http://dbd.game/killswitch
The upcoming Key Nerf
I'm excited as a solo survivor as well, they won't leave me to die. What will it be, "Only 1 key per survivor", guess I'll run Plunderers Instinct and Appraisal.
I'm just saying, these developers better use there heads or survivors and killers could be really mad, I mean if the nerf is small, killers will be mad, if the nerf is huge like mori's, then it'll make a bunch of SWF very mad.
The point : Better make the Key change good.
Comments
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It's going to be something terrilbe when it takes so long.
They could have easily made hatch spawn when all gens are finished or when only 1 last survivor remains and it would be perfect.
But noooo, they just need to create something overcomplicated that won't even help in the end or just keeps keys OP, I bet.
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Yeah hatch spawning at 1 gen is a good idea, they should just remove keys and keep broken keys.
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Red Key - 2 survivors can escape, Purple Key - 1 Survivor can escape.
Only 1 key can use in per match. If 1 survivor use key on hatch, other keys will be useless.
After key used, hatch will close and never will open again. And it will start end game time.
That would be fair, idk. How is so hard to nerf keys.
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As a survivor main I don't like that idea. Don't get me mistaken, I'm not entitled. It's just simply because survivors will now run perks to get keys and I will guarantee that keys will be more common lol.
EDIT: Oh stupid me, I didn't read the entire thing. 1 key per match will never happen btw, it'll make too many survivor complain and you know, Majority over Minority.
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Well devs seem like dont care anymore. Possibly so much killers stopped play, for that now they nerfing survivors. And sadly keys will get hard nerf.
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No because that still gives survivors undeserved escapes.
Exactly what Kebek said, spawn hatch at all gens done and at 1 survivor left.
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Honestly, I never thought of that and I'm a "BIG THINKER" lol. This would make sense, I mean DS was by far the most complained perk by killers and then OoO by SWF's. Mori's where destroyed so now I guess to balanced it out, keys.
EDIT : Also cause the new killer is trash, I mean at this point the developers are just mocking killer mains with a survivor sided killer 😂
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Keys are somewhat of a backup plan for solos, because you soo often have dcs, hooksuicide, or just bad allies, a lot of things swf dont have to deal with. A key helps the solos keep fighting instead of running to the killer to suicide as well.
I dont like the idea of the hatch spawning only when all gens are done, because all too often i am the one getting found on a gen, while the other guy just hides. Now, if i start to do that as well, the game can take a long time. And i dont need to idle, i just need to repair a gen for 5 seconds and then stealth away. If you kick the gen, it wont go anywhere, but i am not the one not going for progress, so i am not holding the game hostage.
SWF should not even need the key, so i think the change that only one survivor passes trough might be ok. However, that might lead to more toxicity, like "he got a key, better let him die on the hook and take the key myself", which might not be healthy.
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The hatch spawning when all generators are done is a bad idea. The hatch already spawns when there is just one survivor left.
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hatch open animation would be nice
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I sort of agree but at the same time, survivors don't deserve a hatch escape when only 1 gen is done. I think to truly balance this idea, survivors will have to do 3 gens and then the last survivor can escape through the hatch.
There is another problem though, selfish survivors would just stay AFK is a locker for ages.
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Because it would make keys as strong as mories are now ?
No the hatch right now spawns when the amount of finished generators exceedes the amount of living survivors by 1 AND when there is 1 survivor left alive.
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I don't see how the SWFs being mad is a bad thing tbh.
Like realistically, if it's a really good team they wouldn't even need a key in the match. A key in a SWFs is just overkill at that point. Even if the team wasn't good, having a key in a SWFs with comms is already overkill, at least to me.
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I think that keys just need a 6-15 second opening animation, and the hatch doesn't spawn unless survivors have done 2 more gens than the remaining survivors, as opposed to the current value of 1.
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That's a great idea, you could also make it so where the killer can see the hatch before it actually spawns. This might sound really confusing but it'll be something to do with the entity.
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Just saying, there is an achievement for all 4 survivors escaping through hatch. Apparently that is set in stone, so changing keys to only allow limited escapes is a no-go.
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I post this alot, but keys ands moris are easy to fix IMO:
Keys:
- Only 1 survivor can escape from the hatch before it closes
- When the hatch closes, it can't open again (under any circumstances) for 60 seconds
- When a killer closes the hatch, the hatch "breaks" and will never open again.
- Using a key requires a 12 second animation. (think horror movies where the character fumbles with their car keys)
- Buff franklins so that the timer decreases if the item is on the ground. This prevents survivors from hiding a key somewhere once they know franklins is in play.
Moris:
- Make yellow mori in it's current state basekit (outside of rare circumstances with DS, you already lost, make it fun and let moris be seen a bit more often)
- Green mori allows 1 kill
- Ebony mori allows 2 kills, at the start of the trial, the generator furthest from the killer is automatically completed.
- Hooking a survivor grants a token, you can consume 3 tokens to mori a survivor.
- When a generator is completed, lose 1 token.
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This is incorrect. Achievements can be changed on any platform. Some consoles are a bit more strict, but if an achievement is no longer possible to obtain, you can change the achievement.
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I have heard very specifically that they don't to change console achievements.
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You have heard wrong then. It is possible to change achievements, but only if the achievement is no longer obtainable. What you were probably being told about was the huntress one that requires you to down a survivor with a hatchet from more than 24 meters away. It used to require you to get 100 downs, and they changed the steam one to be 20, but it took them a really long time to get one of the consoles (ps4 i think) to change the achievement because their policy is that you can't change an achievement unless it is no longer obtainable.
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They can, but the console teams don't like to change them unless they absolutely NEED to. One of the Legion's old trophies required you to down someone during Feral Frenzy, now you just have to down people afflicted with deep wounds 25 times.
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They´ll reduce the aura reading of the keys and call it the day.
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Personally I think the hatch should only ever spawn on all gens completed or last survivor.
That way you won't have 2 survivors playing hide and seek for 20 minutes when they're in a losing situation, or killers that hook the final player and beeline straight to the hatch and spam space. It would make the hatch hunt a lot more enjoyable for both sides.
The real problem is should keys still be able to open a killer closed hatch? Because right now there's basically no winning situation when a survivor has a key and knows where the hatch is, even if you reach it first (even if you've already closed it).
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Nah, i don't think that's necessary. Because if the survivors find the hatch slightly before the killer, the killer still wins the scenario because they can grab the survivor off.
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Keys just need two simple fixes:
Can't open hatch until exit gates are powered
Can't open hatch if it was closed by the killer.
That's it, all key problems are fixed. Even key midchase is less notorious than survivors getting a free way out in a situation where they didn't earn their victory.
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It's funny that so many of you think there will be a key nerf.
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I get what you mean but the developers said it themselves, oh wait, I guess that's your point.
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Best thing they can do is to add a charge time to all unlocking actions.
2.5s as a minimum would be fine, could even scale up with the number of survivors still in the game. So all 4 survivors would need to take 10 seconds to open it.
It wouldn't change a whole lot, but it would stop the hatch being a quick escape during a chase.
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What they could do is take keys out as a survivor item and make them strictly rng on the map. You have a chance to get a key like with plunderers. That would fix it cuz its random. It wont be guarenteed.
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Imo only one person should be able to escape with 1 key. Allowing only 1 hatch escape per game could screw the other survivor(s) over. Additionally I'm tired of the "if they escaped through hatch, then the game was already over" arguments or "key escapes rarely happen, so I don't see a reason for a change". Whatever they decide to do, I hope it requires more counterplay than camping & bring Franklin's.
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