping others are fooled as well, similarly to government proposals - most people do judge a book by its cover (or in this case, its name), unfortunately.
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@The_Fallen_Utopia said:
In my opinion more people need to judge things based on facts and evidence to back up points rather then just looking at something and claiming it's good or bad without looking into it at all.That is the right way to do it, but it requires work. People are naturally intellectually lazy - our brains evolved that way.
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Orion said:
@The_Fallen_Utopia said:
In my opinion more people need to judge things based on facts and evidence to back up points rather then just looking at something and claiming it's good or bad without looking into it at all.That is the right way to do it, but it requires work. People are naturally intellectually lazy - our brains evolved that way.
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The_Fallen_Utopia said:Orion said:
@The_Fallen_Utopia said:
In my opinion more people need to judge things based on facts and evidence to back up points rather then just looking at something and claiming it's good or bad without looking into it at all.That is the right way to do it, but it requires work. People are naturally intellectually lazy - our brains evolved that way.
It almost looked like they fear facing other killers than the nurse on high ranks.6 -
Tsulan said:The_Fallen_Utopia said:Orion said:
@The_Fallen_Utopia said:
In my opinion more people need to judge things based on facts and evidence to back up points rather then just looking at something and claiming it's good or bad without looking into it at all.That is the right way to do it, but it requires work. People are naturally intellectually lazy - our brains evolved that way.
It almost looked like they fear facing other killers than the nurse on high ranks.0 -
The_Fallen_Utopia said:Tsulan said:The_Fallen_Utopia said:Orion said:
@The_Fallen_Utopia said:
In my opinion more people need to judge things based on facts and evidence to back up points rather then just looking at something and claiming it's good or bad without looking into it at all.That is the right way to do it, but it requires work. People are naturally intellectually lazy - our brains evolved that way.
It almost looked like they fear facing other killers than the nurse on high ranks.3 -
The_Fallen_Utopia said:Orion said:
@The_Fallen_Utopia said:
Not sure why someone called the truth bothers talking about a subject like this still.In my experience, those with names like "The Truth" are never interested in truth. It's all about appearances.
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Tsulan said:The_Fallen_Utopia said:Tsulan said:The_Fallen_Utopia said:Orion said:
@The_Fallen_Utopia said:
In my opinion more people need to judge things based on facts and evidence to back up points rather then just looking at something and claiming it's good or bad without looking into it at all.That is the right way to do it, but it requires work. People are naturally intellectually lazy - our brains evolved that way.
It almost looked like they fear facing other killers than the nurse on high ranks.1 -
@Thetruth said:
@mcNuggets said:
DS is not fine at all.
You can loop for minutes and then [BAD WORD] the killer over because you have a perk.DS is fine if your getting owned like that you should give up and find a new target
Why should a KILLER find a new target, because a survivor owns a perk?
Pathetic arguments, you are just some salty survivor main complaining about balancing the game to be playable as killer player because your ego wouln't accept that your bad.
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@Dudddd said:
mcNuggets said:@Thetruth said:
@mcNuggets said: DS is not fine at all.
You can loop for minutes and then [BAD WORD] the killer over because you have a perk.
DS is fine if your getting owned like that you should give up and find a new target
Why should a KILLER find a new target, because a survivor owns a perk?
Pathetic arguments, you are just some salty survivor main complaining about balancing the game to be playable as killer player because your ego wouln't accept that your bad.
Why should a survivor get eliminated quickly because a killer brought an offering?
I don't think that anyone enjoys using mori's. I have been saying from the beginning that items should just be taken out of the game. Add-ons for killers and most of the survivor stuff. Well probably just flashlights. Or at least make it so you can't flashlight right after a player is picking someone up. Because people at high ranks abuse the ######### out of that one. Medkits kinda got to stay so you don't have to run self-care. But stuff like instant heals, mori's, instant dying state add-ons that killers have. All should just be taken out of the game.
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I think just make it to where only one uses it. Obsession only perk. If someone has it and not obsession sucks for them. Then whey would just have another perk. This perk should be more high risk than just "oh you don't get to use it here have a different perk" but like @Orion said. What about when my ruin is cleansed before I can even get to it? Not a bad ds nerf idea but I wouldn't say it is a good one either0
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@xxaggieboyxx said:
I think just make it to where only one uses it. Obsession only perk. If someone has it and not obsession sucks for them. Then whey would just have another perk. This perk should be more high risk than just "oh you don't get to use it here have a different perk" but like @Orion said. What about when my ruin is cleansed before I can even get to it? Not a bad ds nerf idea but I wouldn't say it is a good one eitherThis will just hurt solo survivors, swfs will just at coordinate who will take the DS and everyone else won't waste it. Think a minute before u type man
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