More SWF sweaty fun with new perk Smash Hit ...get ready !
Get ready for even more sweaty SWF action. You finally slash someone and send them with a turbo nitros across the map ...finally after hurdles you catch them .. get hit by 1 of 5000 pallets and again survivor takes off fleeing at 200km hour ..beep beep just call me Wild E Cayote ;)
Team using this will be sweaty fun... especially with Lithe ..get ready for some stressful fun
Comments
-
It's an average perk at best, nothing worthwhile complaining over.
4 -
To be fair I don't think a lot of people will run it. The survivor meta hasn't changed for 4 years, why would it change now?
1 -
Give it a week and you will not see the Perk anymore. It has so many weaknesses.
3 -
Okay so a couple things here.
1) You can just as easily do this in solo, don't blame everything on SWF.
2) You can perform the exact same thing with a 99'd Sprint Burst.
3) Part of the speed boost is used during the dropping pallet animation so the 4 seconds is closer to 3s or maybe even 3.5s.
4) "Especially with Lithe-" You do realise Lithe is also an exhaustion perk, right? And that by using both of these together they're effectively handicapping themselves pretty substantially as the perks are designed with anti-synergy, right??
4 -
I think by lithe he means the survivor who gets saved by the pallet slam vaults the pallet and then scoots off the vicinity.
0 -
The meta hasn't changed because camping and tunneling do not cost any perk slots. The killer doesn't have to stop and ask themself, with each new chapter released, "do I want to give up my camping and tunneling perks for these new perks?"
The survivors are stuck with the questions instead. "Do I want to give up anti-camping and anti-tunneling, or my 'Press E if outpositioned' for these new perks?"
0 -
In which case, that's on them for being pallet saved, again still entirely possible in solo not just a SWF-exclusive issue like so many things are, can be achieved with a 99'd Sprint Burst still, perhaps more effectively actually, and EndFury would put a stop to it (mostly the Fury part of that combo).
The perk still isn't an issue.
0 -
Its not going to be as good as you think. Stunning killers is already really risky due to latency, you'll probably going to get hit while stunned which makes that perk useless. Dead hard and sprint burst will still be better in most situations.
0 -
If you’re playing any projectile killer this perk is pretty bad
0 -
I'm sure all the nerf.....fill in the blank.....threads are coming.
Don't worry.
4 -
Eh. Better than dealing with dead hard. At least you can do stuff about smash hit.
0 -
This perk is simply weaker than all the other exhaustion perks (except for head on).
1 -
I think this perk was created to oppose Spirit Fury + Enduring Combo by rewarding the survivor for a slam and so it evens both sides out a little.
0