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Remove the safety pip

Lowbei
Lowbei Member Posts: 2,637
edited October 2018 in General Discussions
Ranking is too easy, especially with swf. The safety pip only serves to push players into high ranks that shouldnt be there, which is why you see awful players at rank1 sometimes.

We do not need this crutch. Please remove the ranking training wheels, at least from high ranks.

You can get a safety pip for doing half a gen, getting caught first, pallet looping for a minute or two, then struggling on the hook.

You actually have to roll your face on the keyboard to depip.

Post edited by Lowbei on

Comments

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    I dont have anything against the concept of a safety pip, but safety pips and pips are too easy to achieve

  • RuneStarr
    RuneStarr Member Posts: 850

    Agree. Honestly it should be a simple win (pip) or lose (depip).
    Ranking up is way too easy as is, it doesn't need an additional safety net.

  • Blood_Coil_Viper
    Blood_Coil_Viper Member Posts: 199
    I agree with this. I feel like the Safety pip is sometimes too forgiving. It should be win or lose. Nothing in between. 
  • AshleyWB
    AshleyWB Member Posts: 4,061
    Safety pips are fine for solo players. SWF should have no safety pip so the carry to high ranks is more difficult. 
  • Michiko
    Michiko Member Posts: 623
    So this is why Red Rank is so bad... Wow, never knew this.
  • Dragonredking
    Dragonredking Member Posts: 874

    Pretty sure I lost less than 10 pips since emblem have been implemented and I'm garbage at the game.
    You actually have to try to lose a pip
    Get rid of them for ######### sake

  • GrannyonAcid
    GrannyonAcid Member Posts: 476

    This game shouldn't have a number rank at all. The whole ranking system needs a complete revamp. It would be a lot better suited if it judged based off individual performance. Right now you can rank up and only click mouse 1 on generators. Once in awhile you'll get killed and safety pip. But it's really hard to not get a pip on either side. Throw people into groups. Bronze / Silver / Gold / Diamond. Something like that. Make the seasons last 6 months of a year. Start providing rewards for what you do. If you at least achieve gold during that season you get like a exclusive skin or something like that.

    But even with this system it wouldn't be great. RNG is a huge factor into DBD. Which is why it isn't really designed for being a competitive game mode. You can stealth across the map and do gens until you escape or the rest of your team is dead. Doing this will still rank you up. Even though you don't even have to know how to play the game. So I'd suggest getting rid of these 'categories' that you get points in. Make it so everything gets pooled together in a single point category. Going to have to find a way to cap that. Maybe make it so you can only score 30,000 points in a game no matter what. If you score over 2000 points you get points towards your next rank up. If you have a few games in a row where you score under 1,500 points you get deranked.

  • GrannyonAcid
    GrannyonAcid Member Posts: 476

    @Khalednazari said:
    At one, we talk about how adversely disconnections affects both killers and survivors, leading to really unfair situations and then we have threads like this, which talk about removing the only middle ground we have. In any game, any sports, there's not just a win or a loss, but there's also a draw. 

    I'm not trying to mock you. But in baseball there are no ties. They'll play 25 innings in a regular season game if it means there is a winner.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    I agree that ranks are suffering because of this. Its just sad cause so many complained emblems were to difficult and the Dev's lowered the bar. Now we got rank lock, which is great idea to counter trolls, but its forcing people where they don't belong.
  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited October 2018

    @GrannyonAcid said:
    This game shouldn't have a number rank at all. The whole ranking system needs a complete revamp. It would be a lot better suited if it judged based off individual performance. Right now you can rank up and only click mouse 1 on generators. Once in awhile you'll get killed and safety pip. But it's really hard to not get a pip on either side. Throw people into groups. Bronze / Silver / Gold / Diamond. Something like that. Make the seasons last 6 months of a year. Start providing rewards for what you do. If you at least achieve gold during that season you get like a exclusive skin or something like that.

    But even with this system it wouldn't be great. RNG is a huge factor into DBD. Which is why it isn't really designed for being a competitive game mode. You can stealth across the map and do gens until you escape or the rest of your team is dead. Doing this will still rank you up. Even though you don't even have to know how to play the game. So I'd suggest getting rid of these 'categories' that you get points in. Make it so everything gets pooled together in a single point category. Going to have to find a way to cap that. Maybe make it so you can only score 30,000 points in a game no matter what. If you score over 2000 points you get points towards your next rank up. If you have a few games in a row where you score under 1,500 points you get deranked.

    Because they are trying to please both the tryhards and casuals (and I mean neither term in a negative way) with a single, ranked-only game mode.

    It will never work out correctly.

    They need to simply create an unranked mode where people can just go and play. Let those who want to rank-up, play hard and focused, and take the game seriously play in ranked like they want to. Then they can redesign the Pip system to actually reflect skill for those players.

    Right now, they have one mode that has to give the serious players some sort of sense of accomplishment, while not making the casuals feel like the game is too difficult to achieve anything or just have fun. PvP game after PvP game has already shown that rarely do those two worlds mesh together. They need two separate modes.

  • Boss
    Boss Member Posts: 13,616
    Nah, it's neat to have.
    The difficulty just needs to rise more, it's easy with or without black pips.
  • Kilmeran
    Kilmeran Member Posts: 3,142

    @Boss , I choose you, since you were the most recent post. :p

    I'm new to DBD. What is a Safety Pip? The Gamepedia Wiki is less than useful about it.

  • Boss
    Boss Member Posts: 13,616
    Kilmeran said:

    @Boss , I choose you, since you were the most recent post. :p

    I'm new to DBD. What is a Safety Pip? The Gamepedia Wiki is less than useful about it.

    It's between losing a pip and gaining 1 pip, meaning you lose nothing and gain nothing.
  • Orion
    Orion Member Posts: 21,675

    @Kilmeran said:
    @Boss , I choose you, since you were the most recent post. :p

    I'm new to DBD. What is a Safety Pip? The Gamepedia Wiki is less than useful about it.

    In the "Rank" article, look under "Pip Conditions". The wiki has just about every useful piece of information there is, but you have to read the articles.

  • Boss
    Boss Member Posts: 13,616
    Orion said:

    @Kilmeran said:
    @Boss , I choose you, since you were the most recent post. :p

    I'm new to DBD. What is a Safety Pip? The Gamepedia Wiki is less than useful about it.

    In the "Rank" article, look under "Pip Conditions". The wiki has just about every useful piece of information there is, but you have to read the articles.

    Hear hear!
  • Kilmeran
    Kilmeran Member Posts: 3,142

    @Orion and @Boss , Okay, it took me a minute to get what they were saying since it's mainly just shown in a chart that 6-8 emblem points is a Safety Pip. So, it's just a way of saying: You weren't good enough to Pip and not bad enough to Depip. I get it now.

  • Orion
    Orion Member Posts: 21,675

    @Kilmeran said:
    @Orion and @Boss , Okay, it took me a minute to get what they were saying since it's mainly just shown in a chart that 6-8 emblem points is a Safety Pip. So, it's just a way of saying: You weren't good enough to Pip and not bad enough to Depip. I get it now.

    It says that you get 0 pips, and then says that it's a "safety pip".

  • Kilmeran
    Kilmeran Member Posts: 3,142

    @Orion said:

    @Kilmeran said:
    @Orion and @Boss , Okay, it took me a minute to get what they were saying since it's mainly just shown in a chart that 6-8 emblem points is a Safety Pip. So, it's just a way of saying: You weren't good enough to Pip and not bad enough to Depip. I get it now.

    It says that you get 0 pips, and then says that it's a "safety pip".

    Well, I just took it as "0" being the safety that means what I said above, since everything else is -1 a pip or +1/+2 Pips.

    Seems odd for a ranking system, but when the only ######### mode you offer is a ranking system, I guess you gotta pad it somehow.

  • DocFabron
    DocFabron Member Posts: 2,410
    With the system we have now, you can fiddlefart around and troll all game and still safety pip. 

    Either remove safety pip or up the requirements.
  • Esheon
    Esheon Member Posts: 568
    edited October 2018

    Right now you can rank up and only click mouse 1 on generators.

    Well to be fair, someone has to play M1 simulator so the idiots who run around playing clicky-clicky flashlights can eventually escape...

    Oh, and that's the best username ever BTW.
  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498

    yeah i have some scrub friends making their way to rank 1 and when i play with them i am just like "how are you almost rank 1" they barely know how to loop and chases never last longer than 30 seconds. thats what its like constantly as killer at rank 1, at least for me. the game is a lot less stressful at rank 1 because its filled with people that shouldnt be there. they really need to do something about rank.

    they should:
    make it harder to pip by either deleting the safety pip or just make it where you dont pip if you die, its kinda dumb that you can pip and die. i would make an exception on this if you played very well and died.

    not that this is really on topic and its not like this hasnt been said but they really need to make a reason to stay at rank 1 other than occasionally getting harder games. like rewards via shards or extra %bloodpoints.

    right now rank 1 is full of idiots that make the game so easy for me that it is actually kind of boring. been playing huntress and these people dont even dodge hatchets and when they do it is super predictable and i hit them anyway.

    4k and 3k every game all day today and yesterday. with the exception of 1 game where i got pale rose(on huntress ouch) and everyone got out.

  • NoxiousOnnyyxx
    NoxiousOnnyyxx Member Posts: 343

    No we need that safety pip for those worthless campers who don't know how to hunt

  • Lowbei
    Lowbei Member Posts: 2,637

    No we need that safety pip for those worthless campers who don't know how to hunt

    you mean legit gameplay. your bias has been shown, your opinions will now be discarded into the forum trash.


  • NoxiousOnnyyxx
    NoxiousOnnyyxx Member Posts: 343
    Lowbei said:

    No we need that safety pip for those worthless campers who don't know how to hunt

    you mean legit gameplay. your bias has been shown, your opinions will now be discarded into the forum trash.


    Cool I'll just see your comments there too!!
  • AshleyWB
    AshleyWB Member Posts: 4,061
    Killer can play any way they want to. Strategy is important. Having no plan is just accepting defeat. Mind gam those survivors so they fall into your trap. 
  • Lowbei
    Lowbei Member Posts: 2,637
    edited October 2018
    seems this topic came back up today, yet this thread calls it out directly
  • laKUKA
    laKUKA Member Posts: 406

    Not all the people are pro player. Normal players (like most of my friends) Find dificult get pass the level 13.
    For everyday players maybe is easy to rank up.
    But for casual player is hard.

  • se05239
    se05239 Member Posts: 3,919

    @Lowbei said:
    Vietfox said:

    Since solo and swf are so different from each other maybe safe pip should be removed only for swf.

    i agree with this

    I'd vote yes for this.

  • Lowbei
    Lowbei Member Posts: 2,637
    se05239 said:

    @Lowbei said:
    Vietfox said:

    Since solo and swf are so different from each other maybe safe pip should be removed only for swf.

    i agree with this

    I'd vote yes for this.

    id agree with you on voting yes for this
  • McCree
    McCree Member Posts: 294

    Imo there's no point in doing that unless they add rewards for the ranks u have at the end of a season.

  • Lowbei
    Lowbei Member Posts: 2,637
    McCree said:

    Imo there's no point in doing that unless they add rewards for the ranks u have at the end of a season.

    thats the plan. its all part of a plan!
  • Wolf74
    Wolf74 Member Posts: 2,959

    I would actually enjoy the removal of the safety pip.
    A double pip is rare for me. A pip i normal. Getting no pip is already rare. Losing a pip… I don't even remember when this happend to me the last time playing killer.
    So overall I will get forced into high ranks even if I do not belong there.
    And for sure, I do not enjoy playing high ranks
    For my "fun" playing this game, it would be good if my ranking up would be slowed down.

  • purebalance
    purebalance Member Posts: 661

    @DemonDaddy said:
    I agree that ranks are suffering because of this. Its just sad cause so many complained emblems were to difficult and the Dev's lowered the bar. Now we got rank lock, which is great idea to counter trolls, but its forcing people where they don't belong.

    They need to remove depipping from DC. You already get 0 points. You can actually go from 1 to 20 via dc which is also really dumb. Wanna talk people being in ranks they shouldn't be, this is the reason for that.

  • purebalance
    purebalance Member Posts: 661

    @laKUKA said:
    Not all the people are pro player. Normal players (like most of my friends) Find dificult get pass the level 13.
    For everyday players maybe is easy to rank up.
    But for casual player is hard.

    That's the point of ranks in this game. There's no bonus. Ranking in this game is simply a match making tool. The problem is at lower ranks people do things that make the point value way lower in a game (camping, not struggling on the hook and trying to pull yourself off etc).

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532
    I think if you reach rank 1 during the season, you should be able to keep your skull/cogs icon on your emblem. 
  • Peasant
    Peasant Member Posts: 4,104
    As a rank 12 survivor "scrub" (& a rank 9 killer) I completely support the removal of the safety pip mechanic. Due to the sheer number of pips each rank has I see no reason why "safety pips" should even exist. Let's suppose that player x is at y rank. The very rank itself has several pip slots. Since these slots exist even if player x has a few bad games they won't necessarily drop out of rank y unless they actually don't belong in that rank. If you are at the proper rank you will win and lose games at about a 50/50 ratio. This will keep you in the correct rank. However, if the game play is too easy or too hard, then this is where players dramatically sink or rise. The main problem with the "safety pip" is that it allows you to stay in ranks you shouldn't be in. By slowing down the rate at which players de-rank this mechanic forces players to play matches that are simply put "out of their league".

    Honestly, I don't see this problem being resolved anytime soon as it sounds to me like a band aid for the matchmaking bug.

    " Players at higher ranks want easier matches and shorter waits? Let's force unprepared people to play with them by using safety pips to boost their rank higher than it should be! That way, killers will have easier matches and everyone will have shorter queue times. Now everyone will be happy!"
  • jwentzel987
    jwentzel987 Member Posts: 150
    laKUKA said:

    Not all the people are pro player. Normal players (like most of my friends) Find dificult get pass the level 13.
    For everyday players maybe is easy to rank up.
    But for casual player is hard.

    Agree. I'm casual and I hang at around rank 10. I play a few games a week at most. Depends on my free time. I've seen PLENTY of streamers who are bad at the game and they all act like they're "pros". Just really shows you that rank means nothing in this game.
  • jwentzel987
    jwentzel987 Member Posts: 150
    Peasant said:
    As a rank 12 survivor "scrub" (& a rank 9 killer) I completely support the removal of the safety pip mechanic. Due to the sheer number of pips each rank has I see no reason why "safety pips" should even exist. Let's suppose that player x is at y rank. The very rank itself has several pip slots. Since these slots exist even if player x has a few bad games they won't necessarily drop out of rank y unless they actually don't belong in that rank. If you are at the proper rank you will win and lose games at about a 50/50 ratio. This will keep you in the correct rank. However, if the game play is too easy or too hard, then this is where players dramatically sink or rise. The main problem with the "safety pip" is that it allows you to stay in ranks you shouldn't be in. By slowing down the rate at which players de-rank this mechanic forces players to play matches that are simply put "out of their league".

    Honestly, I don't see this problem being resolved anytime soon as it sounds to me like a band aid for the matchmaking bug.

    " Players at higher ranks want easier matches and shorter waits? Let's force unprepared people to play with them by using safety pips to boost their rank higher than it should be! That way, killers will have easier matches and everyone will have shorter queue times. Now everyone will be happy!"
    I always play swf and it's usually myself and 1 or 2 of my friends. One of my friends is pretty bad at the game. 9\10 she is the first to die or come into contact with the killer. We played this morning, roughly 7 games. She only survived 2 out of the 7 games while I survived 6 of 7. In my opinion the killers we're not difficult to avoid at all. She can't seem to learn how to run and juke the killer during a Chase. IDK why but she will constantly run in a straight line or do extremely predictable things and dies. She can't get past rank 15 since we started playing 2 seasons ago. We are still playing with ranks from 14-10 sometimes a few 8s or 7s will show up. It's rare to see anything below a 5. But the ranking system seems to be so pooryl optimized. I feel like a full refund working of the system would be great.