http://dbd.game/killswitch
Laceration needs a status effect.
Laceration currently is simply a counter and poses no threat. The obvious choice would be hemorrhage but that would seem a little too weak unless it’s made basekit and certain addons could change the effect to either hindered, mangled, or others.
Or a simple change would be, a survivor’s movement or repair speed is slowed down at a very small % but increases slightly with each hit.
Right now its kinda useless, survivors can take hits and run or if survivors are hit from far away it doesn’t matter. A change would also make it more interesting. Now if survivors are all caught together, Trickster can cause a chain reaction dealing status effects making it more dangerous to stick together.
Of course this is just a buff idea because the trickster is a little underwhelming rn unfortunately. He is really fun though and despite the hate he looks amazing 😌
Comments
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All it needs is to be permanent, just like how Ghostface's metre remains at all times, but I'd go even further and have the laceration metre remain even after getting hit by an M1.
It's actually horrendous that I equip the add-ons to SPECIFICALLY increase the time it takes to decay, only to watch it decay as I'm struggling to down a survivor with his useless power.
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