Remove the safety pip
We do not need this crutch. Please remove the ranking training wheels, at least from high ranks.
You can get a safety pip for doing half a gen, getting caught first, pallet looping for a minute or two, then struggling on the hook.
You actually have to roll your face on the keyboard to depip.
Comments
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I dont have anything against the concept of a safety pip, but safety pips and pips are too easy to achieve
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Since solo and swf are so different from each other maybe safe pip should be removed only for swf.13
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Agree. Honestly it should be a simple win (pip) or lose (depip).
Ranking up is way too easy as is, it doesn't need an additional safety net.2 -
I agree with this. I feel like the Safety pip is sometimes too forgiving. It should be win or lose. Nothing in between.2
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Safety pips are fine for solo players. SWF should have no safety pip so the carry to high ranks is more difficult.1
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So this is why Red Rank is so bad... Wow, never knew this.3
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Pretty sure I lost less than 10 pips since emblem have been implemented and I'm garbage at the game.
You actually have to try to lose a pip
Get rid of them for ######### sake2 -
At one, we talk about how adversely disconnections affects both killers and survivors, leading to really unfair situations and then we have threads like this, which talk about removing the only middle ground we have. In any game, any sports, there's not just a win or a loss, but there's also a draw.8
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This game shouldn't have a number rank at all. The whole ranking system needs a complete revamp. It would be a lot better suited if it judged based off individual performance. Right now you can rank up and only click mouse 1 on generators. Once in awhile you'll get killed and safety pip. But it's really hard to not get a pip on either side. Throw people into groups. Bronze / Silver / Gold / Diamond. Something like that. Make the seasons last 6 months of a year. Start providing rewards for what you do. If you at least achieve gold during that season you get like a exclusive skin or something like that.
But even with this system it wouldn't be great. RNG is a huge factor into DBD. Which is why it isn't really designed for being a competitive game mode. You can stealth across the map and do gens until you escape or the rest of your team is dead. Doing this will still rank you up. Even though you don't even have to know how to play the game. So I'd suggest getting rid of these 'categories' that you get points in. Make it so everything gets pooled together in a single point category. Going to have to find a way to cap that. Maybe make it so you can only score 30,000 points in a game no matter what. If you score over 2000 points you get points towards your next rank up. If you have a few games in a row where you score under 1,500 points you get deranked.
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@Khalednazari said:
At one, we talk about how adversely disconnections affects both killers and survivors, leading to really unfair situations and then we have threads like this, which talk about removing the only middle ground we have. In any game, any sports, there's not just a win or a loss, but there's also a draw.I'm not trying to mock you. But in baseball there are no ties. They'll play 25 innings in a regular season game if it means there is a winner.
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I agree that ranks are suffering because of this. Its just sad cause so many complained emblems were to difficult and the Dev's lowered the bar. Now we got rank lock, which is great idea to counter trolls, but its forcing people where they don't belong.2
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@GrannyonAcid said:
This game shouldn't have a number rank at all. The whole ranking system needs a complete revamp. It would be a lot better suited if it judged based off individual performance. Right now you can rank up and only click mouse 1 on generators. Once in awhile you'll get killed and safety pip. But it's really hard to not get a pip on either side. Throw people into groups. Bronze / Silver / Gold / Diamond. Something like that. Make the seasons last 6 months of a year. Start providing rewards for what you do. If you at least achieve gold during that season you get like a exclusive skin or something like that.But even with this system it wouldn't be great. RNG is a huge factor into DBD. Which is why it isn't really designed for being a competitive game mode. You can stealth across the map and do gens until you escape or the rest of your team is dead. Doing this will still rank you up. Even though you don't even have to know how to play the game. So I'd suggest getting rid of these 'categories' that you get points in. Make it so everything gets pooled together in a single point category. Going to have to find a way to cap that. Maybe make it so you can only score 30,000 points in a game no matter what. If you score over 2000 points you get points towards your next rank up. If you have a few games in a row where you score under 1,500 points you get deranked.
Because they are trying to please both the tryhards and casuals (and I mean neither term in a negative way) with a single, ranked-only game mode.
It will never work out correctly.
They need to simply create an unranked mode where people can just go and play. Let those who want to rank-up, play hard and focused, and take the game seriously play in ranked like they want to. Then they can redesign the Pip system to actually reflect skill for those players.
Right now, they have one mode that has to give the serious players some sort of sense of accomplishment, while not making the casuals feel like the game is too difficult to achieve anything or just have fun. PvP game after PvP game has already shown that rarely do those two worlds mesh together. They need two separate modes.
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Nah, it's neat to have.
The difficulty just needs to rise more, it's easy with or without black pips.2 -
In the "Rank" article, look under "Pip Conditions". The wiki has just about every useful piece of information there is, but you have to read the articles.
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Orion said:
In the "Rank" article, look under "Pip Conditions". The wiki has just about every useful piece of information there is, but you have to read the articles.
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It says that you get 0 pips, and then says that it's a "safety pip".
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Well, I just took it as "0" being the safety that means what I said above, since everything else is -1 a pip or +1/+2 Pips.
Seems odd for a ranking system, but when the only ######### mode you offer is a ranking system, I guess you gotta pad it somehow.
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With the system we have now, you can fiddlefart around and troll all game and still safety pip.
Either remove safety pip or up the requirements.1 -
GrannyonAcid said:
Right now you can rank up and only click mouse 1 on generators.
Oh, and that's the best username ever BTW.0 -
yeah i have some scrub friends making their way to rank 1 and when i play with them i am just like "how are you almost rank 1" they barely know how to loop and chases never last longer than 30 seconds. thats what its like constantly as killer at rank 1, at least for me. the game is a lot less stressful at rank 1 because its filled with people that shouldnt be there. they really need to do something about rank.
they should:
make it harder to pip by either deleting the safety pip or just make it where you dont pip if you die, its kinda dumb that you can pip and die. i would make an exception on this if you played very well and died.not that this is really on topic and its not like this hasnt been said but they really need to make a reason to stay at rank 1 other than occasionally getting harder games. like rewards via shards or extra %bloodpoints.
right now rank 1 is full of idiots that make the game so easy for me that it is actually kind of boring. been playing huntress and these people dont even dodge hatchets and when they do it is super predictable and i hit them anyway.
4k and 3k every game all day today and yesterday. with the exception of 1 game where i got pale rose(on huntress ouch) and everyone got out.
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No we need that safety pip for those worthless campers who don't know how to hunt
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NoxiousOnnyyxx said:
No we need that safety pip for those worthless campers who don't know how to hunt
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Lowbei said:NoxiousOnnyyxx said:
No we need that safety pip for those worthless campers who don't know how to hunt
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Killer can play any way they want to. Strategy is important. Having no plan is just accepting defeat. Mind gam those survivors so they fall into your trap.2
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seems this topic came back up today, yet this thread calls it out directly1
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Not all the people are pro player. Normal players (like most of my friends) Find dificult get pass the level 13.
For everyday players maybe is easy to rank up.
But for casual player is hard.3 -
Imo there's no point in doing that unless they add rewards for the ranks u have at the end of a season.
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I would actually enjoy the removal of the safety pip.
A double pip is rare for me. A pip i normal. Getting no pip is already rare. Losing a pip… I don't even remember when this happend to me the last time playing killer.
So overall I will get forced into high ranks even if I do not belong there.
And for sure, I do not enjoy playing high ranks
For my "fun" playing this game, it would be good if my ranking up would be slowed down.2 -
@DemonDaddy said:
I agree that ranks are suffering because of this. Its just sad cause so many complained emblems were to difficult and the Dev's lowered the bar. Now we got rank lock, which is great idea to counter trolls, but its forcing people where they don't belong.They need to remove depipping from DC. You already get 0 points. You can actually go from 1 to 20 via dc which is also really dumb. Wanna talk people being in ranks they shouldn't be, this is the reason for that.
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@laKUKA said:
Not all the people are pro player. Normal players (like most of my friends) Find dificult get pass the level 13.
For everyday players maybe is easy to rank up.
But for casual player is hard.That's the point of ranks in this game. There's no bonus. Ranking in this game is simply a match making tool. The problem is at lower ranks people do things that make the point value way lower in a game (camping, not struggling on the hook and trying to pull yourself off etc).
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I think if you reach rank 1 during the season, you should be able to keep your skull/cogs icon on your emblem.0
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As a rank 12 survivor "scrub" (& a rank 9 killer) I completely support the removal of the safety pip mechanic. Due to the sheer number of pips each rank has I see no reason why "safety pips" should even exist. Let's suppose that player x is at y rank. The very rank itself has several pip slots. Since these slots exist even if player x has a few bad games they won't necessarily drop out of rank y unless they actually don't belong in that rank. If you are at the proper rank you will win and lose games at about a 50/50 ratio. This will keep you in the correct rank. However, if the game play is too easy or too hard, then this is where players dramatically sink or rise. The main problem with the "safety pip" is that it allows you to stay in ranks you shouldn't be in. By slowing down the rate at which players de-rank this mechanic forces players to play matches that are simply put "out of their league".
Honestly, I don't see this problem being resolved anytime soon as it sounds to me like a band aid for the matchmaking bug.
" Players at higher ranks want easier matches and shorter waits? Let's force unprepared people to play with them by using safety pips to boost their rank higher than it should be! That way, killers will have easier matches and everyone will have shorter queue times. Now everyone will be happy!"
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laKUKA said:
Not all the people are pro player. Normal players (like most of my friends) Find dificult get pass the level 13.
For everyday players maybe is easy to rank up.
But for casual player is hard.0 -
Peasant said:As a rank 12 survivor "scrub" (& a rank 9 killer) I completely support the removal of the safety pip mechanic. Due to the sheer number of pips each rank has I see no reason why "safety pips" should even exist. Let's suppose that player x is at y rank. The very rank itself has several pip slots. Since these slots exist even if player x has a few bad games they won't necessarily drop out of rank y unless they actually don't belong in that rank. If you are at the proper rank you will win and lose games at about a 50/50 ratio. This will keep you in the correct rank. However, if the game play is too easy or too hard, then this is where players dramatically sink or rise. The main problem with the "safety pip" is that it allows you to stay in ranks you shouldn't be in. By slowing down the rate at which players de-rank this mechanic forces players to play matches that are simply put "out of their league".
Honestly, I don't see this problem being resolved anytime soon as it sounds to me like a band aid for the matchmaking bug.
" Players at higher ranks want easier matches and shorter waits? Let's force unprepared people to play with them by using safety pips to boost their rank higher than it should be! That way, killers will have easier matches and everyone will have shorter queue times. Now everyone will be happy!"0