how would you feel if coup de grâce was reworked like this?
I made this post LONG ago when the twins just got out
Once a gen is done you get a token and your lunge is permenantly increased by 10%, and each extra tokens increase it by 3-4-5% for a maximum of 22/26/30% lunge increase at all time, the more the gens are being completed the more your lunge is increased and so making the perk actually worth using because you have an actual benifit at all time instead of having to save your tokens and stopping you from doing even a short lunge because it consume your token anyway.
Would you use the perk if it was like this?
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Definitely. This is how I imagined the perk at first. I don't really understand why they didn't make it that way.
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Not a fan of this. Permanently increasing something like lunge distance, movement speed etc would be really bad imo. Good survivor play when in a chase is the ability to judge how far a killer is from a pallet, will a lunge connect through the pallet or can they run and get another loop out of it and be rewarded in that way etc.
This would just throw all that out the window, and judging distance from the killer when going for window vaults etc would be much harder to the point where it wouldn't be worth actually playing the game well so they'll resort to dropping pallets early and holding W, the pinnacle of interactive survivor gameplay.
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The lunge distance shouldn't be permanently increased.
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People saying things shouldnt be permanently increased.
Well fixated got buffed after much begging where you slap it on and now your movement speed is increased no matter what permanently. This is huge for stealth.
In chase spine chill permanently increases vaulting because the killer isnt going to be turning around for every window. Throw on resilience and every window you take is increased while injured which is basically the same.
This sounds like a good perk
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I think it'd be fine if you could choose when you use it, but I don't think it should be a perma-increase.
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Just play freddy with 200 ms, you got coupe as default 5head
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Why not just revert the nerf? Increase the lunge by 100% per token, isn't that what it did on the ptb? Might be mistaken, can anyone confirm or correct me?
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Yeah that's what it was like on PTB. Seems most people agree thats the way to go
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It was but survivors said it was op on all the Myers running around with it and so it had to be nerfed into an F tier perk
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i'd be happy with that too
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why's that?
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They nerfed a F tier perk into a F^2 tier perk
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glad you agree
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nobody said it was OP as far as I can tell, everyone was saying it's a bad but very fun perk, and tbh, good on 1 killer 5 times per match, no one said it was op
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but survivors do that anyway while greeding every single loop to the max to maximize the waste time from the killer.
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A greed only works if the killer respects, with a permenant lunge increase even a killer who respects a pallet like a truck would be able to catch up easily. And this is only one of the many things a perk like this would do.
Lunge distance is a sensitive area. Just like movement speed, resetting pallets, blocking windows etc. Thats why all these things are very hard to do even with perks, a perk like this is the counter opposite of this.
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yet you have dead hard to be even more greedy all the time
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To be clear, I'm on the side of Dead Hard getting nerfed. A killer can do the mindgame of the century and you can erase all of that with the click of a button, it's not a fair perk. But this thread isn't about it.
Also it is pretty scummy that you are defending this Coup De Grace change with the existence of Dead Hard. From this comment you obviously also find it an unfair perk and your solution is to add an unfair perk to the killers too? Why not instead try to make the game better for both sides and everyone will be happy.
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It would still be super trash tier.It needs something else
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fair enough
but dead hard is good from the start while my idea of coup de grace is like fire up where it gets better the more you lose the game, giving the killer more strength the closer he is to lose, most survivors have all of their perks active right at the start of the game while killer perks need some build up most of the time or sort of, I just want this perk to actually be good, hell it could be increased to a maximum of 20%, just a reason for it to actually exist, dead hard have a reason to exist, it is unfair and rewards mistakes, but it's a good perk still, coup de grâce simply sucks, making it different like how I proposed could make it viable.
Yes movement speed and lunge distance is a big deal, but it's a a small ammount considering how 60% is right now, a maximum 30% max in the end game won't be a big big deal by itself, also the 10% on the first gen you'd barely notice it, most of the time it won't help you, it will mostly be around 3 gens that you will have more value out of it.
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I got no problems greeding every loop with Dead hard. If you get a big enough ego with some of developer's loop designs, you'll eventually start T-bag every game at the exit gate.
Weakening dead hard will not fix safe loop design. Looping will still be strong with or without existence of Dead hard.
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Don't get me wrong, I don't think the perk would be overpowered on its own with this change. We would have to test it to see it. But an effect like this needs many restrictions because of how easy they are to synergize. If this perk was meta on its own, it would be game breaking with other perks like MYC, Dragon's Grip, NOED etc. Or combining it with the lunge of Spirit/Nurse/Wraith/Myers etc. Think of Save The Best for Last, it has a nearly as strong of a mid-late game effect with the drawback of not being able to hit a survivor the whole game to keep it.
Also this would do a similar thing with Dead Hard where the killer can get easy hits in places he made a mistake and should not, I don't think that's good design. Lastly, with a change like this we would not get any other perk to increase lunge distance or combining these could get broken very easily, but we still probably won't, I just thought I should mention this.
I also don't think nerfing Dead Hard will suddenly make the game balanced, but I still don't find it very fair. This needs its own post though, here isn't the place to discuss it.
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this right here, is how the perk should work. not by giving gens willy nilly. idk what they were thinking.
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I know combinations could be problematic but let's think about it for a second, MYC is not really popular and you still have to manage to M1 a survivor to have the effect of it so even if you have my version of CDG if you faill to loop properly well you won't get the effect, and also you need to be around the chase the survivor who's exposed, no one use's dragon's grip, no one, even when you don't get the effect you have the 80 seconds cooldown, if it wasn't the case it would be better, but since you have to wait 110 seconds to use it again, it won't be a good combo, noed like so many other people said, you can deny this perk before it even trigger, noed always been a dangerous perkl but everyone know this perk exist and everyone should do the totems when they see one to avoid this perk, everyone knows it, yes CDG with noed would be extremely deadly, but again, if survivors weren't rushing this badly and would spend 16 seconds 5 times to do the bones, it would never be a issue.
Yes on those killers this perk would absolutely be meta, no doubt about it, I know i'd use it on myers 100%,most likely on wraith as well, every killer benifits from my version of CDG but some really more than others, but is it really bad to have a new meta after 2-3 years it being the same? also wouldn't it make the survivors try to play more efficently by knowing the more they do gens the more at risk they are so they must make sure to avoid doing mistakes.
I know my version of CDG could be really strong, but new strong perks would be nice to have instead of constantly having meme/bad perks all the time
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That's 2 sides to an argument right here. We would have to see it in action to know it to be honest. Sadly devs aren't very keen on testing things before releasing them.
By the way, you should put this in Feedback if you haven't already.
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Have you ever wondered why STBFL has strong mid-late game effect? I wonder what killer mechanic in the game removes Sprint burst on healthy survivors.... ahhh that's right... exposed! STBFL scales the effectiveness of sprint burst by reducing recovery speed of killers. Its gradation of the exposed status effect. Most perks that are meta are strong as stand-alone and often these perks fix a particular problem in the game. So its no surprise that Coup the grace could be a very impactful perk.
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I did already, it was the first post I made with this account
glad I had this argument with you
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