Killer Handbook 1.0

Rule #1
You play for your own amusement and enjoyment. Your role is not to babysit survivors, or pander to their needs and demands, or to adjust your gameplay to make it fun for them. You can if you want to, but it's your choice! You do not owe any survivors anything to make the game fun for them! Make it fun for yourself.
Rule #2
You are a killer, your role is to apply pressure and kill the survivors by any means available to you through the course of normal gameplay. The survivors' goal is to complete gens... which they can rush to do so and once completed, you cannot undo. Your goal and objective is to prevent this by any means.
Rule #3
The game is asymmetrical, and at the start of the game the balance tips towards the survivors. There is only one of you, versus four of them, who are all capable of doing gens together or independently. You can only chase one survivor at a time. Even if one is injured, and another is hooked, it's still perfectly possible for another to be progressing gens whilst another goes for heals and saves.
Any living survivor - regardless of hooks and health state - can progress the game to their victory. The only way to permanently slow them down is to reduce the number of survivors, see Rule #1.
Rule #4
Camping and tunnelling are valid strategies to reduce the number of survivors (see Rule #3). They may not be good strategies, but they are valid. Contrary to what snowflakes will tell you, these strategies are not unfair because the game has allowed for several mechanics to be employed by survivors to help them out in this situation, some of which are:
- Borrowed Time: activates when in the terror radius, i.e. it promotes unhooking near the killer
- Decisive Strike: soon to be nerfed, but currently grants immunity from being picked up for a whole minute
- Unbreakable: allows survivors to recover on the ground faster, and pick themselves up
- For The People: allows instant recovery on the ground
- Soul Guard: allows you to pick yourself up so long as a hex exists
- Mettle of Man: allows extra protection hits to be taken
- WGLF: faster healing for survivors on the ground
- Instaheal Medkits: restores a health state after 16 seconds
- Flashlights: can blind the killer forcing them to drop survivors
- Toolboxes: can break the hooks, forcing killers to drop survivors
As well as survivors have 16 perks vs your 4 perks, survivors are also gifted items by looting chests, from which they can get medkits, torches, keys and other useful things to help them achieve victory.
As a killer, you must overcome all of these, and more on top (chasing through multiple pallets, etc, to get your kills. Don't be shamed when you succeed.
Rule #5
Get DS out early if you can; it's a killer in the late game and can allow a free escape, even with the incoming nerf.
Rule #6
When survivors put in offerings for specific realms, they know exactly what they're doing. It's not to make the game interesting or amusing for you. It's to tip the balance further in their favour. Survivors do not care about you! They only care what you can do for them!
Rule #7
If you've spent 100's or 1000's of hours into learning a particular killer, do not be shamed by survivors saying the killer is OP. You put in the time, you deserve the rewards from that. If that means you bested the survivors, so be it. It was down to your skill, the killer on their own does nothing.
Comments
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Heresy
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Tbh I enjoy playing fair but if you don’t than play how you want
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Oof, what's with these recent posts assuming Survivors just want to dick over Killers? I know the asymmetrical nature of the game puts both sides objectives at odds, but that doesn't mean the player mentality has to be "Hey, ######### the other side!"
Are there players who troll around and do things that make the experience less enjoyable for someone else? Yes, of course, but don't let that assumption override your mindset. Not every Survivor player is a small PP build with keys, flashlights, and BNP, just as how not every Killer player is a Stridor Spirit with an ebony mori. Don't go into each match thinking you have to go tryhard because the other side is out to make you miserable. All that does is run the risk of turning you into the killjoy.
Play how you want, it's your game, but don't get so worked up into thinking you have to sweat each match because the Survivors might dick you around. It'll sap any drop of enjoyment out of you.
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I pretty much agree with all of this. For me, I enjoy playing fair cause it feels more rewarding, but I'll slug every once in a while mostly because I'm an oni/pyramid head main.
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Your not a Killer main.
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Rule #8 : never be manipulated by post game chat that tunnelling or camping is bad when all survivor tunnel gens( they always go for 50% gens rather than 0 gens aka tunnel gens) and camp gens(siting near gens holding m1). Some of them might tell u r bad for tunneling and they r rank 1 killer who never camp/tunnel and always get 4k, FYI, most of them r lying. If they r actually able to play as killer reach rank 1 they won't be so rude And no sympathy to u.
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You should mention Inner Strength for survivor perks. It allows for insta-heal in 8 seconds.
I just got it on Elodie and I used it multiple times last night in conjunction with Small Game. Med kits are cool, but this is just for me. So survivors can utilize other items which are honestly more damaging to killers and their objectives (keys, toolboxes, flashlights and even maps)
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Shall I prepare the gallows, sire?
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I can't believe I forgot this one...
Rule #9 (I'll respect the #8 added)
Beware Schrodinger's Survivor: these are survivors that will t-bag you and tell you to "git gud" if you go easy or make a mistake, and are also the same ones that'll either DC or find BM you if you kill them and achieve your objective. If in doubt, go in heavy because you can always slow down and let them escape if you choose to. If you go easy, they can rush gens and gain an easy escape with no regard for your gameplay or enjoyment.
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Survivor handbook: Gen rush with toolboxes and bnp, use instaheals, abuse DS/UB, body block with BT, clicky clicky tbag as much as your fingers allow.
Yes it’s an online game and you can play how you want if it’s within the rules, but let’s not normalise behaviour that makes it ######### for the other side.
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oops I think I burned it
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And therein is the difference... you're literally describe toxic behaviour and abusing mechanics. All my points were orientated around the killer achieving their objective.
The sad reality is, survivors do not care about the killer experience... they literally only care about their own. Unless you care to point out specific behaviours that survivors can and do do that enhance the killer experience? I'll wait...
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Recent?! Killers have been using the "Survivor bad, Killer good" narrative since I started playing this game back in 2018...
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Woah, woah, woah, wait till the writers of the survivor's rulebook for killers hear about this.
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Killer main here, I agree with him completely.
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Clicky clicking and tbagging, sure.
But toolboxes and BNP, DS/UB, Instaheals and bodyblocking with BT is abusing mechanics?
Are they not just using the tools and strategies provided by the game to win? You encourage to use whatever means necessary to kill them, why is them doing the same suddenly abusing mechanics?
Don't shame people for succeeding.
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You might want to re-read the original post which stated - and I'll quote it for you - "abuse DS/UB".
My point being that that attitude being part of the survivor mindset forces killers to play in a particular manner.
Please try to understand the point being made, rather than projecting an interpretation to fit a preconceived notion.
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