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Have you guys tried on making the killer more of a fearful presence?
Answers
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Never going to happen, in order for a Killer to be feared, they would need to be "OP" so Survivors will ask for nerfs.
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you will never create actual fear here. new players might catch some feelings, but they are short lived. this is more of an action game than a horror game.
you could make the “scariest” monster in the world, and theyll still be getting teabagged at pallets.
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They need to stop nerfing killers entirely make all terror radius smaller and the huntress 45 meter lullaby a lot smaller or make her 115%movement speed because it is so easy to hide from her because you get a huge warning she is coming. They need to reduce the amount of pallets and window loops by a lot and promote stealth more. Then when there is no time to waste in a chase there won't be tbagging at pallets because there won't be that many to tbag at.
When pallets safe windows loops second and 3rd chances are removed or nerfed. This game will become a horror game. When all killers are feared(not just nurse) it would be scary and actually live up to its genre.
deny it all you want people but at the end of the day everyone(almost) knows survivors have the upper hand and this game isn't anywhere near a horror game3 -
Even if they still fear the Killer after facing them 1000 times, eventually it'll wear off.
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I don't think fear, as in scary is what they should aim for. More like fear as in, "oh #########, I'm going to die if I'm caught" the killer is really strong Kinda fear. Kinda like what it's like to go against a really good Nurse. Which if they make killers stronger overall, add more places to hide and juke killers (vents/crawlspaces etc) and make it so pallets are more to put distance between you and the killer so you can hide, the game would be better imo. A stronger focus on stealth and less running.0
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The only real way to keep fear is to make the game more about stealth and ambush. There are very, very few elements leading into this right now. You can hear a Huntress hatchet, Nurse blink, Wraith bell, Clown bottle, chainsaw, traps, etc. far into the distance. There's no fear once you know what killer it is, especially one that will never just pop up on you.
The stealth killers that can ambush or surprise you aren't even mechanically designed around it, and the game itself isn't designed around accommodating this. Myers tiers up and gets a terror radius and chases people into one shots. Lame.
Pig roars when she ambushes, warning people to run, and she's already slower than a running survivor while stealthing. Lame.
Wraith is practically the better ambusher now that Windstorm is baseline, and he can travel without a lot of warning. Granted, Hillbilly can also travel without any real warning, since they capped and subsequently broke the distance of his sprint audio, so you don't even know he's coming until you hear the terror radius, and by that point he's on top of you.
Nurse basically requires M&A with a strong range increase addon to try and blink without her terror radius warning you.
At the current stage and design of the game, the only killer to consistently bring jumpscares is The Hag. Bring in Monitor and Abuse, and she only has a 16 meter terror radius. With her short stature, and often times short ranged snarling, she can pop up on people all of them, and a quiet moment where someone hits a trap can be frightening.
But that's it. After so many hours, just hearing a sound effect will almost always take all apprehension away, and replace it with frustration or hope depending on the killer.
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@xxaggieboyxx said:
They need to stop nerfing killers entirely make all terror radius smaller and the huntress 45 meter lullaby a lot smaller or make her 115%movement speed because it is so easy to hide from her because you get a huge warning she is coming. They need to reduce the amount of pallets and window loops by a lot and promote stealth more. Then when there is no time to waste in a chase there won't be tbagging at pallets because there won't be that many to tbag at.When pallets safe windows loops second and 3rd chances are removed or nerfed. This game will become a horror game. When all killers are feared(not just nurse) it would be scary and actually live up to its genre.
deny it all you want people but at the end of the day everyone(almost) knows survivors have the upper hand and this game isn't anywhere near a horror game
Shrink the lullaby? No, no, no. Simply use Whispers and Monitor and Abuse. Whispers will help you know when survivors are near while Monitor and Abuse lets you get VERY close to survivors without them realizing the danger.
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Get rid of TR on all killers1
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@Peasant said:
@xxaggieboyxx said:
They need to stop nerfing killers entirely make all terror radius smaller and the huntress 45 meter lullaby a lot smaller or make her 115%movement speed because it is so easy to hide from her because you get a huge warning she is coming. They need to reduce the amount of pallets and window loops by a lot and promote stealth more. Then when there is no time to waste in a chase there won't be tbagging at pallets because there won't be that many to tbag at.When pallets safe windows loops second and 3rd chances are removed or nerfed. This game will become a horror game. When all killers are feared(not just nurse) it would be scary and actually live up to its genre.
deny it all you want people but at the end of the day everyone(almost) knows survivors have the upper hand and this game isn't anywhere near a horror game
Shrink the lullaby? No, no, no. Simply use Whispers and Monitor and Abuse. Whispers will help you know when survivors are near while Monitor and Abuse lets you get VERY close to survivors without them realizing the danger.
wasnt complaining about balance. was saying it would make it a horror game. stay on topic maybe??
also 45 meter directional humming that gets louder the closer you are is very easy to tell when they are near. at least it is for me
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The more you are familiar with something, the less scary it becomes.0
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@xxaggieboyxx said:
@Peasant said:
@xxaggieboyxx said:
They need to stop nerfing killers entirely make all terror radius smaller and the huntress 45 meter lullaby a lot smaller or make her 115%movement speed because it is so easy to hide from her because you get a huge warning she is coming. They need to reduce the amount of pallets and window loops by a lot and promote stealth more. Then when there is no time to waste in a chase there won't be tbagging at pallets because there won't be that many to tbag at.When pallets safe windows loops second and 3rd chances are removed or nerfed. This game will become a horror game. When all killers are feared(not just nurse) it would be scary and actually live up to its genre.
deny it all you want people but at the end of the day everyone(almost) knows survivors have the upper hand and this game isn't anywhere near a horror game
Shrink the lullaby? No, no, no. Simply use Whispers and Monitor and Abuse. Whispers will help you know when survivors are near while Monitor and Abuse lets you get VERY close to survivors without them realizing the danger.
wasnt complaining about balance. was saying it would make it a horror game. stay on topic maybe??
also 45 meter directional humming that gets louder the closer you are is very easy to tell when they are near. at least it is for me
You simply cannot force players to feel pure fear. They adapt and overcome it. However, tension can be used to simulate fear and has been used in many works to accomplish this feat. Focus on making tension, then the fear will follow.
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@Lowbei said:
you will never create actual fear here. new players might catch some feelings, but they are short lived. this is more of an action game than a horror game.you could make the “scariest” monster in the world, and theyll still be getting teabagged at pallets.
Fear in a game like DBD is not created by "scary" pixel, its the power the scary pixels have that should scare the survivor, The issue is that they can just run in circles and have a insane feeling of safety inside their broken loops. They even go that far to taunt the killer..... that should tell you enough
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Get rid of TError radius. Imagine being on a gen looking one way, and the exact moment you turn the camera around LF approaches and revs his chainsaw, you’ll crap your undies like a muddafugga.0 -
Killers should be slightly "slightly" overpowered we are in their domain lorewise survivors shouldn't be in charge. People don't get scared anymore because survivors have gotten powerful enough to make a noticeable power shift. The fun part is being able to overcome the killer even if they are overpowered. A killer that can't fight back makes for a boring stale game imo. Then again most people would consider my gaming preference "Macho". I like a challenge.0
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Boss said:
Even if they still fear the Killer after facing them 1000 times, eventually it'll wear off.
We nicknamed him cumface just so I can get through a match with minimal screaming lol. 😱0 -
SurpriseSurprise said:
I play Myers with Monitor and Abuse with a Dead rabbit. 4m Terror Radius and able to cusp that Evil Within = Instant popout+Music+Terror Radius = Scare the ######### outta survivors. Not to mention he can just as easily stand and watch, or go after you, both methods work equally well for him.
He's good at jumpscares.
Huntress: That lullaby is ominous, but really needs to be the crux of her kit, rather than hatchets (addons). (If we're going for actual tension anyway) Music is great at building atmosphere, and TBH it being overshadowed by the Terror Radius is just plain stupid.
Maybe have her able to throw her voice, and make the humming sound like it's coming from another direction, making the survivors move towards you, and BAM! You're right in from of them with that evil/malicious 3rd tier humming.
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With the Spirit and her perks, i was thinking of making a Casual Killer/Tsujigiri build.
Someone who kills without hooks as much as possible and not reliant on Moris.Post edited by Rebel_Raven on0