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Suggestions to improve Trickster

After playing him for a few matches, I feel like his power is nearly useless. I think I've gotten 1-2 downs with his knives, but in each of those instances I could've gotten an M1 much easier. Here are some of my thoughts:

  1. Make the knife trajectory/positioning more consistent and remove recoil. Why is this a thing? Huntress, Deathslinger, or Plague don't have any recoil with their powers, why would Trickster? Yes, he can spam his power but requires 8 hits to do a health state. It also seems like the knives are randomly being thrown to the sides. Both huntress and Deathslinger have consistent positions for their projectiles (center of screen). The unpredictability of the position of the knives you're throwing, the recoil, and 8-hit requirement make his power feel more like a hindrance than a help.
  2. Remove passive laceration decay. The closest example I can compare to here is Plague. Plague can puke on a survivor, not fully infect them, leave the chase, and still have some reward (survivor becoming fully infected or gaining a corrupted fountain). Trickster could in theory hit a survivor 7 times, break the chase, and gain absolutely nothing from it. Hitting a survivor with a few knives will highly incentivize you to continue the chase at all costs until you can at least injure them. This is ridiculous since killers often break chases to defend gens/totems or chase a more vulnerable target. Here are some of my thoughts on fixing this issue.
    1. Using M1 to hit a survivor does not lower the laceration meter (fully filling the meter to injure a survivor would still reset it). This would give you more incentive to use your power and allow it to be useful in more situations.
    2. The laceration meter is reset only when a survivor is downed or healed to the healthy state instead of passively regressing (this means a healthy survivor couldn't reset the laceration progress until they became injured).
    3. When a survivor has some degree of laceration, they will leave blood trails, even when healthy. The blood trails will become more distinct as the laceration meter increases (like the hemorrhage effect).
    4. This would be an alternative to b. The survivor would have to perform a mend action to reset the laceration meter. The higher the meter, the longer this will take. Certain actions could passively increase the laceration meter, like running (while not in a chase), or working on a generator.
  3. Allow Main Event to be triggered freely. Another incentive to using your power is to trigger main event. I would compare this to Oni's power. He has to injure survivors to collect blood orbs, then can trigger is power whenever he chooses. Imagine if Oni didn't have this choice and his power triggered as soon as the meter was full. The snowballing potential of Oni's power is much greater the Main Event, so why is there this limitation? I think once Trickster is able to trigger Main event, he should be able to activate whenever he wants instead of within a few seconds of his meter filling up.
  4. This last point is probably the most debatable. If the other are changes are implemented, I don't think this would be necessary. My last suggestion would be to increase his movement speed to 115%. The other slow killers (Nurse, Hag, Spirit, Huntress, Deathslinger) have very strong powers. I don't think Trickster's power in it's current comes anywhere close to the powers of those killers.

These were just some of my thoughts. What do you guys think?