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PeetPeeves

Patch 2.3.0

-DS has been feeling worthless at times. I was in a match where I was about to get hooked & landed mine right b4 getting hooked, I could even hear the confirmed chime that it landed but still got hooked! I couldve gotten away that match or even equipped another perk if DS was going to be this worthless.
-Also ######### is dribbling?(I know what it is) At times I feel as if I’m playing with a little kid who is trying to figure out what each button does.
 Imo it should be reduced to a max of 3 drops so that killer has to be strategic rather than consecutively triggering DS (when i’m Obsession) and unable to even wiggle/struggle.
-Sh!t even boilover tier 3 is worthless now, half the time it just helps the killer when it randomly "struggles" forward towards the hook which not to mention is like 15 ft from another hook.
-Even the pallet drops are still screwed which trigger late that result in the survivor getting hit/Dropped but at the same time stunning the killer. I was playing against the hag & I passed 2 pallets where I pressed the drop pallet action & it didn’t even trigger at all, it may have been a buggy match (same match I triggered DS with confirmed chime).
-What is up with the perk dark sense being useless on freddy?? It be nice if devs include a note like "ineffective against the nightmare". Not sure if object of obsession works on him, but it kinda sucks that there are exclusions to perks like that. I get having perks that negate abilities, like having bbq & chili, then countering that with sole survivor for example but other than that why should you be excluded from a perk if you can’t counter with a perk?
-Lastly, how the hell do u get into dying state when a killer pulls a healthy survivor off a generator or when healthy survivor is unhooking other survivor?? Lol I was pulling someone off a hook as a healthy survivor, as I was doing this the killer pulled me off & picked me up, as this happened another survivor was cleansing a totem nearby so the killer dropped me to chase the other guy. When he dropped me I noticed my  player was in dying state on the floor all of a sudden lol come on now devs at least have the killer hurt the survivor it’s pulling off with some sort of action so it’s believable that they are in dying state other than just falling & “bleeding out” from just being pulled.
I like the direction the devs are taking & that they are addressing issues but some of these have been going on for a while now. Overall they can frustrate you in matches, especially when a killer tunnels you the whole match, or camps the crap out of you when they already have some OP perks/add-ons or even moris equipped that you can’t even counter with DS or your boilover perk, which instead of helping you it hurts you by the above mentioned.

Comments

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    nh_hapz said:
    Patch 2.3.0

    -DS has been feeling worthless at times. I was in a match where I was about to get hooked & landed mine right b4 getting hooked, I could even hear the confirmed chime that it landed but still got hooked! I couldve gotten away that match or even equipped another perk if DS was going to be this worthless.
    -Also ######### is dribbling?(I know what it is) At times I feel as if I’m playing with a little kid who is trying to figure out what each button does. Imo it should be reduced to a max of 3 drops so that killer has to be strategic rather than consecutively triggering DS (when i’m Obsession) and unable to even wiggle/struggle.
    -Sh!t even boilover tier 3 is worthless now, half the time it just helps the killer when it randomly "struggles" forward towards the hook which not to mention is like 15 ft from another hook.
    -Even the pallet drops are still screwed which trigger late that result in the survivor getting hit/Dropped but at the same time stunning the killer. I was playing against the hag & I passed 2 pallets where I pressed the drop pallet action & it didn’t even trigger at all, it may have been a buggy match (same match I triggered DS with confirmed chime).
    -What is up with the perk dark sense being useless on freddy?? It be nice if devs include a note like "ineffective against the nightmare". Not sure if object of obsession works on him, but it kinda sucks that there are exclusions to perks like that. I get having perks that negate abilities, like having bbq & chili, then countering that with sole survivor for example but other than that why should you be excluded from a perk if you can’t counter with a perk?
    -Lastly, how the hell do u get into dying state when a killer pulls a healthy survivor off a generator or when healthy survivor is unhooking other survivor?? Lol I was pulling someone off a hook as a healthy survivor, as I was doing this the killer pulled me off & picked me up, as this happened another survivor was cleansing a totem nearby so the killer dropped me to chase the other guy. When he dropped me I noticed my  player was in dying state on the floor all of a sudden lol come on now devs at least have the killer hurt the survivor it’s pulling off with some sort of action so it’s believable that they are in dying state other than just falling & “bleeding out” from just being pulled.
    I like the direction the devs are taking & that they are addressing issues but some of these have been going on for a while now. Overall they can frustrate you in matches, especially when a killer tunnels you the whole match, or camps the crap out of you when they already have some OP perks/add-ons or even moris equipped that you can’t even counter with DS or your boilover perk, which instead of helping you it hurts you by the above mentioned.
    Idk how long you've been playing the game but as people say, survivors are stronger than killers mechanic wise with or without swf. Op add ons? I guess but it's one against four, remember that and don't rely on d strike or perk saves. Get good on your own evasion and chase skills and you will see perks will allow you to keep a killer busy for a while.

    This is a numbers game, no matter what the add ons or killer is. Realizing that is the first step to not getting swept, and to be the best individual member you can be. Killers have 12 objectives, survivors have 6. 80 seconds to solo a gen, gen tapping makes it 95 sith ruin. Don't get found for 20 seconds, and keep the killer for over 60 seconds, and with the hook timer team should have 1-3 gens done per hook. Most people aren't aware of the math so they will go to look for ruin and totems and waste time. Teach your fellow survivors that it's about time, give them the numbers. Getting gens done asap is the safest way to handle a trial, and with hook spacing and sabo buffs coming sabotaged hooks will cause people to get dropped and a chase to continue buying the team more time. However survivors always had a time advantage  so this gives them another objective but also another advantage. 

    Also, for someone complaining bout freddy, that's why you read killer powers. Mike tier 1 and freddy can't be detected by base survivors. Survivor must be asleep to see freddy. The information is there, stop complaining and start studying. And yes, you're vulnerable so killer is rewarded with a snatch, you talk bout ds and boil over but talk as though you are new. Once you learn of the mechanics and so research, you will see the advantages survivors have. If you have anything specific you need, you can contact a dev or ask a veteran player on the forums. See you in the fog. 
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    nh_hapz said:
    Patch 2.3.0

    -DS has been feeling worthless at times. I was in a match where I was about to get hooked & landed mine right b4 getting hooked, I could even hear the confirmed chime that it landed but still got hooked! I couldve gotten away that match or even equipped another perk if DS was going to be this worthless.
    -Also ######### is dribbling?(I know what it is) At times I feel as if I’m playing with a little kid who is trying to figure out what each button does. Imo it should be reduced to a max of 3 drops so that killer has to be strategic rather than consecutively triggering DS (when i’m Obsession) and unable to even wiggle/struggle.
    -Sh!t even boilover tier 3 is worthless now, half the time it just helps the killer when it randomly "struggles" forward towards the hook which not to mention is like 15 ft from another hook.
    -Even the pallet drops are still screwed which trigger late that result in the survivor getting hit/Dropped but at the same time stunning the killer. I was playing against the hag & I passed 2 pallets where I pressed the drop pallet action & it didn’t even trigger at all, it may have been a buggy match (same match I triggered DS with confirmed chime).
    -What is up with the perk dark sense being useless on freddy?? It be nice if devs include a note like "ineffective against the nightmare". Not sure if object of obsession works on him, but it kinda sucks that there are exclusions to perks like that. I get having perks that negate abilities, like having bbq & chili, then countering that with sole survivor for example but other than that why should you be excluded from a perk if you can’t counter with a perk?
    -Lastly, how the hell do u get into dying state when a killer pulls a healthy survivor off a generator or when healthy survivor is unhooking other survivor?? Lol I was pulling someone off a hook as a healthy survivor, as I was doing this the killer pulled me off & picked me up, as this happened another survivor was cleansing a totem nearby so the killer dropped me to chase the other guy. When he dropped me I noticed my  player was in dying state on the floor all of a sudden lol come on now devs at least have the killer hurt the survivor it’s pulling off with some sort of action so it’s believable that they are in dying state other than just falling & “bleeding out” from just being pulled.
    I like the direction the devs are taking & that they are addressing issues but some of these have been going on for a while now. Overall they can frustrate you in matches, especially when a killer tunnels you the whole match, or camps the crap out of you when they already have some OP perks/add-ons or even moris equipped that you can’t even counter with DS or your boilover perk, which instead of helping you it hurts you by the above mentioned.
    Idk how long you've been playing the game but as people say, survivors are stronger than killers mechanic wise with or without swf. Op add ons? I guess but it's one against four, remember that and don't rely on d strike or perk saves. Get good on your own evasion and chase skills and you will see perks will allow you to keep a killer busy for a while.

    This is a numbers game, no matter what the add ons or killer is. Realizing that is the first step to not getting swept, and to be the best individual member you can be. Killers have 12 objectives, survivors have 6. 80 seconds to solo a gen, gen tapping makes it 95 sith ruin. Don't get found for 20 seconds, and keep the killer for over 60 seconds, and with the hook timer team should have 1-3 gens done per hook. Most people aren't aware of the math so they will go to look for ruin and totems and waste time. Teach your fellow survivors that it's about time, give them the numbers. Getting gens done asap is the safest way to handle a trial, and with hook spacing and sabo buffs coming sabotaged hooks will cause people to get dropped and a chase to continue buying the team more time. However survivors always had a time advantage  so this gives them another objective but also another advantage. 

    Also, for someone complaining bout freddy, that's why you read killer powers. Mike tier 1 and freddy can't be detected by base survivors. Survivor must be asleep to see freddy. The information is there, stop complaining and start studying. And yes, you're vulnerable so killer is rewarded with a snatch, you talk bout ds and boil over but talk as though you are new. Once you learn of the mechanics and so research, you will see the advantages survivors have. If you have anything specific you need, you can contact a dev or ask a veteran player on the forums. See you in the fog. 
  • nh_hapz
    nh_hapz Member Posts: 14

    I reposted this in another thread since for some reason it didn't show up the first time. Here I actually say what tier I am & how long I've been playing.

    https://forum.deadbydaylight.com/en/discussion/23567/peetpeeves-2-3-0#latest

  • Mister_xD
    Mister_xD Member Posts: 7,669

    @nh_hapz said:
    Patch 2.3.0

    -DS has been feeling worthless at times. I was in a match where I was about to get hooked & landed mine right b4 getting hooked, I could even hear the confirmed chime that it landed but still got hooked! I couldve gotten away that match or even equipped another perk if DS was going to be this worthless.
    -Also ######### is dribbling?(I know what it is) At times I feel as if I’m playing with a little kid who is trying to figure out what each button does. Imo it should be reduced to a max of 3 drops so that killer has to be strategic rather than consecutively triggering DS (when i’m Obsession) and unable to even wiggle/struggle.-Sh!t even boilover tier 3 is worthless now, half the time it just helps the killer when it randomly "struggles" forward towards the hook which not to mention is like 15 ft from another hook.-Even the pallet drops are still screwed which trigger late that result in the survivor getting hit/Dropped but at the same time stunning the killer. I was playing against the hag & I passed 2 pallets where I pressed the drop pallet action & it didn’t even trigger at all, it may have been a buggy match (same match I triggered DS with confirmed chime).

    -What is up with the perk dark sense being useless on freddy?? It be nice if devs include a note like "ineffective against the nightmare". Not sure if object of obsession works on him, but it kinda sucks that there are exclusions to perks like that. I get having perks that negate abilities, like having bbq & chili, then countering that with sole survivor for example but other than that why should you be excluded from a perk if you can’t counter with a perk?

    -Lastly, how the hell do u get into dying state when a killer pulls a healthy survivor off a generator or when healthy survivor is unhooking other survivor?? Lol I was pulling someone off a hook as a healthy survivor, as I was doing this the killer pulled me off & picked me up, as this happened another survivor was cleansing a totem nearby so the killer dropped me to chase the other guy. When he dropped me I noticed my  player was in dying state on the floor all of a sudden lol come on now devs at least have the killer hurt the survivor it’s pulling off with some sort of action so it’s believable that they are in dying state other than just falling & “bleeding out” from just being pulled.

    I like the direction the devs are taking & that they are addressing issues but some of these have been going on for a while now. Overall they can frustrate you in matches, especially when a killer tunnels you the whole match, or camps the crap out of you when they already have some OP perks/add-ons or even moris equipped that you can’t even counter with DS or your boilover perk, which instead of helping you it hurts you by the above mentioned.

    1. awwww... did you not get your free escape? how tragic.
    2. oh no! the killer found a way around your stupidly overpowered perk! nerf this. also, getting off the killers shoulder is SUPPOSED to be very rare to happen, so dont complain that the killer actually achieved his objective.
    3. aura perks in general are useless against killers who are immune to aura reading. also, you cant see freddy, cause he is in a different world. once you get into the dream world, this perk works just fine. btw. myers in tier one is also invisible to your aura reading, since he's immune to that.
    4. how can you instantly walk at full speed after "wiggling" for less than 20 seconds, even though this monster of a man just literally smashed you with a rusty blade until you were unable to even walk normally? or how can you 100% heal from wounds just by rubbing your belly for a couple of seconds? or how can you instanty get out of a beartrap, which was made out of solid steel and has spikes on it, without having any loss in your movement speed? questions over questions. they will never be answered.