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The true purpose of DS.

C3Tooth
C3Tooth Member Posts: 8,266

Some perks are designed for a certain purpose, though after many trials, players able to find another use for the perks and started to exploit it. For example:

Spine chill: many use it to tell if Killer is facing them or not, and they can return to Objective immediately once the perk deactivated.

Borrow time: for anti tunneling purpose, become free healthy state body blocker.

With incoming nerf, I realize the old DS's true purpose is to able to do Gen while being invisible, not anti tunneling. The nerf will make the perk hardly useful since 70% of its purpose is gone. Because to me its purpose for anti-tunneling is pretty weak vs high Tier Killer (I dont think survivor can extend chase for another 10sec with high skill Nurse or Spirit).

Im afraid DS will become a perk just to create an Obsession to prevent soft tunnelers (who play a normal game that has obsession, and tunnel if there is no obsession). DS was never been a perk that anti hard tunnelers anyway.

New DS may reduce overall picked. Which Solo always need a stranger to sacrifice a perk slot for DS. Swf still able to use DS for aggressive (chasing Killer, body block Killer for teammate since they have DS but not able to do Gen).

Yes I dont agree with how old DS work, I didnt use DS for most of my build. But I always pray my teammate having DS while they're being tunneled.


This is just my assume on new DS.

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