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Gen Rush Penalties?

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Comments

  • Dragonshensi
    Dragonshensi Member Posts: 1,516

    Sorry but if they want to leave that quick and go on to the next match. By all means, there’s the exit gate. Don’t want to be chased or anything? Well then move along.

  • Fog_King
    Fog_King Member Posts: 692

    I understand the point of feeling frustrated that the gens are being done too quickly and as a killer you can't do much about it. If, for example, you are chasing a survivor, the others keep fixing and if the chases doesn't end quickly, the gens just keep being done. But I don't see the main problem being 3 people on the same gen. Even if the 3 were on different gens, they would be done quickly anyway if the fourth survivor keeps the killer busy.

    The problem with a penalty is the survivors main goal is to fix the gens and escape, so it doesn't make much sense to punish them for doing what they are supposed to do. Maybe if they added something else to do in the game, besides totems and chests, the survivors would spend a little more time doing that extra thing too. But since the game's core play as always been the same, I don't see it changing much.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    Since gen-rushing is a direct counter to hard Camping, I'm going with gen-rushing is fine.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Losing the first 3 gens is not the end of the world. Even if you only got a single hook by the time it happened you get your pressure ball rolling and you can make some plays.

    I'm sorry but this is a mentality problem you are having. If you gave up in fighting everytime the opponent was able to bring you below half health you then you would have a bad time too. Same for racing games if you ever end up in last place. Or strategy games if the opponent rushes you and set's you back a bit.

    The genrush is a problem when done correctly but it's not that much of a problem that you need to concede the second 3 gens get done

    Never give up. This game can snowball insanly fast. Always play to the end. If you give up you always lose. If you keep playing at the very least you can atleast learn some things.

    I don't mean this insulting but if you don't want to take some losing matches for experience then single player games with adjustable difficulty might be more suited for you. I know i had to give up on a couple of games because they went way above my head.

    Starcraft 2 to this day is still the biggest waste of money I've ever had on videogames. Not because the game had problems or was bad but because i didn't want to bother with the high learning curve.

  • Yords
    Yords Member Posts: 5,786

    The real problem with NOED is solo queue. Solo queue survivors have a hard time cleansing totems because no one ever does them 90% of the time, and no one can communicate how many totems are left. You can't really say they should have just done the objective because it is very hard for them to do that and know if they have gotten all the totems. And if the survivors are put against a killer who is pressuring them off of generators.

    I disagree with making gens take longer to repair. Repairing generators is one of the most boring things in the game and I already think that gen speeds are fine, the real problem is map design and balance in killers. Making generators take longer to repair is another lazy bandaid fix.

    The reason you can't catch the average survivor is because of the strong tiles that are on most maps such as the cold wind farm. The tiles are pretty close together which makes it pretty hard especially for certain killers.

  • Rizer
    Rizer Member Posts: 95

    It's called git gud or stop playing killer. Solo queue is a nightmare still and most games feel like gens could be getting done much quicker but people still piss themselves at the sound of the killers terror radius.

    Maybe try not generalizing gen rushing across all modes of play... that crap only happens in SWF's... and seldomly happens in solo q... one out of every 100 matches I get gen rushers and the match is over in less than 5 minutes an no one pips... so that's penalty enough.

  • DBD78
    DBD78 Member Posts: 3,590

    Focusing on 25% of the survivors is not the same as 75% of the survivors only doing gens. Gen rushing is worse because it leaves one team with no chance, but of course there should be no penalties for anything. They should instead fix the problem so gens don't fly this fast or have survivors doing other things that takes time before they can open exit gate.

  • vacaman
    vacaman Member Posts: 1,140
    edited March 2021

    The punishment for them is getting very few points. Besides that i don't think we should punish survivors for trying to play efficiently, it's their main objective after all. The only thing i would agree is doubling gen regression when kicking them or make a 5 second delay before it starts regressing when they go back to it so you don't need to use pop to make it worth kicking.

  • edgarpoop
    edgarpoop Member Posts: 8,721

    Your loadout is really bad and the match was 9 minutes long. Chases aren't ending fast enough if you don't 4k in that amount of time. You have on 4 D-tier perks.

  • Dragonshensi
    Dragonshensi Member Posts: 1,516

    thats all I had. Unless I spent a buttload of money for all the dlc characters to pick out the best of the perks

  • NMCKE
    NMCKE Member Posts: 8,242

    There's only one major risk to rushing generators:

    • You lose focus on doing bones and make yourself vulnerable to Devour Hope and No One Escapes Death


    Otherwise, survivors can rush generators if your killer isn't made to handle it. 😅

  • edgarpoop
    edgarpoop Member Posts: 8,721

    That's fair, but a 110 killer isn't stopping gens from flying on a map of that size with that loadout. Not unless the survivors are completely clueless. Not running Corrupt Intervention is almost a free win for a good team.

  • Tillablerhino44
    Tillablerhino44 Member Posts: 505

    Stop killers slug tunnel n camp and I depip for that so what is the difference by your perks from the shrine if you can't afford them or spend the 5dollars for pig grab surveillance unless that's too much for you and have every perk for every killer maybe that's why killer is twenty times easier for me and why I hate it cause after you have bbq thanatophobia and pop and my favorite twin perk were you kick a gen and three other break works awesome with clown

  • JediWithASniper
    JediWithASniper Member Posts: 672

    Exactly. 3 gens going fast means you are just chasing one person around and applying no map pressure. Gonna lose every game that way.

  • BenZ0
    BenZ0 Member Posts: 4,125

    Good point maybe let it be 5 shrines on the map and if the Killer stays long enough near to 1 of the active shrines the one that hes too close disables and another one of the 3 others non active shrines will get active instead. Basicly if he tries to camp one it will change the position. Maybe there are better ways to go against that but that was just 5min of thinking, pretty sure you can balance that thing out without much effort.

  • fr0sty1223
    fr0sty1223 Member Posts: 313

    As long as we get a system that punished camping and hard tunneling too. You don’t nerf one sides toxic strategies without nerfing the other sides too.

  • Dragonshensi
    Dragonshensi Member Posts: 1,516
  • FrenziedRoach
    FrenziedRoach Member Posts: 2,599

    I'm about to blow your mind


    It's already punished.


    I'm not sure many people realize this because of how they panic when two gens pop when they get their first hook. But here's the thing that I think killer's need to start putting into their head. Say this to yourself anytime a gen pops

    "This is now territory I no longer have to control - it is now easier for me to keep pressure on the survivors".

    In a way, the game gets harder for the survivors with every gen that's popped. If you pay attention to games, you'll notice the gen completion rate goes down drastically after the second and third gens go down. While some of this is most certainly the killer is starting to snowball and pull people off gens, I believe firmly that a lot of it is because the killer simply has less places to check for survivors and thus has a higher chance to find somebody. And if it's a player who doesn't mind breaking a chase to keep himself in reach of these gens that need to be done - he can keep an obsene amount of pressure on the survivors as they lose more and more territory they can work with.

    This is why 3 gen corners are so utterly devestating to a survivor team....

    Change your mindset - I for one have taken to just not defending certain gens, much like a chess player will sacrifice a chess piece to put themselves in better board position, I will drop certain gens to make it easier for me to defend whatis left.

    Accept that it's a thing and rise above it.

  • Mistercookie
    Mistercookie Member Posts: 147

    The penalty for true gen rushing is that some of your teammates straight up die on hook.

    Survivors just doing gens is by all means perfectly fine (yet very fast). Survivors not unhooking to complete gens, now that's gen rush.

  • papichulo
    papichulo Member Posts: 271

    im so sorry but wth why would you bring a discussion like this. Gen rushing should not be consequenced as players have found a way to actively complete generators, earn god badges, and get a decent time for the match. disagree