The true purpose of DS.
Some perks are designed for a certain purpose, though after many trials, players able to find another use for the perks and started to exploit it. For example:
Spine chill: many use it to tell if Killer is facing them or not, and they can return to Objective immediately once the perk deactivated.
Borrow time: for anti tunneling purpose, become free healthy state body blocker.
With incoming nerf, I realize the old DS's true purpose is to able to do Gen while being invisible, not anti tunneling. The nerf will make the perk hardly useful since 70% of its purpose is gone. Because to me its purpose for anti-tunneling is pretty weak vs high Tier Killer (I dont think survivor can extend chase for another 10sec with high skill Nurse or Spirit).
Im afraid DS will become a perk just to create an Obsession to prevent soft tunnelers (who play a normal game that has obsession, and tunnel if there is no obsession). DS was never been a perk that anti hard tunnelers anyway.
New DS may reduce overall picked. Which Solo always need a stranger to sacrifice a perk slot for DS. Swf still able to use DS for aggressive (chasing Killer, body block Killer for teammate since they have DS but not able to do Gen).
Yes I dont agree with how old DS work, I didnt use DS for most of my build. But I always pray my teammate having DS while they're being tunneled.
This is just my assume on new DS.
Comments
-
Pick prove thyself or resilience. DS is now trash
2 -
I agree that much of its old purpose was to be more or less invincible while working on objectives for a minute after being unhooked. Still, I don't think that's a function that any perk should fill and I'm happy about the nerf. I still think it's useful as a good deterrent to tunneling, even if it's weaker overall and is run less as a result.
4 -
It exists so that Sluzzy can make posts about how weak it is.
20 -
this is hilarious! DS was never intended to let you work on gens for one minute without harm. to know what the the perk was to be look at its original implementation, not just the current one. try again.
1 -
I think DS will still be meta. The people who abused it will have to git gud. I don't think this perk will be useless like when they reworked MoM.
2 -
Dead by Daylight is making a nerf on such a huge perk and this nerf will truly damage the game's reputation unless they take it out.
0 -
ur probably a bubba that is happy with the nerf 0-0
0 -
i only abused it with specific builds, and it does seem like your a bubba. thats pretty sad.
0 -
Hey It's me! The real Bubba! And boy am I happy with the nerf!
2 -
What was I trying?
0 -
you were trying to be legitimate, but you didn't do your research. you might want to go further back than late 2018/early 2019 when it was reworked badly.
0 -
"It's pretty weak"
Do you not have any idea how powerful it is? It denies the killer the ability to tunnel you, which is the strongest method they have to win the game and apply pressure.
I really don't understand why everyone thinks it's a trash perk now, it's still insane, just not OP.
Sure, Spirit's and Nurses ignore it, but they ignore everything. Against anyone else, it's so strong.
2 -
"I realize the old DS's true purpose is to able to do Gen while being invisible, not anti tunneling."
The Devs when they made the DS redesign in 2019:
"serves the purpose to protect you from being tunneled/ farmed."
Source: https://forum.deadbydaylight.com/en/discussion/48381/design-decisive-strike
It was never meant to be used for free gen time, idk where you got that idea from. It was just poorly designed like many many things in the game so it got exploited/abused.
2 -
lol true!
0 -
It doesn't protect you from being tunneled. Try using ds against a nurse. After the stun she just teleport you are downed, i know because i play nurse alot recently it's mostly what happend when i get hit by a DS. GG what a waste of a perk slot. You gained 10 seconds.
Same with all the top tier killer it's not just nurse.
0 -
The purpose of old DS was to sell dlc, just like mettle of man. Disgusting, predatory business practices.
1 -
Well, you're somewhat right.
Those of us who are unfortunate enough to remember old DS will know that it was one free killer grasp escape at your will. This was, although quite overpowered, a second chance.
Now, what does DS still do? It lets you escape from the killer's grasp, a second chance. What the devs are trying to do is make it so that you need to be tunneled in order to get this second chance, which I think is a pretty bad idea (but in a way I can see what they were trying to do).
0 -
Yeah anybody bringing DS in the future will be like :" Please tunnel me or else I waste 1 of my perk slot if u don't tunnel me I'll just body block u"
0 -
Can't wait for the next one @Sluzzy 😂
0 -
Thats my point. Still have to see how the game going to be after the patch.
Increasing tunneling is what I assume, not ensure.
DS still remain powerful in late game.
When I was new, I bought Halloween just for DS. I didnt even play Killer until half a year later.
Some stepped on my traps just right after DS me.
I bought the game before Plague released, I know DS was more OP before that. But I just saying the 2019-2020 true use of DS.
0 -
your post said that it's ORIGINAL design was to let you be invunerable while doing GENS, this is incorrect however it was a byproduct of them increasing it's usefulness as if you were not the obsession you had to wiggle 30-40% before you could use it. so they changed it according to how survivors wanted it at that time and for 2 years it has been very broken now and it is being mostly fixed to be what it is. you have a choice, what you do with the choice is yours. they are not removing it if you get healed, only if you are healing someone, working on a gen or a totem. these things mean you are not being tunneled so therefore it has served it's purpose. if you're too scared to touch a gen for 1 minute because the killer might round the corner while you're working on a gen go and hide in the corner for that minute! this is a deserved change and brings it in line with what the DEVs want, not what the survivors or even the killer wants!
1 -
I didnt say original design is to do Gen invisible, I meant survivor players' purpose of using DS is to do so. Because of failing design on the Devs part. Do you think survivor actually use BT for anti tunneling purpose? Or use it as a free pass for unsafe unhook and body blocking?
I just have a game with full healing build perk (Botany, WWLF, Autodidact, Empathy) telling from the start. A Nancy snaps into a Gen right after unhooked, ignore my asking for healing. She was the only one with DS.
Survivors barely use DS for anti tunneling.
0 -
and by your own quote you prove what i said is true, you did not say that the survivor' player's purpose of using DS is to do so. you specifically typed and copied "With incoming nerf, I realize the old DS's true purpose is to able to do Gen while being invisible, not anti-tunneling." aside from using invisible versus invincible this says that the true purpose and not the way the survivors use it, perhaps you wanted to say that and that is fair we do not always type what we mean but own up to the mistake instead of telling me I am wrong.
Anyways what the survivors or killers want the perk to be, ultimately the DEVS are the one that makes the decisions, not some survivor's fantasy of what it should be. and yes survivors have been WEAPONIZING DS for many years.
1