http://dbd.game/killswitch
So about Hex: Crowd Control
I’ve rarely come across this perk but when I did I ran out of options really quick so I tried a Wraith build with Blood Favour and Crowd Control with Bamboozle because why not..
Well it literally made survivors disconnect. One of the matches was on suffocation pit and the middle of the map especially quickly became completely shut down and the DC’s started. Obviously they couldn’t find the Crowd totem so it had full effect leading to the survivors utter despair. Blood favour lasted a few minutes but there wasn’t much value because I completely forgot about the cooldown. Either way at one point I had shack pallet blocked by blood favour along with a nearby pallet and the window was blocked by crowd control... shack and closest surrounding loop essentially became a dead zone..
it’s still too early to say for sure but if anything I’d say remove the blood favour cooldown but crowd control might need one on top of possibly limiting it to one vault max.
What are your thoughts? Fine as is or pretty BS assuming the totem stays alive?
Comments
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If it wasn't a Hex, i'd say yes, limit it to one window at a time (or one per survivor)
But it's a Hex and can either last 5 seconds or the entire match. Curses should be strong, if Crowd Control is just a survivor-activated Bamboozle, then what's the point?
I haven't seen it used against me or used it against survivors yet so I can't really comment on how strong it actually is.. but I feel like it's a good way to kill off some loops that survivors like to abuse, and I'm all for that.
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Crowd Control should be strong, since it's a hex that can be removed. I see no reason to nerf it.
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True. I was tunnel focused on how insanely useful it was because I had lucky totem spawns. Not every map is a window city like the pit too and totems can definitely pop almost immediately.
From my Wraith tester build it was literally carrying while it was active.
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Oh yeah some totem spawn points are super strong.. I make sure to check where they ended up being near the end of the match when it lasts that long, to remember looking there when I'm survivor and can't find a totem on that map haha
Not all perks (or killers, for that matter) are good on every map though.. it's like saying Scratched Mirror is bad only because you got sent to Shelter Woods instead of an indoors map.
But yeah it's so fun when a Hex lasts long enough to make a difference. I love my Third Seal on Pig, and when it gets people into struggle on first hook, or even dead, because the others weren't paying attention and don't know where they were hooked, it makes me happy.
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I thought I was the only one that loved the third seal hahaha. It’s sooooo good when it lasts. I had a gawd spawn on haddonfield once that I’ll never forget because it seemed so obvious but it was tucked away just enough by a lone bush near the sidewalk and I had never actually seen a spawn there so they probably hadn’t either lol.
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Yeah no one ever runs that perk, but lots of survivors have at least one aura reading perk in their build.. I know it really screws me over when I encounter one of the few weirdos running that perk and end up blind (I don't care as much if I'm not using aura reading builds, I just try to pay closer attention to the hook notification when someone gets put up) only thing I don't like about having it on Pig is I have to uncrouch to m1 them to apply blindness, the dash attack doesn't work for that.
And yeah sometimes the super hard to find spawns are the ones that seem so obvious once you found it!
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I love third seal on hag because if you down someone going for the unhook and the suvs dont have comms they will feel pressured to go unhook themselves and it can quickley snowball. It's pretty bad 9/10 games but when it works, it's funny af.
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Unless the Hex perk allows for the Killer to end the game way too quickly from the get-go and/or for the Hex perk to be way too difficult to remove, I'm not sure how many ways there are to make a Hex perk OP simply on the grounds that it can always be cleansed.
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In 9 out of 10 maps I can find a hex in a minute or two of looking around the map, so no this perk doesn't need any nerfs at all. It will usually give you a couple extra hits before a survivor spends time cleansing it so overall its an above average perk, like Devour.
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